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C4 Sprayer and Detonator WIP w/ Proxy Detonator (6/30/2009)
http://forums.datarealms.com/viewtopic.php?f=61&t=15426
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Author:  Duh102 [ Wed Jul 01, 2009 12:54 am ]
Post subject:  Re: C4 Sprayer and Detonator WIP w/ Proxy Detonator (6/29/2009)

TDExplosives are counted as unheld items, as well as other HDFirearms hanging around. When there are more than 25 on the map (default setting), CC removes the oldest ones to make room for the new ones. Since you're using TDExplosives as your C4 particles, it's hitting the limit really fast.

Author:  Asatruer [ Wed Jul 01, 2009 1:02 am ]
Post subject:  Re: C4 Sprayer and Detonator WIP w/ Proxy Detonator (6/29/2009)

Thanks Duh, I'll see if I can turn the inactive Spray into an MOSRotating or some such.

Fixed and updated in the OP.

Author:  AaronLee [ Thu Jul 02, 2009 4:16 am ]
Post subject:  Re: C4 Sprayer and Detonator WIP w/ Proxy Detonator (6/30/2009)

Pure solid plastic win. I really like this idea.

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