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 The Jump Laser 
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Joined: Sun May 11, 2008 12:50 pm
Posts: 899
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Post Re: The Jump Laser
Updated.
Now fires in a strait line and not at the closest actor. When you miss it still shoots a (harmless) laser, and the fund dropping works for both teams. I've also added comments and slightly improved the function.

Want to add a secondary fire mode to this, but I need ideas. I was thinking of dropping the medkit and having the gun heal, you guys have any better ideas?

Enjoy!


Sat Dec 05, 2009 7:10 pm
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Joined: Fri Dec 15, 2006 5:28 am
Posts: 978
Location: Texas
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Post Re: The Jump Laser
Perhaps a weaker version of the beam that jumps to many more targets across a longer distance as the alt fire?


Sat Dec 05, 2009 7:22 pm
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Joined: Wed Jan 07, 2009 10:26 am
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Location: That quaint little British colony down south
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Post Re: The Jump Laser
Maybe a Lua'ised version of the old one?
So it just damages actors in a straight line away from it in a longer range ignoring terrain.


Mon Dec 07, 2009 7:35 am
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Data Realms Elite
Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
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Location: Canadida
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Post Re: The Jump Laser
A laser that arcs to more entities, but does less damage, and can jump before each actor dies.


Mon Dec 07, 2009 8:22 am
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Joined: Mon Apr 13, 2009 12:27 pm
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Location: Yogyakarta, Indonesia. A slice o' paradise.
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Post Re: The Jump Laser
Foa wrote:
A laser that arcs to more entities, but does less damage, and can jump before each actor dies.


...and we would have Red Alert 2's Prism Lasers! YAY!
somebody already did the tesla gun, now let's see the prism laser!


Mon Dec 07, 2009 12:05 pm
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