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 S.A.W. *(26/12/2014) UPDATE: V11.2 [STEAM WORKSHOP] 
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Post Re: S.A.W. *(01/09/2011) UPDATE: V11.0 'Mac Version up!'
I get the elite on the field and twenty seconds later, superlag.


Fri Sep 30, 2011 9:03 pm
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Post Re: S.A.W. *(01/09/2011) UPDATE: V11.0 'Mac Version up!'
Thats just you its not laggy at all for me
Only problem is Only one actor (the heavy) can use most of the guns just a suggestion but make the elite able to carry heavy weapons ?


Fri Sep 30, 2011 11:42 pm
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Post Re: S.A.W. *(01/09/2011) UPDATE: V11.0 'Mac Version up!'
The Commander can hold them as well.


Sat Oct 01, 2011 12:04 am
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Post Re: S.A.W. *(01/09/2011) UPDATE: V11.0 'Mac Version up!'
Still only two actors and one is a brain but its your mod do what you want with it


Sat Oct 01, 2011 12:10 am
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Post Re: S.A.W. *(01/09/2011) UPDATE: V11.0 'Mac Version up!'
I Love The Elite Plus Gauss Rifle+Machine Gun+Laser Pointer Combo That I Use, The One Con I Have Is About 30 Mins Into Game It Crashes My Comp... Such A Bummer When You've Got A Guy With A Napalm Bomb And He's Only 1 Leg And He Does The Heroic Thing And Flies Into The Dummy Controller To Win The Battle But Just Before WIN WIN WIN It Crashes The Game And I Don't Have The Most Heroic Scene EVER.


Sat Oct 01, 2011 6:10 pm
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Post Re: S.A.W. *(01/09/2011) UPDATE: V11.0 'Mac Version up!'
If you have a problem with the weapon limiter, go into the weapons.lua file and find, if self.parent.Sharpness with CTRL+F.

Find the two true false statements and change the bottom one to true.
Image


Last edited by Mackerel on Sun Oct 02, 2011 1:38 am, edited 3 times in total.



Sat Oct 01, 2011 7:20 pm
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Post Re: S.A.W. *(01/09/2011) UPDATE: V11.0 'Mac Version up!'
Yay now my grunts and elites can use grenade launchers :D thanks


Sat Oct 01, 2011 7:21 pm
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Post Re: S.A.W. *(01/09/2011) UPDATE: V11.0 'Mac Version up!'
Yo Coop, I just realized that you have your mech's gat gun round count to 1.
And your Gauss Cannon isn't working anymore.

Even before I was editing your stuff, man.

You seriously need to rework the mech's .ini too. It's trashy.


Sat Oct 01, 2011 8:22 pm
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Post Re: S.A.W. *(01/09/2011) UPDATE: V11.0 'Mac Version up!'
Elaborate "trashy".

Also the Guass Cannon works just fine.

Read the Bipedal's Readme I provided next time too, please.


Sat Oct 01, 2011 10:48 pm
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Post Re: S.A.W. *(01/09/2011) UPDATE: V11.0 'Mac Version up!'
Coops9753 wrote:
Elaborate "trashy".

Everytime I've downloaded it, it looks like this.


Gauss Cannon: Then I don't know why it's busted for me and not you.
And why do you want me to read the manual? There's nothing useful in here I need.

Derp derp derp derp.


Sat Oct 01, 2011 10:52 pm
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Post Re: S.A.W. *(01/09/2011) UPDATE: V11.0 'Mac Version up!'
It's because I use Notepad++ that it looks like that, or maybe because of what you use to look at them.


Sat Oct 01, 2011 11:19 pm
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Post Re: S.A.W. *(01/09/2011) UPDATE: V11.0 'Mac Version up!'
Alrighty coops....Your "gatling gun" On the mech has 1 bullet and the guass takes 10000000000000000000000 hours to load...Please fix this. The mech was so cool looking but the gatling having 1 ussless bullet and the guass never loading RUINED it.


Mon Oct 03, 2011 1:04 am
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Post Re: S.A.W. *(01/09/2011) UPDATE: V11.0 'Mac Version up!'
Odd both of the weapons in question work fine
besides the gauss takes time to load
Its like a heavy sniper built for piercing armour

And the minigun having one useless bullet doesent really make a difference in the huge pile of lead your spraying against whats in front of you


Mon Oct 03, 2011 1:45 am
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Post Re: S.A.W. *(01/09/2011) UPDATE: V11.0 'Mac Version up!'
saymana11 wrote:
Alrighty coops....Your "gatling gun" On the mech has 1 bullet and the guass takes 10000000000000000000000 hours to load...Please fix this. The mech was so cool looking but the gatling having 1 ussless bullet and the guass never loading RUINED it.

That's funny because whenever I edited his stuff, that happened to me.
Did you edit anything?


Mon Oct 03, 2011 1:46 am
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Post Re: S.A.W. *(01/09/2011) UPDATE: V11.0 'Mac Version up!'
I only removed the files that were bugged for me (Those files had nothing to do with the guns they were "Activity's" wich I had no idea was installed and they caused it to crash on startup (I fixed it)


Mon Oct 03, 2011 1:52 am
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