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Base Defense [B22 Only] http://forums.datarealms.com/viewtopic.php?f=61&t=11613 |
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Author: | Requisite [ Mon Sep 15, 2008 4:02 am ] |
Post subject: | Re: Base Defense (Update: Ceiling Turret) |
I've been using the mines and alarms for a while, I will certainly download this addition. |
Author: | Geti [ Mon Sep 15, 2008 7:19 am ] |
Post subject: | Re: Base Defense (Update: Ceiling Turret) |
i like the look of these with the dummy brain, cool. ill DL later, maybe. |
Author: | NickFury666 [ Tue Sep 16, 2008 12:43 am ] |
Post subject: | Re: Base Defense (Update: Ceiling Turret) |
Soon I may add another that fires fire straight down. Anybody want anything else? |
Author: | ppiksmada [ Tue Sep 16, 2008 1:08 am ] |
Post subject: | Re: Base Defense (Update: Ceiling Turret) |
Honestly, I wanted to ask for a siren that looped a little more seamlessly. This one's just a tad annoying because of it. |
Author: | dapaperboy [ Tue Sep 16, 2008 4:52 am ] |
Post subject: | Re: Base Defense (Update: Ceiling Turret) |
i have alot of other turrets that i can use at my dispense but this one is small, packs a punch and you hardly notice it (in a good way). Dl'd. just i would like for it to camouflage with the grey bunker tiles. was an body else thinking that? |
Author: | Trogdor [ Sun Sep 21, 2008 4:30 pm ] |
Post subject: | Re: Base Defense (Update: Ceiling Turret) |
Nice turrent. I was getting annoyed with only 2 shots though, so I raised it. But good mod! |
Author: | NickFury666 [ Sat Sep 27, 2008 2:41 pm ] |
Post subject: | Re: Base Defense (Update: Ceiling Turret) |
Minor update, added gibs to the turret. Will work on fire-shooter soon |
Author: | Aspect [ Sat Sep 27, 2008 8:29 pm ] |
Post subject: | Re: Base Defense (Update: Gibs :O) |
You should make the base alarms and mines non selectable, or at least hide their health meters. Otherwise I enjoy using these, they really are helpful |
Author: | NickFury666 [ Sat Sep 27, 2008 10:07 pm ] |
Post subject: | Re: Base Defense (Update: Gibs :O) |
Aspect wrote: You should make the base alarms and mines non selectable, or at least hide their health meters. Otherwise I enjoy using these, they really are helpful Why? |
Author: | Aspect [ Sun Sep 28, 2008 12:27 am ] |
Post subject: | Re: Base Defense (Update: Gibs :O) |
It doesn't seem to me to be important enough to warrant a health meter, and having to switch through it to get to my actual units can be irritating at times, especially if I have multiple of them. |
Author: | NickFury666 [ Sun Sep 28, 2008 12:41 am ] |
Post subject: | Re: Base Defense (Update: Gibs :O) |
Aspect wrote: It doesn't seem to me to be important enough to warrant a health meter, and having to switch through it to get to my actual units can be irritating at times, especially if I have multiple of them. Well, making them un-selectable would be 10x more annoying because it would go off constantly, and I don't see the point in not having health. You can make those changes to it if you really want. |
Author: | NickFury666 [ Tue Sep 30, 2008 12:31 am ] |
Post subject: | Re: Base Defense (Update: Flame Turret [9/29]) |
I added the final installment, the flame turret. Basically a short-range ceiling turret. |
Author: | Exalion [ Tue Sep 30, 2008 10:31 am ] |
Post subject: | Re: Base Defense (Update: Flame Turret [9/29]) |
the effects on the flame turret look like crap, make your own. |
Author: | Blue-Clone-Ninja [ Wed Oct 01, 2008 3:14 am ] |
Post subject: | Re: Base Defense (Update: Flame Turret [9/29]) |
These look promising. Will download. |
Author: | NickFury666 [ Mon Nov 24, 2008 12:01 am ] |
Post subject: | Re: Base Defense (Update: Depthcharge) [B22 compatible] |
Update! Added depthcharges :3 I think they're pretty rad myself Gifs would be very much appreciated if anyone would bother! |
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