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 Crobotech Mod Beta 2 
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Joined: Thu Feb 14, 2008 9:05 am
Posts: 124
Post Re: Crobotech Mod Beta 1
Technically, I would as well. What Capnbubs intends to include in the full mod should be sufficient to tickle everyone's fancy. The tech could just be a Crobo with a different appearance. Shouldn't be a problem with that. Never said the Crobos have to have the same suit of armor.


Thu Apr 03, 2008 7:24 am
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Joined: Wed Oct 18, 2006 12:09 pm
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Post Re: Crobotech Mod Beta 1
Oh man, I can't wait to download this, edit the names to show that they are the new ones and make them face off against the old Crobos! :bounce:


Thu Apr 03, 2008 3:17 pm
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Joined: Tue Jan 01, 2008 5:56 am
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Location: Behind a DarKlone, trying to pierce its fudging armor!
Post Re: Crobotech Mod Beta 1
Ocular Bleeding wrote:
Technically, I would as well. What Capnbubs intends to include in the full mod should be sufficient to tickle everyone's fancy. The tech could just be a Crobo with a different appearance. Shouldn't be a problem with that. Never said the Crobos have to have the same suit of armor.


According to bubs' first post, he doesn't go for anything less than extraordinary. I said extraordinary because I couldn't think of the exact word that as used.

Anywho, I expect somethin sweet.


Thu Apr 03, 2008 4:39 pm
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Joined: Wed May 23, 2007 12:08 pm
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Location: In hells Ironic Punishment Department (Canada, ON)
Post Re: Crobotech Mod Beta 1
Make it harder to GIB the Crobos... My friend and I were playing... I used the Crobos whereas he used the Darklones... throws the flame nade and it ripped both my legs clear off =S

Also i had fallen and lost my leg and arm from the fall...

(GREAT THAT THEY CAME BACK THOUGH)
Love that the jetpack is stronger as its used =3
(Also love the lazer =3)


Fri Apr 04, 2008 11:54 pm
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Post Re: Crobotech Mod Beta 1
Since this still only in Beta mode, How long till the final version is released?


Sat Apr 05, 2008 6:52 pm
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Joined: Tue Apr 10, 2007 10:32 pm
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Post Re: Crobotech Mod Beta 1
FireBlizzard wrote:
Make it harder to GIB the Crobos... My friend and I were playing... I used the Crobos whereas he used the Darklones... throws the flame nade and it ripped both my legs clear off =S)

I gotta agree, although the Crobos are really balanced with the original game, the legs seem just a bit too weak.


Sat Apr 05, 2008 6:57 pm
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Location: Behind a DarKlone, trying to pierce its fudging armor!
Post Re: Crobotech Mod Beta 1
Haha, I win with the crobos!

Image


Sat Apr 05, 2008 9:30 pm
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Joined: Sat Sep 22, 2007 7:28 pm
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Post Re: Crobotech Mod Beta 1
But it says he has no arm...


Sun Apr 06, 2008 4:03 pm
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Data Realms Elite
Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
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Post Re: Crobotech Mod Beta 1
He had an off handed weapon inventoried, then he lost his main arm, and he only use that off handed pistol.


Sun Apr 06, 2008 5:26 pm
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Post Re: Crobotech Mod Beta 1
OH SHI- That's clever.

Speaking of arms, the Crobos have REALLY weak arms. That'll need to be fixed right up.


Sun Apr 06, 2008 5:32 pm
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Joined: Sun Jan 06, 2008 6:36 am
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Post Re: Crobotech Mod Beta 1
Hey guys, seeing as everybody and their mother has already stated that they have weak arms, there is absolutely no reason for you to. Doing it will result in a warning.


Sun Apr 06, 2008 6:53 pm
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Post Re: Crobotech Mod Beta 1
That goes for the legs too.
Okay I'll stop.
lol.
I hope we see that sexy crab soon :)


Sun Apr 06, 2008 7:09 pm
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Post Re: Crobotech Mod Beta 1
:idea: =Eˉ (<-- Pointing hand)

WARN HIM!


STOP SPAMMING THANKS.


Mon Apr 07, 2008 10:21 am
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Location: outside the shithole called the University in the Forest
Post Re: Crobotech Mod Beta 1
Winterous wrote:
:idea: =Eˉ (<-- Pointing hand)

WARN HIM!

Translation please...?


Mon Apr 07, 2008 9:51 pm
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Post Re: Crobotech Mod Beta 1
Could captinbubs put in the thing that shoots the explosive ball that was in the last crobomod?


Tue Apr 08, 2008 4:41 am
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