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WH40k Orkz Final
http://forums.datarealms.com/viewtopic.php?f=61&t=13509
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Author:  Hoojsak [ Sat Jan 17, 2009 6:25 pm ]
Post subject:  Re: 40k Orkz Final

hmmm, I tried making my own activities with this but for some reason it never "defines" the actors so it errors when loading CC

Author:  Boba_Fett [ Sat Jan 17, 2009 7:08 pm ]
Post subject:  Re: 40k Orkz Final

Orks loot guns. They have a Gauss gun because they stole it.

Author:  Morbo!!! [ Sat Jan 17, 2009 8:05 pm ]
Post subject:  Re: 40k Orkz Final

I'm using these vs. Ivan's Space marines and it's pretty damn epic! Now we just need a 40k themed map, with death and awesome!

Author:  Tealord [ Sat Jan 17, 2009 8:06 pm ]
Post subject:  Re: 40k Orkz Final

I got the same problem as 10050, it cannot load the activities. I have had the same problem with one other mods activities, but never solved that, tried to find out the answer in the forums, but not seen any :( The game loads just fine, but when it should have loaded the orkz activities on skirmish, it hasnt and then it uses base folders activities. I even deleted base activities, but it still loads it. :x

Author:  411570N3 [ Sat Jan 17, 2009 11:00 pm ]
Post subject:  Re: 40k Orkz Final

Tealord wrote:
I got the same problem as 10050, it cannot load the activities. I have had the same problem with one other mods activities, but never solved that, tried to find out the answer in the forums, but not seen any :( The game loads just fine, but when it should have loaded the orkz activities on skirmish, it hasnt and then it uses base folders activities. I even deleted base activities, but it still loads it. :x

Actually, it's using your Missions.rte activities.ini, comment it out on the Missions.rte Index.ini... and any other mods you have...

Author:  10050 [ Sat Jan 17, 2009 11:13 pm ]
Post subject:  Re: 40k Orkz Final

that's not my current problem. i place everything where its supposed to go, but when i start the game i get an error about ''soldier misc gib A'' or something similar.

Author:  411570N3 [ Sat Jan 17, 2009 11:44 pm ]
Post subject:  Re: 40k Orkz Final

Then search the offending .ini for "soldier gib A", then find the path it's looking for, then find the file and change the path or put it in the path...

Author:  razorsedge1911 [ Sun Jan 18, 2009 5:18 am ]
Post subject:  Re: 40k Orkz Final

Warhammer 40k ftw, deffinately will be using this in plenty of battles to take place in Cortex Command. Also, can't wait for Dawn Of War 2, totally hyping me up for it.

Author:  Kallemort [ Sun Jan 18, 2009 5:24 am ]
Post subject:  Re: 40k Orkz Final

Boba_Fett wrote:
Orks loot guns. They have a Gauss gun because they stole it.


Oh. I thought Necrons and their gear always teleport back to their base when defeated, and that's why no one has ever got hold of their technology.

Author:  Quweman [ Sun Jan 18, 2009 8:15 am ]
Post subject:  Re: 40k Orkz Final

This Mod is nice, very nice, very very nice, lovin the sprites.

PS I thought necrons did that too.

Author:  The Decaying Soldat [ Sun Jan 18, 2009 1:10 pm ]
Post subject:  Re: 40k Orkz Final

Wez been waiting ferr dis ferr so long!!!

Author:  Tealord [ Sun Jan 18, 2009 2:56 pm ]
Post subject:  Re: 40k Orkz Final

First thanks 411570N3 about the mission activities, didnt know that and I was always bothered why I didnt sometimes succeed chance the activities for the game.

Second I really like this, orc's taunts really provoke me into the war mood and they're damn hard opponents too, in a good way. Looking forward for updates, if any will showup, but this will do too. Two thumbs up man! Or a woman, I dont know which gender you are, but good work!

Author:  Hamburgler [ Sun Jan 18, 2009 6:37 pm ]
Post subject:  Re: 40k Orkz Final

Ork blood isn't red :x

Author:  10050 [ Sun Jan 18, 2009 7:25 pm ]
Post subject:  Re: 40k Orkz Final

still need help :x . I merged the index .rtes of the this and the base's and i use the included activities, but it can't load. Here is the abortscreen cap.

Attachments:
abortscreen.bmp
abortscreen.bmp [ 1.88 MiB | Viewed 6711 times ]

Author:  Hamburgler [ Sun Jan 18, 2009 11:28 pm ]
Post subject:  Re: 40k Orkz Final

Oh yeah, a suggestion from a picky fan about your Activities.ini and other stuff-
Orks are very, very bad shots, and their guns are part of the problem. Both your Orks and your guns are too accurate- increase the potential spread of pretty much everything, and lower the Orks' view-range.
Guns aren't the preferred Ork weapon. Orks usually use Choppas and other weapons, both in the books AND in the game. Give more Orks no firearms.
Gretchins/Grots/Goblins are GOOD shots, and are usually given the accurate weapons as a result. Throw a few 'Snaper Rifles' into their load-out.

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