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Base Defense [B22 Only]
http://forums.datarealms.com/viewtopic.php?f=61&t=11613
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Author:  Requisite [ Mon Sep 15, 2008 4:02 am ]
Post subject:  Re: Base Defense (Update: Ceiling Turret)

I've been using the mines and alarms for a while, I will certainly download this addition.

Author:  Geti [ Mon Sep 15, 2008 7:19 am ]
Post subject:  Re: Base Defense (Update: Ceiling Turret)

i like the look of these with the dummy brain, cool.
ill DL later, maybe.

Author:  NickFury666 [ Tue Sep 16, 2008 12:43 am ]
Post subject:  Re: Base Defense (Update: Ceiling Turret)

Soon I may add another that fires fire straight down. Anybody want anything else?

Author:  ppiksmada [ Tue Sep 16, 2008 1:08 am ]
Post subject:  Re: Base Defense (Update: Ceiling Turret)

Honestly, I wanted to ask for a siren that looped a little more seamlessly. This one's just a tad annoying because of it.

Author:  dapaperboy [ Tue Sep 16, 2008 4:52 am ]
Post subject:  Re: Base Defense (Update: Ceiling Turret)

i have alot of other turrets that i can use at my dispense but this one is small, packs a punch and you hardly notice it (in a good way). Dl'd. just i would like for it to camouflage with the grey bunker tiles. was an body else thinking that?

Author:  Trogdor [ Sun Sep 21, 2008 4:30 pm ]
Post subject:  Re: Base Defense (Update: Ceiling Turret)

Nice turrent. I was getting annoyed with only 2 shots though, so I raised it.

But good mod!

Author:  NickFury666 [ Sat Sep 27, 2008 2:41 pm ]
Post subject:  Re: Base Defense (Update: Ceiling Turret)

Minor update, added gibs to the turret. Will work on fire-shooter soon :D

Author:  Aspect [ Sat Sep 27, 2008 8:29 pm ]
Post subject:  Re: Base Defense (Update: Gibs :O)

You should make the base alarms and mines non selectable, or at least hide their health meters. Otherwise I enjoy using these, they really are helpful

Author:  NickFury666 [ Sat Sep 27, 2008 10:07 pm ]
Post subject:  Re: Base Defense (Update: Gibs :O)

Aspect wrote:
You should make the base alarms and mines non selectable, or at least hide their health meters. Otherwise I enjoy using these, they really are helpful

Why?

Author:  Aspect [ Sun Sep 28, 2008 12:27 am ]
Post subject:  Re: Base Defense (Update: Gibs :O)

It doesn't seem to me to be important enough to warrant a health meter, and having to switch through it to get to my actual units can be irritating at times, especially if I have multiple of them.

Author:  NickFury666 [ Sun Sep 28, 2008 12:41 am ]
Post subject:  Re: Base Defense (Update: Gibs :O)

Aspect wrote:
It doesn't seem to me to be important enough to warrant a health meter, and having to switch through it to get to my actual units can be irritating at times, especially if I have multiple of them.

Well, making them un-selectable would be 10x more annoying because it would go off constantly, and I don't see the point in not having health. You can make those changes to it if you really want.

Author:  NickFury666 [ Tue Sep 30, 2008 12:31 am ]
Post subject:  Re: Base Defense (Update: Flame Turret [9/29])

I added the final installment, the flame turret. Basically a short-range ceiling turret.

Author:  Exalion [ Tue Sep 30, 2008 10:31 am ]
Post subject:  Re: Base Defense (Update: Flame Turret [9/29])

the effects on the flame turret look like crap, make your own.

Author:  Blue-Clone-Ninja [ Wed Oct 01, 2008 3:14 am ]
Post subject:  Re: Base Defense (Update: Flame Turret [9/29])

These look promising.
Will download.

Author:  NickFury666 [ Mon Nov 24, 2008 12:01 am ]
Post subject:  Re: Base Defense (Update: Depthcharge) [B22 compatible]

Update! Added depthcharges :3

I think they're pretty rad myself :D

Gifs would be very much appreciated if anyone would bother!

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