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Cricket's Request Dump Update: Stun Gun
http://forums.datarealms.com/viewtopic.php?f=61&t=17051
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Author:  numgun [ Mon Mar 22, 2010 1:46 pm ]
Post subject:  Re: Cricket's Request Dump Update: Turret Stand Deployer

CaveCricket48 wrote:
Edit:
@numgun - I'm thinking about the best method to remove the turret right now (controls wise). How would you want to remove it?


While the turret is free, press crouch and jump at the same time to pick it up.
Should work great for both keyboards and mouse users.


Btw if you're still making requests, can you make the Shock Rifle from UT3?
It would have both the beam and shock ball modes and you would be able to detonate the ball with the beam mode. Instead of mode-switching, the weapon would fire a shock ball if simply pressed the "fire" button, but if sharp-aim is held while firing, it would fire a beam instead.

As a bonus, when the shock ball is detonated with the beam, it will create a 2-3 second vortex that would attempt to suck everything into the middle and throw it would when it expires.

Author:  CaveCricket48 [ Tue May 11, 2010 10:27 pm ]
Post subject:  Re: Cricket's Request Dump Update: Stun Gun

Added the Stun gun requested by Zulzuk.

Author:  lafe [ Tue May 11, 2010 10:30 pm ]
Post subject:  Re: Cricket's Request Dump Update: Stun Gun

sg is win

Author:  DeliciousToast [ Fri May 14, 2010 1:08 am ]
Post subject:  Re: Cricket's Request Dump Update: Stun Gun

The stun gun affects doors.
Neat.

Author:  Dylanhutch [ Sat May 15, 2010 11:41 am ]
Post subject:  Re: Stasis Generator

Hyperkultra wrote:
zeno39 wrote:
Okay now this was just simply amazing. The gattling gun guy was all like blam, blam, boom, and the bullets were goin woosh, woosh, ping, woosh, ping, then my brain went all sploosh.

It's like I'm really there.


Hahahahaha.

This is really good thanks! :grin:


Hyperkultra wrote:
Oobagoo wrote:
Grammar correction. Also, cool mod. What happens if you use a digger in it? Does it work just like the bullets?

Laaaaaaaaaa-*Player Disconnected*

EDIT: guh.


Does anyone here know retard code?

Jk :grin:

USER WAS WARNED FOR THIS POST

Author:  Zylos Xenos [ Sun May 16, 2010 9:22 am ]
Post subject:  Re: Cricket's Request Dump Update: Stun Gun

Image

"You don't ever want to wind up in a Coalition Prison, mate."


I used the Stun Gun on an enemy drop-ship and it did something out of a Richard Simmons tape.
When I was torturing my Fat Zombie (The one in the upper-left cell), it bounced of the back wall
and returned to hit the soldier. Karma's a b@#$!.

Mods are awesome, Cricket. I've been using the stands since I'd downloaded it.

Author:  panzerforce [ Sun May 16, 2010 10:34 pm ]
Post subject:  Re: Cricket's Request Dump Update: Stun Gun

The stasis can hold actors alive like a cryogenic freezer until help arrives and it even keeps gibs together.

Author:  Sims_Doc [ Mon Oct 24, 2011 5:18 pm ]
Post subject:  Re: Cricket's Request Dump Update: Stun Gun

Cricket are you going to Added New Requests to this?

Author:  CaveCricket48 [ Mon Oct 24, 2011 9:34 pm ]
Post subject:  Re: Cricket's Request Dump Update: Stun Gun

I haven't really made any requests recently, so no.

Author:  Galacticruler [ Tue Nov 01, 2011 1:54 am ]
Post subject:  Re: Cricket's Request Dump Update: Stun Gun

could we possibly get a fix for doors?
in build23 you could place brains behind doors after they closed,wtf happend to that?
also,they move VERY slow,yet the motors spin like crazy!

Author:  Miggles [ Thu Nov 03, 2011 2:09 am ]
Post subject:  Re: Cricket's Request Dump Update: Stun Gun

Pretty sure that that is hard-coded into the game.

Author:  Sims_Doc [ Thu Nov 03, 2011 11:19 am ]
Post subject:  Re: Cricket's Request Dump Update: Stun Gun

i've been trying to work around that with making ventilation modules but haven't had much success, i'll have another look into it in a few weeks from now going to be busy but if you find a way around it you will have made me a very happy man.

Author:  Roy the Cuttlefish [ Mon Apr 09, 2012 7:38 am ]
Post subject:  Re: Cricket's Request Dump Update: Stun Gun

I'm sorry if this is just silly speculation, but it seems like when I try to use a typical unitec Light machine gun with the turret stand the accuracy gets.. well worse, Could it be possible or do the guns just have shitty accuracy to start with and so adding them to the turrets just makes them stationary with shitty accuracy?


Edit: Ok, I think I answered my own question with you "The accuracy on the turret is the accuracy of the original gun when being held with one hand an not sharp aiming." So let me get this strait, the accuracy seems bad because the accuracy with the gun is only good while sharp aiming, and the turret dose not sharp aim? If this is the cause is their any way to maybe just give the turret stand the ability to boost weapon accuracy of whatever's placed on it by ____ percent?

Author:  Miggles [ Mon Apr 09, 2012 10:53 am ]
Post subject:  Re: Cricket's Request Dump Update: Stun Gun

This mod is 3 years old. You won't be getting any updates, so stop necroing the thread.

And, for future reference:
Instead of asking for compatibilities and waiting a while for an answer, test it yourself.

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