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The C4 Shotgun V1.3 (fixes all around) 6/24/09 7:54 PM
http://forums.datarealms.com/viewtopic.php?f=61&t=15539
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Author:  Asatruer [ Fri Jun 26, 2009 4:25 pm ]
Post subject:  Re: The C4 Shotgun V1.3 (fixes all around) 6/24/09 7:54 PM

Winterous wrote:
It would probably be a more interesting weapon though if the bullets themselves exploded, but that probably wouldn't work.


It could work, but I am not sure how well it would work. The bullets could be changed to be a sprited MOSParticle or MOSRotating rather than MOPixel then add an attachment of the c4 to the back end of the bullet. When the bullet gibs, either pin the c4 at that point, or have it pin after striking something.

Author:  Winterous [ Fri Jun 26, 2009 4:42 pm ]
Post subject:  Re: The C4 Shotgun V1.3 (fixes all around) 6/24/09 7:54 PM

Asatruer wrote:
Winterous wrote:
It would probably be a more interesting weapon though if the bullets themselves exploded, but that probably wouldn't work.


It could work, but I am not sure how well it would work. The bullets could be changed to be a sprited MOSParticle or MOSRotating rather than MOPixel then add an attachment of the c4 to the back end of the bullet. When the bullet gibs, either pin the c4 at that point, or have it pin after striking something.

But if they pierced into an MO, would they still explode?

Author:  Asatruer [ Fri Jun 26, 2009 7:26 pm ]
Post subject:  Re: The C4 Shotgun V1.3 (fixes all around) 6/24/09 7:54 PM

Winterous wrote:
But if they pierced into an MO, would they still explode?

Could either make the c4 both unable to hit and be hit, or could try attaching it to a slightly larger object that takes the impact and pops off taking the c4 with it before the c4 can pierce into an MO.

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