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 Kain Highwind, Commander of the Baron Dragoons 
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Joined: Mon Oct 06, 2008 2:04 am
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Post Kain Highwind, Commander of the Baron Dragoons
http://finalfantasy.wikia.com/wiki/Kain_Highwind
Large Picture Here
Arguably the most memorable character from Final Fantasy IV, Kain Highwind has somehow found his way into Cortex Command:
Image
Kain in Air.

Kain Highwind comes equipped with his Lance and has a large jump in place of a jetpack.

Here's a large GIF of Kain in action:
Image

Hope you all enjoy. Next updates will probably be the two animated segments: the small cape, hair, and perhaps an alt-fire to the lance to make it throwable.

Credit to Darlos9D for letting me recolor his Shogun torso.


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Last edited by LowestFormOfWit on Wed Aug 12, 2009 6:16 am, edited 2 times in total.

Thu Jul 02, 2009 5:58 pm
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Post Re: Kain Highwind, Commander of the Baron Dragoons
Oh nice, Kain is awesome.
I suggest you make him jump when on ground only.

Edit: This reminds me I still need to my finish FFIV DS.


Last edited by Roon3 on Thu Jul 02, 2009 6:27 pm, edited 1 time in total.



Thu Jul 02, 2009 6:16 pm
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Post Re: Kain Highwind, Commander of the Baron Dragoons
Now I need to play 4.
I own all the numbered final fantasies, but I've only played/beaten 3 of them. :/


Thu Jul 02, 2009 6:19 pm
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Post Re: Kain Highwind, Commander of the Baron Dragoons
Roon3 wrote:
Oh nice, Kain is awesome.
I suggest you make him jump when on ground only.


I would've done this, but it's incredibly difficult for him to dodge shots in mid air without being able to jump elsewhere.


Thu Jul 02, 2009 6:20 pm
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Post Re: Kain Highwind, Commander of the Baron Dragoons
a bit overpowered am i right?
how about making his jump smaller
looks great though :grin:


Thu Jul 02, 2009 6:26 pm
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Post Re: Kain Highwind, Commander of the Baron Dragoons
Try beating any mission with just him and his lance, then tell me he's overpowered. :-P

Oh, and Kain can take really high falls. His ImpulseLimits and JointStrengths on his legs are high.


Thu Jul 02, 2009 6:29 pm
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Post Re: Kain Highwind, Commander of the Baron Dragoons
In Final Fantasy he can reach the sky with one jump...


Thu Jul 02, 2009 6:30 pm
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Post Re: Kain Highwind, Commander of the Baron Dragoons
I lol at LFOWs avatar changing with his releases. It's a nice touch.


Thu Jul 02, 2009 9:56 pm
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Post Re: Kain Highwind, Commander of the Baron Dragoons
LowestFormOfWit wrote:
Try beating any mission with just him and his lance, then tell me he's overpowered. :-P

Oh, and Kain can take really high falls. His ImpulseLimits and JointStrengths on his legs are high.


good argument.

trying now

EDIT: O.o
210 for this???
lolz
jk jk jk

hm...
you know how he can take high falls?
keep it that way
but give him a custom final fantasy jetpack. the jumping is super hard to control

but i did beat an [easy] mission with his weapon.

i ordered kain, tryed out his jumping
thought it was too hard to control so i dropped the weapon, gave it to the brain then fried kains head with the weapon [lol]

then flew through the zombie cave zapping anything in my way [or under me]

i love the weapon but can you fix kain up a bit [he's way too easy to kill]

very nice mod [weapon+sprite]

it can be used as a digger too. [can you make it a separate buyable weapon?]


Last edited by Franchan on Thu Jul 02, 2009 10:28 pm, edited 2 times in total.



Thu Jul 02, 2009 10:15 pm
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Post Re: Kain Highwind, Commander of the Baron Dragoons
He's a little easy to kill for someone wearing a suit of armor.


Thu Jul 02, 2009 10:17 pm
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Post Re: Kain Highwind, Commander of the Baron Dragoons
oh ya for 200 oz
-he should be more durable
-but stay light and good falling resistance


Thu Jul 02, 2009 10:42 pm
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Post Re: Kain Highwind, Commander of the Baron Dragoons
I just didn't want to make him overpowered.

Honestly I can beat most missions with him.
Once you get the hang of the jump and how to aim it, he becomes pretty deadly.
I'll look into making him a little more durable though.


Fri Jul 03, 2009 6:10 am
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Post Re: Kain Highwind, Commander of the Baron Dragoons
His body should be made of bone or metal, being that he is wearing armor.


Fri Jul 03, 2009 8:04 am
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Post Re: Kain Highwind, Commander of the Baron Dragoons
I've given him a better material to work with. He's a little more durable now, but I really made him to be true to form.

You'll have to get skilled with him if you're going to make him your One man army actor.


Fri Jul 03, 2009 6:34 pm
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Post Re: Kain Highwind, Commander of the Baron Dragoons
Yeah, I know, I'm the protagonist type when it comes to CC. >_>

Looking good, harder materials make him last a bit longer!


Fri Jul 03, 2009 8:43 pm
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