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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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![Post Post](./styles/images/imageset/icon_topic_latest.gif) Re: Pure win!!
teh somebody wrote: I don't know how long i waited for this.. And now is right front of my nose. So ****** much content in it, and I love it! This should be official addon when the tournament gamemode comes. ![Happy :cchappy:](./images/smilies/happy.gif) No, the style is good but it ain't Cortex Command styled.
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Wed May 20, 2009 6:55 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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![Post Post](./styles/images/imageset/icon_topic_latest.gif) Re: ***Ballistic Weapons: Mercenaries!***
Why not, its so good that maybe Data might really like it! ![Very Happy :D](./images/smilies/anj_happy.gif)
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Wed May 20, 2009 7:06 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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![Post Post](./styles/images/imageset/icon_topic_latest.gif) Re: ***Ballistic Weapons: Mercenaries!***
Umm... How does the ZeroG zone work, it reverses gravity for me.
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Wed May 20, 2009 7:07 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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![Post Post](./styles/images/imageset/icon_topic_latest.gif) Re: ***Ballistic Weapons: Mercenaries!***
Roon3 wrote: Umm... How does the ZeroG zone work, it reverses gravity for me. To be honest I have no clue what those Lua geniuses did there. It seems it sets the actor's velocity to zero using the scenes gravity amount and the deltatime. I have no idea where there is sense in that, but somehow it works.
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Wed May 20, 2009 7:12 pm |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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![Post Post](./styles/images/imageset/icon_topic_latest.gif) Re: ***Ballistic Weapons: Mercenaries!***
It kinda ♥♥♥♥ around with my actor, pushes him up and then down and.. well it just can't decide whether it's zero gravity or it's some kind of weird Launcher module.
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Wed May 20, 2009 7:15 pm |
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teh somebody
Joined: Sun Aug 31, 2008 5:22 pm Posts: 156 Location: Finland
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![Post Post](./styles/images/imageset/icon_topic_latest.gif) Moar pure win
war_man333 wrote: teh somebody wrote: I don't know how long i waited for this.. And now is right front of my nose. So ****** much content in it, and I love it! This should be official addon when the tournament gamemode comes. ![Happy :cchappy:](./images/smilies/happy.gif) No, the style is good but it ain't Cortex Command styled. I know it isn't the style of cortex command, but as an addon it might do it. This mod makes the new vanilla stuff kinda unused especialy now because got the respawners to work = endless waves of enemies without stupid homing dropship doors flying around the map. IT IS JUST SO ****** COOOOOOL! Thanks numgun, thanks lua wizards.
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Wed May 20, 2009 7:34 pm |
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FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
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![Post Post](./styles/images/imageset/icon_topic_latest.gif) Re: ***Ballistic Weapons: Mercenaries!***
After a few hours of playing around with this I'm safe to say Good work fine sir, you may have a cookie from the special jar.
I just love the weapons, even if some are redundant. The sheer amount of detail on the sprites is impressive, that along with the bunker modules and the merc sum up to a hell of a mod.
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Wed May 20, 2009 8:16 pm |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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![Post Post](./styles/images/imageset/icon_topic_latest.gif) Re: ***Ballistic Weapons: Mercenaries!***
Great stuff.
The casings definitely need a spin added though.
I really like the plasma chaser grenade, but their yellow ball effect becomes terrain sometimes.
Now to try out the maps...
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Wed May 20, 2009 8:33 pm |
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piipu
Joined: Mon Jun 30, 2008 9:13 pm Posts: 499 Location: Finland
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![Post Post](./styles/images/imageset/icon_topic_latest.gif) Re: ***Ballistic Weapons: Mercenaries!***
war_man333 wrote: It kinda ♥♥♥♥ around with my actor, pushes him up and then down and.. well it just can't decide whether it's zero gravity or it's some kind of weird Launcher module. This is caused by it doing zero gravity it with hackyness. To fix that, either keep your fps at 60 or find some fps variable in lua so I can fix it.
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Wed May 20, 2009 8:35 pm |
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Scope0
Joined: Wed Feb 25, 2009 2:45 am Posts: 346 Location: Funkytown
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![Post Post](./styles/images/imageset/icon_topic_latest.gif) Re: ***Ballistic Weapons: Mercenaries!***
411570N3 wrote: People complain about, amongst all things: the inclusion of activities, the blind fire feature, the lack of "dozens of" missions when it was clearly stated missions would be added later, too many maps, too many weapons, minor spriting details, similarity to a B23 weapons when this came first.
What is this blind fire feature you speak of?
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Wed May 20, 2009 9:56 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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![Post Post](./styles/images/imageset/icon_topic_latest.gif) Re: ***Ballistic Weapons: Mercenaries!***
when one takes sharp aim, the gun is bought over the head so one can fire over cover.
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Wed May 20, 2009 9:59 pm |
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Toes from Europe
Joined: Wed Feb 14, 2007 9:34 pm Posts: 883 Location: America
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![Post Post](./styles/images/imageset/icon_topic_latest.gif) Re: ***Ballistic Weapons: Mercenaries!***
I like the bunker modules. To be honest, that's all I got out of it.
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Wed May 20, 2009 10:12 pm |
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acemaclace
Joined: Wed Apr 29, 2009 12:24 am Posts: 185
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![Post Post](./styles/images/imageset/icon_topic_latest.gif) Re: ***Ballistic Weapons: Mercenaries!***
Mine wont work it says couldnt read mercinarie ini. bmp
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Wed May 20, 2009 10:21 pm |
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Subiw
Joined: Sat Mar 01, 2008 10:12 pm Posts: 202 Location: Elsewhere
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![Post Post](./styles/images/imageset/icon_topic_latest.gif) Re: ***Ballistic Weapons: Mercenaries!***
Apologies to nummy, I'm not trying to whine or anything like that. I'm not attempting to degrade your hard work in any way, I'm just trying to help improve it. If I'm being whiny I apologize.
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Thu May 21, 2009 12:07 am |
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voran
Joined: Sun Sep 23, 2007 4:13 pm Posts: 35 Location: Generally? Earth
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![Post Post](./styles/images/imageset/icon_topic_latest.gif) Re: ***Ballistic Weapons: Mercenaries!***
This is awesome, makes me feel like I am playing quake combine with cc.
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Thu May 21, 2009 1:19 am |
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