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 WH40k Orkz Final 
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Joined: Thu May 17, 2007 5:40 pm
Posts: 33
Location: finland
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Post Re: 40k Orkz Final
Goes tell mommy... well...
then the orks are too heavy.. i just gotta avoid the droppod. :-(


Fri Mar 27, 2009 3:57 pm
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Joined: Mon May 12, 2008 11:54 am
Posts: 256
Location: Ukraine
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Post Re: 40k Orkz Final
chilichickenionator wrote:
then the orks are too heavy


real orkz more heavier Image


Fri Mar 27, 2009 5:57 pm
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Joined: Tue Mar 10, 2009 1:50 am
Posts: 13
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Post Re: 40k Orkz Final
All I want are imperium dudes and the governor-militant alexander!!!

but orkz is still best


Sat Mar 28, 2009 12:15 am
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Joined: Sun Jan 11, 2009 10:54 am
Posts: 365
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Post Re: 40k Orkz Final
meta wrote:
All I want are imperium dudes and the governor-militant alexander!!!

but orkz is still best

there is a mod with the imperial guards in mod making...


Sat Mar 28, 2009 12:28 pm
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Joined: Tue Mar 10, 2009 1:50 am
Posts: 13
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Post Re: 40k Orkz Final
cool


Sat Mar 28, 2009 5:18 pm
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Joined: Sat Feb 14, 2009 2:15 am
Posts: 73
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Post Re: 40k Orkz Final
http://www.megaupload.com/?d=ZTY7TD9W

ORKZ for Mac.

Backslashes are hell.


Sat May 09, 2009 1:51 am
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Joined: Mon May 12, 2008 11:54 am
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Location: Ukraine
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Post Re: 40k Orkz Final
MkfShard wrote:
http://www.megaupload.com/?d=ZTY7TD9W

ORKZ for Mac.

Backslashes are hell.



i to do download link in 1 page. thx man


Sat May 09, 2009 10:52 am
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Joined: Sun Apr 12, 2009 4:08 pm
Posts: 9
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Post Re: WH40k Orkz Final
Bigga cannon is the most badass weapon I've ever seen. Love the sounds. But yeah, overpowered. Havent tried the WH40K horde mod though, with the new marines.

The sniper rifle is useless, but its good that way. I dont think orkz prefer things like that.

Oh, and the activities .ini doesnt work. Have to fight against coalition and stuff...


Mon May 11, 2009 5:57 pm
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Joined: Mon May 12, 2008 11:54 am
Posts: 256
Location: Ukraine
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Post Re: WH40k Orkz Final
Jairion wrote:
Oh, and the activities .ini doesnt work. Have to fight against coalition and stuff...


what???? my activities it worksImage
you need delete original activities.
this E:\Cortex_Command\Cortex 22Build\Missions.rte


Mon May 11, 2009 6:23 pm
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Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
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Post Re: WH40k Orkz Final
In Missions.rte/Index.ini find the line with something like "IncludeFile = Missions.rte/Activities.ini".
Add "//" to the start of the line to turn the normal activities off, this is reversible for if you delete this mod.


Wed May 13, 2009 1:38 pm
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Joined: Sun Apr 12, 2009 4:08 pm
Posts: 9
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Post Re: WH40k Orkz Final
411570N3 wrote:
In Missions.rte/Index.ini find the line with something like "IncludeFile = Missions.rte/Activities.ini".
Add "//" to the start of the line to turn the normal activities off, this is reversible for if you delete this mod.

Now it works, thanks man. If I just got the SM2 to work, too...


Sat May 16, 2009 5:52 pm
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Joined: Sun Jun 07, 2009 4:42 pm
Posts: 31
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Post Re: WH40k Orkz Final
The download doesn't work.
I want orkz!


Sun Jun 07, 2009 5:58 pm
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Joined: Mon May 12, 2008 11:54 am
Posts: 256
Location: Ukraine
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Post Re: WH40k Orkz Final
Nerfer2 wrote:
The download doesn't work.
I want orkz!


yes I see, ok I reload download Image


Sun Jun 07, 2009 7:09 pm
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Joined: Mon May 12, 2008 11:54 am
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Location: Ukraine
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Post Re: WH40k Orkz Final
link agen WORK, I reload downloadImage


Sun Jun 07, 2009 7:41 pm
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Joined: Sun Jun 07, 2009 4:42 pm
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Post Re: WH40k Orkz Final
Great!

Downloading now.


Sun Jun 07, 2009 7:46 pm
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