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 ClearEye Laser Missile [Mod Contest Winner: Lasers] 
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Joined: Mon Jun 28, 2010 3:54 am
Posts: 806
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Post Re: ClearEye Laser Missile [Mod Contest: Lasers]
You just shove the .rte inside the cortex command folder.
And obviously the macosx is for macs :/


Fri May 06, 2011 7:04 pm
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Joined: Mon Aug 17, 2009 3:00 am
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Location: The Great White North
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Post Re: ClearEye Laser Missile [Mod Contest: Lasers]
To clarify, just expand the zip archive. Then move the folder 'cleareye.rte' into cortex command's 'resources' folder. There's nothing OS specific about this mod, AFAIK. Thanks for downloading!


Fri May 06, 2011 11:07 pm
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Joined: Thu May 05, 2011 1:30 am
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Location: Rent free in your head. Vacation in your ass.
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Post Re: ClearEye Laser Missile [Mod Contest: Lasers]
This FPS rape sucks.

Image

Oh but it's so destructive~ I can't be too mad at it.

Way to go man. I love it.


Mon May 09, 2011 9:39 pm
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Joined: Wed Sep 09, 2009 3:16 am
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Post Re: ClearEye Laser Missile [Mod Contest: Lasers]
BigBomb wrote:
This FPS rape sucks.


Oh but it's so destructive~ I can't be too mad at it.

Way to go man. I love it.


People don't appreciate your huge images.


Mon May 09, 2011 9:42 pm
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Post Re: ClearEye Laser Missile [Mod Contest: Lasers]
dragonxp wrote:
BigBomb wrote:
This FPS rape sucks.


Oh but it's so destructive~ I can't be too mad at it.

Way to go man. I love it.


People don't appreciate your huge images.


Image
I'm still firing this thing, alright?


Mon May 09, 2011 9:49 pm
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Joined: Sat Apr 30, 2011 10:13 pm
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Post Re: ClearEye Laser Missile [Mod Contest: Lasers]
Tis what i did, pajama boy dragonsmash. However, the module does not seem to recognize it's existance. The game shall load, but the mod will act as if it lacks the property of existance. This is quite a tumultuous inhibitance, and shall require augmentation in the most immediate of time frames. Thank you gentlemen for your kind intentions, however i need further technical assistance considering the simpler tactical approaches do not register as effective.


Tue May 10, 2011 2:53 am
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Joined: Tue May 10, 2011 4:18 am
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Post Re: ClearEye Laser Missile [Mod Contest: Lasers]
Arnactor wrote:
Tis what i did, pajama boy dragonsmash. However, the module does not seem to recognize it's existance. The game shall load, but the mod will act as if it lacks the property of existance. This is quite a tumultuous inhibitance, and shall require augmentation in the most immediate of time frames. Thank you gentlemen for your kind intentions, however i need further technical assistance considering the simpler tactical approaches do not register as effective.


Unzip the zip file you downloaded. This will give you a folder named ClearEye.rte. You probably figured this out, but I figured I'd make sure.
Open a new Finder window and navigate to wherever you put Cortex Command, probably in your applications folder. (leave the one with ClearEye.rte open. this will make moving the folder easier)
Right click Cortex Command and select Show Package Contents. This will open a third Finder window with a single folder in it named Contents. Open this folder, it should contain a file named Info.plist and 3 folders named Frameworks, MacOS, and Resources.
Go back to the first finder window, select ClearEye.rte, and drag it into the Resources folder in the third Finder window.

I also use a Mac and it took me a little while to figure this out too. I also highly recomend downloading CorTool, it's immensely helpful when you have more than 5 or 10 mods installed.


Tue May 10, 2011 4:31 am
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Joined: Sat Jul 25, 2009 4:24 am
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Post Re: ClearEye Laser Missile [Mod Contest Winner: Lasers]
this gun reminds me of the Yipsol bomb


Fri May 13, 2011 12:23 am
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Joined: Mon Aug 15, 2011 2:40 pm
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Post Re: ClearEye Laser Missile [Mod Contest Winner: Lasers]
IMMA FIRIN MA LAZER! Really good mod.


Wed Aug 17, 2011 5:59 pm
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Joined: Mon Aug 17, 2009 3:00 am
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Post Re: ClearEye Laser Missile [Mod Contest Winner: Lasers]
Thanks! I might do an update when I actually start having free time again >>


Sat Aug 20, 2011 8:18 pm
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Joined: Fri Jan 14, 2011 1:21 am
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Post Re: ClearEye Laser Missile [Mod Contest Winner: Lasers]
actually if you change HitsMOs = 1
to 0
in AddAmmo = AEmitter
PresetName = The ClearEye Missile
AddToGroup = ClearEye Missile

then it seems to work. although i started playing in version 24 i am not totally sure it works as you want it to.
the explosion does bleed through dirt and walls. i am not sure if that was meant. doesn't really bother me when i am using it, just have to be careful.
hope this can be of help. ^_^


Mon Sep 05, 2011 3:58 am
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