View unanswered posts | View active topics It is currently Sun Jun 16, 2024 11:17 pm



This topic is locked, you cannot edit posts or make further replies.  [ 225 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7, 8, 9 ... 15  Next
 ***Ballistic Weapons: Mercenaries!*** 
Author Message

Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Post Re: ***Ballistic Weapons: Mercenaries!***
Kallemort wrote:
So, uh, gonna rename the grenades? Would just make them more useful, like the slow field device getting its appropriate name.


Yeah, I can do that. The grenades only though. The weapon names will stay as they are however.


Wed May 20, 2009 1:26 pm
Profile
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Post Re: ***Ballistic Weapons: Mercenaries!***
i just look at the colour of what's in my hand, for the grenades.
gore system is looking better numgun, but still not perfect. the fire explosions are better overall though and the jet smoke is a really nice touch. i would give you the whole log i had typed up but my computer just crashed pretty hard, so i cant. ohwell. its looking better. could still use a bit of polish on the gore and fuel tank. maybe a few different "mist" glows and small flesh MOSP effects.


Wed May 20, 2009 1:31 pm
Profile WWW
User avatar

Joined: Sat May 16, 2009 11:25 pm
Posts: 53
Location: probably controlling the army outside your door =P
Post Re: ***Ballistic Weapons: Mercenaries!***
I would but my friends live in the next town over (Well about 90% of them anyways) so im stuck playing CC Alone half the time so chances are I wouldnt even get around to testing this mod out until someone gets here anyways XD

(Plus as it is im working on my own mod, for Starcraft not CC)


Wed May 20, 2009 1:53 pm
Profile

Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Post Re: ***Ballistic Weapons: Mercenaries!***
Bugger, your logs have been the most helpful help in the beta phase.
Although I just noticed that the blood mist is behaving wrongly, it gets spewn out too fast and after it travels a couple of meters it suddenly activates the airresistance. Should have made that come out slower. : &

@Koon: You can always play survival mode with this even now.
Its really fun too, just enable the activities that come with the mod and start a skirmish on any difficulty with map that has the BW_ prefix. Place a hero mercenary anywhere and go.

Survive and kills as much as you can. It is very challenging. :D


Wed May 20, 2009 2:02 pm
Profile
User avatar

Joined: Sat May 16, 2009 11:25 pm
Posts: 53
Location: probably controlling the army outside your door =P
Post Re: ***Ballistic Weapons: Mercenaries!***
True I could do survival XD
Well im still saying looks good so dontworry bout that XD


Wed May 20, 2009 2:05 pm
Profile
User avatar

Joined: Sun May 11, 2008 12:50 pm
Posts: 899
Post Re: ***Ballistic Weapons: Mercenaries!***
Image
Use a grenade and a weapon together to get some crazy results.....


Wed May 20, 2009 3:13 pm
Profile WWW
User avatar

Joined: Fri May 11, 2007 4:30 pm
Posts: 1040
Location: England
Post Re: ***Ballistic Weapons: Mercenaries!***
Numgun, calm down, just about everyone gave you praise. Of course people are going to complain if it crashes CC or causes some weird ♥♥♥♥, And sometimes too many weapons leads to them all being very alike which obviously put Flammablezombie off (I too was thinking they would be very similar due to the amount but was going to try it out anyway and was pleasantly surprised). Siric is kinda stupid for saying the actor is too weak though. Onto the complaints that people have given you:

The only reason people don't like the amount of maps is because it fills the skirmish list, and there are two of every map in the skirmish mode, the scene and the BW_ scene, and now maps are depreciated anyway (anyone can build a bunker now with the scene creator), missions is where it's at, and people were merely slightly disappointed by the lack of a mission (I reckon 3 at the most would satisfy most peoples needs, though I'm sure they would be more than happy with just one).

People on the whole just aren't very good at remembering a string of 4 or so random characters and numbers like: R9KJ because they can't relate it to anything and just have to learn it the hard way, whereas Killbot is much easier to remember, I know I can't remember any of your weapons names except the Wilson. It isn't that they don't like the name its just that its hard to remember and relate it to anything.

The higher the quality of the mod the more people will nitpick about it expecting you to be able to make it exactly perfect for each individual, but that's all it is, nitpicking, and if anything its a good sign that you have a decent mod.


Wed May 20, 2009 3:59 pm
Profile
User avatar

Joined: Sat May 24, 2008 5:10 am
Posts: 167
Location: In Belgium!!!!
Post Re: ***Ballistic Weapons: Mercenaries!***
wow,THAT is awesome.


Wed May 20, 2009 5:32 pm
Profile
User avatar

Joined: Thu May 07, 2009 7:42 am
Posts: 47
Location: Russia
Post Re: ***Ballistic Weapons: Mercenaries!***
GODLIKE !!!!!!!! :-P
SUPER MOD !!!!!!!!!!!!!!
I LOVE UT2004 :)
Good jop numgun.
Very big respect for you !!!!! :grin:


Wed May 20, 2009 5:44 pm
Profile ICQ
User avatar

Joined: Thu May 15, 2008 11:40 am
Posts: 1527
Location: In heaven, everything is fine.
Post Re: ***Ballistic Weapons: Mercenaries!***
robolee wrote:
(anyone can build a bunker now with the scene creator)


Sadly, not everyone *sob*

Anyway Numgun, great mod. There are minor stuff that needs polish like robolee said but still, I can finally get my hands on this baby!


Wed May 20, 2009 5:56 pm
Profile

Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Post Re: ***Ballistic Weapons: Mercenaries!***
Btw I forgot to say this:

YEA ♥♥♥♥♥, THIS IS HOW YOU DO A MOTHERFU GENERIC WEAPONS MOD. HELL. >: D


Wed May 20, 2009 6:24 pm
Profile
User avatar

Joined: Sat Nov 03, 2007 9:44 pm
Posts: 1916
Location: Flint Hills
Post Re: ***Ballistic Weapons: Mercenaries!***
Looks good, numgun.
Anyone who paid attention to your hype is will be expecting a lot though.

Now let's see what you've got here...
Well, there's a lot, I'll give you that for now while I test it out.


Wed May 20, 2009 6:27 pm
Profile
User avatar

Joined: Sun May 11, 2008 12:50 pm
Posts: 899
Post Re: ***Ballistic Weapons: Mercenaries!***
numgun wrote:
I didnt entirely understand how they work, but I figured you must first place brains somewhere hidden on the map and then place some respawners for both teams on the map and then play.

The respawners are just ordinary spawn zones, they just spawn actors for both teams. So if you don't like actors falling from the sky, you can make them come through the spawners. (They also give the concrete gun a proper use)


Wed May 20, 2009 6:37 pm
Profile WWW
User avatar

Joined: Tue Jul 24, 2007 1:13 am
Posts: 1183
Location: eating sock's face like a cupcake
Post Re: ***Ballistic Weapons: Mercenaries!***
haha, numgun can't take criticism


Wed May 20, 2009 6:40 pm
Profile
User avatar

Joined: Sun Aug 31, 2008 5:22 pm
Posts: 156
Location: Finland
Post Pure win!!
I don't know how long i waited for this.. And now is right front of my nose. So ****** much content in it, and I love it! This should be official addon when the tournament gamemode comes. :cchappy:


Wed May 20, 2009 6:45 pm
Profile
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 225 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7, 8, 9 ... 15  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.037s | 13 Queries | GZIP : Off ]