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 Starcraft Ghost 
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Joined: Thu Nov 08, 2012 2:18 am
Posts: 25
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Post Re: Starcraft Ghost
This zip for the mac? 8)


Sat Nov 24, 2012 1:08 am
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Joined: Sat Jan 30, 2010 4:07 am
Posts: 342
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Post Re: Starcraft Ghost
I don't think so but if you look closely, the last post was 2 years ago so I doubt that this works with 1.0. You'll have to magic some compatibility into it.


Sun Nov 25, 2012 3:48 am
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Joined: Fri Dec 30, 2011 2:03 am
Posts: 295
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Post Re: Starcraft Ghost
It's fully functional with 1.0. Don't make assumptions, just test it.


Sun Nov 25, 2012 8:42 pm
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Joined: Tue Apr 24, 2012 12:43 pm
Posts: 81
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Post Re: Starcraft Ghost
i have to say, the sniper rifle seems to do squat unless you hit the ground under an enemy. the shot passes right through any enemy without even touching them. fix?


Wed Nov 28, 2012 9:29 pm
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Joined: Tue Jul 07, 2009 11:44 pm
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Post Re: Starcraft Ghost
debruynvince wrote:
i have to say, the sniper rifle seems to do squat unless you hit the ground under an enemy. the shot passes right through any enemy without even touching them. fix?


It does this for me too, but only when there is a lot going on on my screen. I probably wouldn't have even noticed it if it weren't from me reading your post.
Perhaps it is a lag-related issue with the high fire velocity?

edit: Oh ♥♥♥♥, this is my first post? I wasted my 3 years of lurking on this?


Thu Nov 29, 2012 1:50 am
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Joined: Thu Jan 21, 2010 10:59 pm
Posts: 151
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Post Re: Starcraft Ghost
Actually it's because it uses a TDExplosive as the bullet, back in...build 23 - build 24(5?) TDExplosives still collide with actors, now they just pass through them. You could change the TDExplosive to an AEmitter, along with a few other changes that the AEmitter will require, or possibly a MORotating(not sure) as a 'fix'.


Thu Nov 29, 2012 2:10 am
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Joined: Mon Oct 15, 2012 5:21 pm
Posts: 879
Location: Somewhere in Germany
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Post Re: Starcraft Ghost
I wish he could have a (expensive) miniature-mini nuke. You know, like the UniTec nukes, but a little bit bigger?


Fri Dec 07, 2012 4:34 pm
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Joined: Sun Nov 04, 2012 12:35 am
Posts: 53
Location: Bunker A-03, Burraki desert, 3 miles below sea level
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Post Re: Starcraft Ghost
Oh wow, I spotted this just as I finished the SC1 Gauss rifle weapon in my gunpack.

Nice.


Mon Dec 17, 2012 5:30 am
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Joined: Sat Dec 02, 2006 4:00 am
Posts: 343
Location: Devil's Advocate
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Post Re: Starcraft Ghost
I tried making a nuke way back when, but couldn't get the effect I wanted so I gave up. I haven't touched cortex command in years so I'm not sure how the code has changed, or even remember how to mod.

I just downloaded the newest version so I'll play it and if I get into I'll try to finish this guy.


Fri Feb 01, 2013 1:13 am
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Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
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Post Re: Starcraft Ghost
Oh Gosh, you are back.

If you want, look at Online Tech, R.E.T.A.R.D.S, and Psy-Clone, for a few pointers.
Set aside that Cavecricket, weegee, and TLB are notable modders.


Fri Feb 01, 2013 4:28 am
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