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Cell Actors (updated 19 May 2009, CnC needed) +Virus
http://forums.datarealms.com/viewtopic.php?f=61&t=14526
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Author:  Darkhunter21 [ Tue May 19, 2009 1:41 am ]
Post subject:  Re: Cell Actors (updated 13 May 2009, CnC needed)

Someone should make a white blood cell that has a white-colored flamethrower that shoots out white flame lol

Author:  carriontrooper [ Tue May 19, 2009 8:18 am ]
Post subject:  Re: Cell Actors (updated 19 May 2009, CnC needed) +Virus

Bumpdated with unique pre-equipped weapons. Enjoy!

Author:  Prunelord [ Tue May 19, 2009 9:20 am ]
Post subject:  Re: Cell Actors (updated 19 May 2009, CnC needed) +Virus

Sweet, testing now.

EDIT: The virus mod seems to freeze my cc if I go into the bodies tab in the buy menu.

Also maybe tone down the antibody gun, it's really overpowered(or did you want it that way) and does the lysosome field do anything other than send you at the target and slightly damage terrain.

Author:  carriontrooper [ Tue May 19, 2009 12:49 pm ]
Post subject:  Re: Cell Actors (updated 19 May 2009, CnC needed) +Virus

Huh, that's weird, mine works flawlessly. Do you use mac or PC? and this was made and tested in B22.

Author:  Inuyashe [ Tue May 19, 2009 12:54 pm ]
Post subject:  Re: Cell Actors (updated 19 May 2009, CnC needed) +Virus

That may be the problem.
Some mods cause the FREEZE now in B23.

Author:  411570N3 [ Wed May 20, 2009 7:32 am ]
Post subject:  Re: Cell Actors (updated 19 May 2009, CnC needed) +Virus

One problem may be the names being too long without any spaces for it to seperate the name into lines.
Any buyable object named flamethrower for example now crashes the game.

Author:  Prunelord [ Wed May 20, 2009 7:57 am ]
Post subject:  Re: Cell Actors (updated 19 May 2009, CnC needed) +Virus

So the virus mod doesn't work for B23. I'd run it in B22 but I deleted my B22 installer when I downloaded B23.

Author:  Inuyashe [ Wed May 20, 2009 11:26 am ]
Post subject:  Re: Cell Actors (updated 19 May 2009, CnC needed) +Virus

I know what the problem is!
One of your actor's Presetnames is simply too long!
'Bacteriophage'!

That's the problem, I believe... testing my theory...

EDIT: Yup, it's the name, alright.
Spilt it into 'Bacterio phage' and the mod worked.
Too long presetname is your problem.

Author:  Prunelord [ Wed May 20, 2009 1:38 pm ]
Post subject:  Re: Cell Actors (updated 19 May 2009, CnC needed) +Virus

Thanks heaps Inuyashe. Now I can play it.

Author:  Inuyashe [ Wed May 20, 2009 1:49 pm ]
Post subject:  Re: Cell Actors (updated 19 May 2009, CnC needed) +Virus

No prob, mate.

Author:  XxNoBexX [ Wed May 20, 2009 11:17 pm ]
Post subject:  Re: Cell Actors (updated 19 May 2009, CnC needed) +Virus

You know what would be unique? String physics on the membrane. Now THAT would be something technically new. Or atleast an animated body. Cells looks blank whilst not in motion :( .

-EDIT-

Forgot to say the mod is awesome.

Author:  Rocksonic [ Thu May 21, 2009 4:32 pm ]
Post subject:  Re: Cell Actors (updated 19 May 2009, CnC needed) +Virus

Creative mod. Gj. : )


I agree with nobex though, you should animate the bodies. So far they are looking pretty cool though.

Author:  zLobster [ Sun May 24, 2009 6:23 pm ]
Post subject:  Re: Cell Actors (updated 19 May 2009, CnC needed) +Virus

Nice mod! I really like it.
I have an idea for Cells droppod. As far as i know some cells form shell around them when they are in dangerous envireonment. This shell calls zygot. May be you can make Zygot-droppod which will crack and free cell when it lands.

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