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UniTec (1.0.0 - CC1.0) - DISCONTINUED
http://forums.datarealms.com/viewtopic.php?f=61&t=11062
Page 133 of 136

Author:  gamevoin [ Wed Nov 07, 2012 1:24 pm ]
Post subject:  Re: UniTec (1.0.0 - CC1.0)

Okay, i know why Ronins invasion dont works.It dont works only on 1.0, because it still programmed to use old "Brutus,Dafrad" etc.It must be changed to use "Ronin Soldier,Ronin Heavy Soldier" what are new in 1.0 and replaces "Brutus, Dafrad etc."It must be fixed. :sad:

Still, mod is superior expect that one.It has custom modes, and working in campaing.And, yeah...Try it out with Map Pack 3.It super!I like the 3 factions in one mod.And they differ strong, and balanced, everyone has they own brains,weapons , sounds.Super mod.It be my favorite forever.

P.S.Im really sory for my bad grammar, im from Russia, and i dont know english perfectly. :-(

Author:  OGy [ Tue Nov 13, 2012 6:31 pm ]
Post subject:  Re: UniTec (1.0.0 - CC1.0)

one time i played against Ronins and they have sended many crafts until i exited. but nomore ronin rampage looks like i have deratised them from Midas :oops:

Author:  Notsoscary [ Wed Nov 14, 2012 4:08 pm ]
Post subject:  Re: UniTec (1.0.0 - CC1.0)

I found out about the secret weapons you havent added into the shop list. But im still wondering, what does "Weapon Mainteance" do? Make it stronger? :/

Author:  Saven [ Wed Nov 14, 2012 5:14 pm ]
Post subject:  Re: UniTec (1.0.0 - CC1.0)

If the weapon is damaged by a bullet or a shrapnel, this option can repair the gun (Mind that the impacts on the guns of this pack are mostly black and are more difficult to see that the impacts on other guns)

Author:  Arrrgh3 [ Fri Nov 23, 2012 5:37 pm ]
Post subject:  Re: UniTec (1.0.0 - CC1.0)

Please make a zip =)

Author:  commella [ Tue Dec 04, 2012 1:16 pm ]
Post subject:  Re: UniTec (1.0.0 - CC1.0)

With Cortex 1.05, AI not found

Code:
Doom 3 behavior BrainSearch error:
Base.rte/Actors/AI/HumanBehaviors.lua:280 attempt to index local 'Owner'(a nil value)

Author:  Mackerel [ Fri Dec 07, 2012 10:58 am ]
Post subject:  Re: UniTec (1.0.0 - CC1.0)

Gotcha, the mod is as fun as ever.
Way to go sport.

Author:  tankmayvin [ Sat Dec 08, 2012 8:24 am ]
Post subject:  Re: UniTec (1.0.0 - CC1.0)

Seems to work ok in 1.05. I'm getting terrible lag with any of the sentry turrets though. Wonder how many cookies it would take to bribe Gotcha to tweak for 1.05 :bow:

Author:  Gotcha! [ Sat Dec 08, 2012 5:27 pm ]
Post subject:  Re: UniTec (1.0.0 - CC1.0) - DISCONTINUED

I thought it'd be fair to say I've discontinued this mod due to the direction the game is taking.

If anyone wants to provide future updates to this mod in a new thread, feel free to do so, no need to ask me for permission.

Author:  Asklar [ Sat Dec 08, 2012 5:46 pm ]
Post subject:  Re: UniTec (1.0.0 - CC1.0) - DISCONTINUED

Well, it was nice while it lasted.

This mod shall never leave my Cortex Command directory.

Rest in peace.

Author:  tankmayvin [ Sat Dec 08, 2012 9:40 pm ]
Post subject:  Re: UniTec (1.0.0 - CC1.0) - DISCONTINUED

This is indeed most sad.

Author:  Hellevator [ Sat Dec 08, 2012 11:10 pm ]
Post subject:  Re: UniTec (1.0.0 - CC1.0) - DISCONTINUED

We'll always love you, Gotcha.
In the past, present, and future, UniTec was, is, and will be forever epic.

Author:  motochad [ Sun Dec 09, 2012 12:52 am ]
Post subject:  Re: UniTec (1.0.0 - CC1.0) - DISCONTINUED

Damn, ill miss this mod, hopefully the community can keep it up to date.

Well, i respect your decision, Gotcha!, thanks for wonderful mod.

Author:  NeoSeeker [ Sun Dec 09, 2012 1:12 am ]
Post subject:  Re: UniTec (1.0.0 - CC1.0) - DISCONTINUED

god why is it the one thing i like the most about the mod (turrets) the one thing that craps out.

Author:  C4KSoldier [ Sun Dec 09, 2012 2:08 am ]
Post subject:  Re: UniTec (1.0.0 - CC1.0) - DISCONTINUED

Definitely One of my top 5 Favorites it sucks hat its discontinued

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