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 UniTec (1.0.0 - CC1.0) - DISCONTINUED 
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Joined: Fri Jul 06, 2012 12:44 pm
Posts: 56
Location: Missing In Action
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Post Re: UniTec (1.0.0 - CC1.0)
You must set their "Buyable" option to 1 in UT_SHIELD/Presets.ini


Wed Oct 24, 2012 11:07 am
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Joined: Sun Oct 07, 2012 7:57 pm
Posts: 7
Location: under a rock somewhere in czech
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Post Re: UniTec (1.0.0 - CC1.0)
Ive checked that and nothing it can be with my Ubermoded CC? :smile:

EDIT: i may have found the reason.
EDIT2: ya my stupidity kills me one day thx for help.


Wed Oct 24, 2012 11:44 am
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Joined: Mon Aug 27, 2012 11:13 am
Posts: 151
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Post Re: UniTec (1.0.0 - CC1.0)
The game keeps spamming me medkit errors in the console. It lags me like hell.


Wed Oct 24, 2012 2:15 pm
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Joined: Tue Apr 01, 2008 4:49 pm
Posts: 1967
Location: The Netherlands
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Post Re: UniTec (1.0.0 - CC1.0)
Lots of lua using stuff in my mod behaves irratically when playing the metagame.
I can't solve these issues. I dunno the reason why they're there.

I am sorry to say This UniTec version is the last one I made, unless:
- data solves the lua bugs my mod's experiencing. No way that these problems are caused by something in my mod. It worked fine in B27.
& data decides to bring back friendly fire or at least disallow actors to group into eachother, forming one giant super cannon.
& fix the 5 year old 'exploding actor when at map seam' bug.

These are the main things that ruined the game for me.

Sorry.


Wed Oct 24, 2012 2:53 pm
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Joined: Mon Aug 27, 2012 11:13 am
Posts: 151
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Post Re: UniTec (1.0.0 - CC1.0)
Actually, it happens in all modes, the medkit thing. Unless you are talking about other stuff.


Wed Oct 24, 2012 3:00 pm
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Joined: Fri Sep 10, 2010 1:48 am
Posts: 666
Location: Halifax, Canada
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Post Re: UniTec (1.0.0 - CC1.0)
Post the medkit error, saying something gives errors without specifying what is not very helpful.


Wed Oct 24, 2012 3:12 pm
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Joined: Sun Oct 07, 2012 8:05 am
Posts: 27
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Post Re: UniTec (1.0.0 - CC1.0)
It's a shame that UniTec won't be updated anymore but thanks for the mod, Gotcha, it's always been one of my favourites.


Thu Oct 25, 2012 11:43 am
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Joined: Mon Aug 27, 2012 11:13 am
Posts: 151
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Post Re: UniTec (1.0.0 - CC1.0)
I can't seem to make it happen again. It's just that sometimes it happens, sometimes it doesn't. It's giving me errors about nil values if that helps.


Thu Oct 25, 2012 4:36 pm
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Joined: Fri Sep 10, 2010 1:48 am
Posts: 666
Location: Halifax, Canada
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Post Re: UniTec (1.0.0 - CC1.0)
It's probably got to do with nil parent. I imagine it happens when the person who threw the medkit dies before the medkit detonates to heal them. I could swear I gave gotcha a version that stopped that from showing up but maybe not or maybe it didn't work completely. Either way, if this is what the error is, it's not a big problem and it'll have no effect on your game except for the error message in the console.
If this isn't what it is and you find out, please post so I can look into it.


Thu Oct 25, 2012 5:23 pm
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Joined: Mon Aug 27, 2012 11:13 am
Posts: 151
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Post Re: UniTec (1.0.0 - CC1.0)
You are indeed right, it's the nil parent bug you are talking about.


Fri Oct 26, 2012 5:13 am
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Joined: Sun Apr 05, 2009 3:24 am
Posts: 31
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Post Re: UniTec (1.0.0 - CC1.0)
I just installed this mod tonight, and had a blast testing it out. I especially love what you did with the Zealot Redeemer.

Also, the Binoculars was a neat touch. That one made me sort of wonder why binoculars aren't included in the un-modded version of the game. :-)


Sat Oct 27, 2012 4:28 am
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Joined: Fri Sep 10, 2010 1:48 am
Posts: 666
Location: Halifax, Canada
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Post Re: UniTec (1.0.0 - CC1.0)
Anyone who minds the medkit thing, replace your current medkit.lua (found in Unitec.rte/Devices/Lua) with this one:
Attachment:
MedKit.lua [513 Bytes]
Downloaded 119 times


Gotcha, you should probably do the same so that next time you update this'll be changed too. Ultimately though your medkit could probably be done more easily with just lua on the medkit instead of gibbing into a bunch of particles that each heal one. But that's up to you.


Sat Oct 27, 2012 7:55 pm
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Joined: Sun Oct 07, 2012 7:57 pm
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Location: under a rock somewhere in czech
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Post Re: UniTec (1.0.0 - CC1.0)
Iam here AGAIN and AGAIN with a problem :pipe: today with a problem about :arrow: endless survival with Ronins they will not send any dropship or something else they will not attack on me :( . i like them cause theyre humans and not so armed like coalition with Uberweapons or Browncoats with theyre armored soldiers.


Sat Oct 27, 2012 11:18 pm
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Joined: Sun Oct 07, 2012 8:05 am
Posts: 27
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Post Re: UniTec (1.0.0 - CC1.0)
The Ronin do send in troops eventually but very slowly. I meant to check their difficulty level - drop time values but forgot to; I'd suggest taking a look at it.


Sun Oct 28, 2012 8:48 am
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Joined: Sun Oct 07, 2012 7:57 pm
Posts: 7
Location: under a rock somewhere in czech
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Post Re: UniTec (1.0.0 - CC1.0)
Dk ill will try it on Nuts!.

Edit: nope nothing i dont know whats with them.


Sun Oct 28, 2012 12:01 pm
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