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 C4 Sprayer and Detonator WIP w/ Proxy Detonator (6/30/2009) 
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Joined: Tue Nov 06, 2007 6:58 am
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Post Re: C4 Plastic Explosive Sprayer and Detonator WIP (6/20/2009)
My sticky grenades ahem.

Some code is set for TDExplosives, but it's easy to convert it to a MOSRotating.


Sun Jun 21, 2009 7:40 pm
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Post Re: C4 Sprayer and Detonator WIP (6/23/2009)
New version up, not much in the way of updates. The big addition, a proxy sensor that would explode only the nearby C4, almost made it into this release, but as I was updating the OP I discovered a game crashing bug with it so it is commented out for now. I am guessing it is related to clearing the list, but not sure yet.


Wed Jun 24, 2009 12:49 am
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Post Re: C4 Sprayer and Detonator WIP (6/23/2009)
fixing random particles asploding due to getting hit by actors (apparently) could be fixed by making the particles HitsMOs = 0, but that means they wont bounce off actors..


Wed Jun 24, 2009 9:15 am
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Post Re: C4 Sprayer and Detonator WIP (6/29/2009)
Updated version with actual working proxy detonator... Video of Proxy Sensor in action laggy but does get the point across.
I am also looking for a binoculars sprite if anyone is willing to supply one.


Mon Jun 29, 2009 10:02 pm
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Post Re: C4 Sprayer and Detonator WIP w/ Proxy Detonator (6/29/2009)
Me likey. Very satisfying explosions, perfect trap tool.


Tue Jun 30, 2009 3:02 am
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Post Re: C4 Sprayer and Detonator WIP w/ Proxy Detonator (6/29/2009)
This will be the top trap-setting weapon on my list. Great job on all the improvements.

One serious problem though: When you spray, any devices lying on the ground will turn into unpickable dirt. Should fix that.


Tue Jun 30, 2009 6:19 am
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Post Re: C4 Sprayer and Detonator WIP w/ Proxy Detonator (6/29/2009)
I am not sure I follow what you mean. Which devices?


Tue Jun 30, 2009 6:43 pm
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Post Re: C4 Sprayer and Detonator WIP w/ Proxy Detonator (6/29/2009)
MaxHeldDevice limit.


Tue Jun 30, 2009 6:50 pm
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Post Re: C4 Sprayer and Detonator WIP w/ Proxy Detonator (6/29/2009)
I still do not understand what the problem is.
What is turning into dirt? Is it the Proxy Sensors, the Active C4 Spray, or something else?
Is "MaxHeldDevice limit" related to the problem, and is it changeable or hardcoded?


Tue Jun 30, 2009 7:29 pm
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Post Re: C4 Sprayer and Detonator WIP w/ Proxy Detonator (6/29/2009)
You can change it through Lua, yes, though that could lead to lag.

What are the particles you're creating? TDExplosives, or MOSRotatings?


Tue Jun 30, 2009 8:01 pm
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Post Re: C4 Sprayer and Detonator WIP w/ Proxy Detonator (6/29/2009)
Asatruer wrote:
I still do not understand what the problem is.
What is turning into dirt? Is it the Proxy Sensors, the Active C4 Spray, or something else?
Is "MaxHeldDevice limit" related to the problem, and is it changeable or hardcoded?


Base.rte/settings.ini, find this snippet of code and raise it.
Code:
MaxUnheldItems = 25


Tue Jun 30, 2009 8:15 pm
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Post Re: C4 Sprayer and Detonator WIP w/ Proxy Detonator (6/29/2009)
MovableManager.MaxDroppedItems is how you'd change it in lua.


Tue Jun 30, 2009 8:20 pm
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Post Re: C4 Sprayer and Detonator WIP w/ Proxy Detonator (6/29/2009)
Thanks for the info, but...
Asatruer wrote:
I still do not understand what the problem is.
What is turning into dirt? Is it the Proxy Sensors, the Active C4 Spray, or something else?
In other words. What is the bug?
I cannot test if a fix works if I do not know what it is doing that is wrong/bad.


Wed Jul 01, 2009 12:39 am
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Post Re: C4 Sprayer and Detonator WIP w/ Proxy Detonator (6/29/2009)
The active c4 is made via a tdexplosive that gibs into active c4 spray.
Turn it into something else.


Wed Jul 01, 2009 12:45 am
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Post Re: C4 Sprayer and Detonator WIP w/ Proxy Detonator (6/29/2009)
mail2345 wrote:
The active c4 is made via a tdexplosive that gibs into active c4 spray.
Turn it into something else.

I am not asking for advice about how to fix the problem, yet.
I am asking what the problem is.

Please explain to me what the problem is, so that I can attempt to fix it.


Wed Jul 01, 2009 12:52 am
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