Author |
Message |
kdorval14
Joined: Tue Jul 20, 2010 4:28 am Posts: 30 Location: Under a giant mustache.
|
Re: They hunger/FD's Guns
It's crashing in the Meta-Game. Attacking somone base with the Zombot automatically make the game crash to the desktop.
|
Fri Aug 10, 2012 10:43 pm |
|
|
whitebear
Joined: Sun May 02, 2010 10:17 pm Posts: 18
|
Re: They hunger/FD's Guns
Could it be possible to see this updated for 1.0? I would love to see They hunger as faction.
|
Sun Sep 30, 2012 3:07 am |
|
|
eddevilish
Joined: Fri Jun 25, 2010 12:41 pm Posts: 20 Location: Blighty
|
Re: They hunger/FD's Guns
The B27 version appears to work just fine in 1.0 skirmish, but still crashes in the metagame.
|
Fri Oct 05, 2012 11:28 am |
|
|
tankmayvin
Joined: Mon Oct 01, 2012 7:14 am Posts: 95
|
Re: They hunger/FD's Guns
eddevilish wrote: The B27 version appears to work just fine in 1.0 skirmish, but still crashes in the metagame. Yup, crashes even when you try to play as them in the campaign
|
Sat Oct 06, 2012 3:48 am |
|
|
EvilNecroid
Joined: Sat Oct 06, 2012 11:28 am Posts: 6
|
Re: They hunger/FD's Guns
they hunger is AWESOME!! but its got me thinking.... has any1 thought to do an aliens mod? like as in aliens from aliens vs predator. or maybe even an aliens vs predator mod?? :O if i could mod which i cant but if i could thats the mod id make :p
|
Sat Oct 06, 2012 12:00 pm |
|
|
EvilNecroid
Joined: Sat Oct 06, 2012 11:28 am Posts: 6
|
Re: They hunger/FD's Guns
kdorval14 wrote: It's crashing in the Meta-Game. Attacking somone base with the Zombot automatically make the game crash to the desktop. just found a temp fix for this. first i went to Index.ini and i moved the part where it says IconFile = ContentFile Path = ZombBot.rte/ModuleIcon2.bmp to just under where it says ModuleName = Zombiebot Tech (dont ask why i just heard its ment to be in order) then i went to the Loadouts.ini and // commented EVERYTHING out and then added this to the end: AddLoadout = Loadout PresetName = Default DeliveryCraft = ACRocket PresetName = Base.rte/Rocket MK1 AddCargoItem = AHuman PresetName = ZombBot.rte/ZombieBot Grunt AddLoadout = Loadout PresetName = Infantry Brain DeliveryCraft = ACDropShip PresetName = Base.rte/Drop Ship MK1 AddCargoItem = AHuman PresetName = ZombBot.rte/ZombieBot Operator AddCargoItem = HDFirearm PresetName = Base.rte/SMG AddCargoItem = HDFirearm PresetName = Base.rte/Heavy Digger i hope this makes sense and helps some people :p
|
Sat Oct 06, 2012 2:52 pm |
|
|
Necromonger
Joined: Thu Nov 22, 2012 12:00 am Posts: 27
|
Re: They hunger/FD's Guns
Id recognise that zombiebot anywhere, if you didnt get any inspiration on the concept of the robot from the 'Glitch in the system' zombiebots, then shoot me now
|
Fri Nov 23, 2012 9:53 pm |
|
|
killkill85
Joined: Mon Oct 04, 2010 6:42 pm Posts: 63 Location: Dubai,UAE
|
Re: They hunger/FD's Guns
Necromonger wrote: Id recognise that zombiebot anywhere, if you didnt get any inspiration on the concept of the robot from the 'Glitch in the system' zombiebots, then shoot me now I'm pretty sure that's what they're specifically supposed to be
|
Thu Dec 06, 2012 8:16 pm |
|
|
Necromonger
Joined: Thu Nov 22, 2012 12:00 am Posts: 27
|
Re: They hunger/FD's Guns
...well he's done a good job then
|
Sat Dec 08, 2012 1:30 pm |
|
|
RaiouSergal
Joined: Thu Mar 28, 2013 10:01 pm Posts: 11 Location: Furcon
|
Re: They hunger/FD's Guns
I couldn't figure out how to melee. Any help?
|
Tue Apr 02, 2013 2:18 pm |
|
|
Izak12
Joined: Fri Dec 14, 2012 5:44 am Posts: 201
|
Re: They hunger/FD's Guns
can anyone update dis for 105, [laggy]
|
Sun May 12, 2013 3:33 pm |
|
|
xenotashin
Joined: Sat Apr 06, 2013 3:14 am Posts: 23 Location: Lost in a place called "Oklahoma"
|
Re: They hunger/FD's Guns
They seem to work fairly fine 1.05 for me. Only notice lag when there about 15 or so of them.
|
Mon May 13, 2013 9:16 pm |
|
|
Corpsey
Joined: Sun Jul 22, 2012 3:06 pm Posts: 129
|
Re: They hunger/FD's Guns
I have no words for this mod other than VARIETY. There are just so many gizmos to play with... I had so much fun bringing these weapons into Train Chase and the zombie wave defense back in the day. I may look into getting this to work again if it doesn't (although I have used a lot of it in 1.05, I think there were only 1 or 2 script errors from the armory mod's weapons that are most likely easy fixes).
Fun stuff! (Sorry for uber necro, but some of the scripts here are also very unique and a lot of fun to play with still).
|
Sat Nov 22, 2014 8:25 pm |
|
|
johiah
Joined: Tue Oct 20, 2015 2:56 am Posts: 62 Location: Under a bridge.
|
Re: They hunger/FD's Guns
2 atst's vs one, who wins? the zombbot. I kept crushing it with my feet and it kept coming back... Later, they breached my doors and entered into a hallway with 8 stormtroopers while I broutght up my jedi to cut up the remains and kill them for good. It is working. So far... The jedi got headshotted and died. 2 live in the hallway, 4 reforming. uh oh... They killed 2 of the men and I ordered a tactical retreat. 2 men are bleeding out and 5 zombiebots are working their way down the stairs... One of them has the fallen jedi's lightsaber.... The jedi monster crept down the hallway blocking my blaster bolts. The stormtroopers all jumped forwards so they couldn't see him, mayeb they were terrified. Another one comes down and leaps onto the 5 remaining guys, killing them all. I had retreated the guy I was controlling firing the whole time. The zombbot picks up a blaster, fires, it moves towards my guy's head, I shoot the zombbot, killing him, and the game crashes. Lel, I was gonna lose anyways.
|
Thu Oct 29, 2015 12:04 pm |
|
|
|