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 The Pelian Army *Update: Jun. 22nd '12* 
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Joined: Sat Oct 15, 2011 4:19 pm
Posts: 322
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Post Re: The Pelian Army *Update: Jun. 22nd '12*
did a double take at the b27 sign.....


Sat Jun 23, 2012 12:49 am
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Joined: Tue Jun 05, 2012 3:11 am
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Post Re: The Pelian Army *Update: Jun. 22nd '12*
Glad to see this got updated :D,


Some feedback if you are interested, when playing as the Pelians in campaign when I auto basebuild the game crashes, this is with no other mods except this one, and only when I play as them. Also not a bug, but the sniper just doesn't.. feel right. when shooting dummies the heads just tend to sorta fall off. I dunno why it is like that and other snipers are not, but just some feedback.


Sat Jun 23, 2012 10:53 pm
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Joined: Fri Feb 16, 2007 8:43 pm
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Location: AH SHIT FUCK AUGH
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Post Re: The Pelian Army *Update: Jun. 22nd '12*
Metagame still crashes? Aw ♥♥♥♥, thought i had that one down. Definitely going to need some assistance there, because i can't figure out them loadouts for ♥♥♥♥.
Also yeah, the sniper does need a bit more oomph. That is, when compared to the Coalition heavy sniper, because that thing is ridiculously over the top. I mean really, when a vanilla weapon has killing power on par with many of my ridiculously overpowered weapons, that's kind of a big deal. Oh well, all the more wiggling room for me. :U

@galacticruler: Is that good or bad? :-o

@Joseh: Not since the previous update. Might change a few of them in the future, though.


Thu Jun 28, 2012 1:15 pm
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Joined: Tue Apr 01, 2008 4:49 pm
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Post Re: The Pelian Army *Update: Jun. 22nd '12*
The metagame crashing might not be your problem. UniTec seems to not being handled well either.
Might be some other bug. :???:


Thu Jun 28, 2012 1:40 pm
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Joined: Thu Nov 15, 2012 1:58 am
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Post Re: The Pelian Army *Update: Jun. 22nd '12*
In it's current state, the metagame crashes when autobuild is enabled. And i am too lazy to see what it is the mod is trying to build. But i see this has been around awhile so id say just check to see if your mod is trying to request something from an older version of the game, since the latest build got rid of/combined certain files.


Thu Nov 15, 2012 2:18 am
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Joined: Fri Feb 16, 2007 8:43 pm
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Post Re: The Pelian Army *Update: Jun. 22nd '12*
Well, it's been crashing during the campaign ever since it became possible to make meta-game compatible mods, so i doubt that it's referring to old content. Definitely gonna have to check it out though, i kinda want to play my own dudes against the vanilla dudes and have a dudewar of dudalicious proportions!


Mon Nov 19, 2012 1:24 am
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Joined: Sat Nov 03, 2012 8:54 pm
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Post Re: The Pelian Army *Update: Jun. 22nd '12*
JUST to tell anyone who might like this mod, it is compatible with 1.0


Sat Dec 01, 2012 5:21 pm
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Joined: Mon Oct 15, 2012 5:21 pm
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Post Re: The Pelian Army *Update: Jun. 22nd '12*
The Heavy Pelian Soldier can transport 3 MDC Tactical Nukes...awww jiss. I still got problems with understanding some stuff, like the Mortar.


Sun Dec 02, 2012 1:50 am
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Joined: Tue Nov 27, 2012 6:48 am
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Post Re: The Pelian Army *Update: Jun. 22nd '12*
Whenever i install this to my B27 CC, my game with crash after round 2 of the campaign ends.
How do i fix this?


Sun Dec 02, 2012 1:53 am
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Joined: Sat Nov 03, 2012 8:54 pm
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Post Re: The Pelian Army *Update: Jun. 22nd '12*
Sagela wrote:
Whenever i install this to my B27 CC, my game with crash after round 2 of the campaign ends.
How do i fix this?


Sagella, are you sure you are using B27? because it is now 1.0 and I think that all mods before 1.0 are NOT Campaign compatible.


Fri Dec 07, 2012 5:10 am
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Joined: Fri Feb 16, 2007 8:43 pm
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Post Re: The Pelian Army *Update: Jun. 22nd '12*
Wasn't ever fully campaign compatible. Apparently, making it so is harder than one is led to believe, since it crashes with no given reason during auto-build. I've tried a few things, but not tested them yet, so hold on a bit longer!


Sat Dec 08, 2012 2:22 am
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Joined: Sat Nov 03, 2012 8:54 pm
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Post Re: The Pelian Army *Update: Jun. 22nd '12*
Still, you did good work on this shook.


Wed Dec 12, 2012 12:08 am
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