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zalo's Little Lua Mods Now with Infininade! http://forums.datarealms.com/viewtopic.php?f=61&t=14726 |
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Author: | Duh102 [ Sun May 17, 2009 2:55 am ] |
Post subject: | Re: Time Capsule |
I think you're missing an end. You have one for the function, then the for, but not for the if then. |
Author: | Areku [ Sun May 17, 2009 3:05 am ] |
Post subject: | Re: Time Capsule |
Heck, you are right. How come I didn't see that? Thanks! |
Author: | whitty [ Sun May 17, 2009 3:57 am ] |
Post subject: | Re: Time Capsule |
ramonimbao wrote: Third (DevLog): Quote: That simple! You can attach any data or timers or whatever you wish to the object, and since almost the entire C++ engine is exposed to the Lua state, modders will have a LOT of power to play with! You will be able to come up with completely new, custom logic for how anything and everything should behave. Want homing bullets? Custom AI behavior? Crazy special effects? No problem! Didn't Data say that? Doesn't that mean there's whatever you are looking for in CC Lua?[/size] Silly child! Everyone knows that when Data makes a Dev post, he is either: a) tired b) hungover c) tired and hungover Also, zalo, you rock. |
Author: | CrazyMLC [ Sun May 17, 2009 4:41 am ] |
Post subject: | Re: Time Capsule |
Want me to post a sprite for your time capsule, Zalo? |
Author: | Foa [ Sun May 17, 2009 4:55 am ] |
Post subject: | Re: Time Capsule |
crazyMLC wrote: Want me to post a sprite for your time capsule, Zalo? There needs to be moving parts. |
Author: | zalo [ Sun May 17, 2009 5:03 am ] |
Post subject: | Re: Time Capsule |
Time Capsules aren't meant to move. Go ahead and post the sprite. |
Author: | war_man333 [ Sun May 17, 2009 9:03 am ] |
Post subject: | Re: Time Capsule |
I made a sprite as well, but I didn't make it look like a time capsule, mine just looks like a TradeStar version of the Dummy Rocklet. |
Author: | Flammablezombie [ Sun May 17, 2009 11:18 am ] |
Post subject: | Re: Time Capsule |
It doesn't work for me. Is there something you're supposed to do? |
Author: | Voracious32 [ Sun May 17, 2009 5:10 pm ] |
Post subject: | Re: Time Capsule |
uh, this isn't doing anything. Am I missing something? |
Author: | Grif [ Sun May 17, 2009 7:27 pm ] |
Post subject: | Re: Time Capsule |
Send an actor in. I mean it's not like there's directions in the first post or anything. |
Author: | robowurmz [ Sun May 17, 2009 7:36 pm ] |
Post subject: | Re: Time Capsule |
Also, make sure the doors are closed. It only works with closed doors. |
Author: | CrazyMLC [ Sun May 17, 2009 9:14 pm ] | ||
Post subject: | Re: Time Capsule | ||
How does this look? Just an hour in MSPaint. I can make an animation for it if you like it. *End of Time Capsule Posts*
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Author: | whitty [ Sun May 17, 2009 9:46 pm ] |
Post subject: | Re: zalo's Little Lua Mods Now with Telekinesis Clone! |
I <3 Zalo. |
Author: | Flammablezombie [ Sun May 17, 2009 9:46 pm ] |
Post subject: | Re: zalo's Little Lua Mods Now with Telekinesis Clone! |
I am so going to combine that telekinesis with your mage. You should make a lua magic pack, with a mage coming auto-equipped with that. |
Author: | Brainwashed [ Sun May 17, 2009 9:58 pm ] |
Post subject: | Re: zalo's Little Lua Mods Now with Telekinesis Clone! |
Telekinesis... ♥♥♥♥ AWESOME! Also, I'm glad you put all of this in one thread... now how about one .rte? EDIT: Eh... how does that clone work? :/ |
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