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 M4 Rifle 
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Joined: Wed Dec 24, 2008 5:14 pm
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Post Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
Demetrius Wolfe wrote:
...the bar is much, much lower now for what constitutes a 'good mod'


This is a good thing. I've noticed there are a few more "minor" mods being released recently and it's great to see a more active (and tolerant) modding community.

Regardless, this mod is really fun.

numgun wrote:
THIS IS AN OPEN PROJECT...


I'd be happy to contribute. Especially apocalyptic-themed scenes with a little Lua or military-installation bunker modules.


Wed Apr 08, 2009 11:00 am
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Joined: Thu Jun 26, 2008 8:18 am
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Post Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
I'll download and test it. Looks epic already though... besides the big guy's eyes.


Wed Apr 08, 2009 4:20 pm
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Post Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
If anyone has grenade's Coalition zombies, CONTRIBUTE NOW OR BURN IN HELL FOREVER. Or go get a soda. Whichever suits you.
EDIT: Tried it with al the L4D actors. Got owned. Trying it with my overpowered shotgun exclusively for Data.


Wed Apr 08, 2009 7:23 pm
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Post Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
Awesome... but is there a scene? I haven't seen one in my game...


Wed Apr 08, 2009 8:09 pm
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Post Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
Ok, so I put the folder in my cortex command folder and nothing happens. Is there something I'm missing?


Wed Apr 08, 2009 8:29 pm
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Location: That quaint little British colony down south
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Post Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
Try going into Index.ini in Missions.rte and adding "//" before the line that mentions Activities.ini


Thu Apr 09, 2009 1:21 am
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Post Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
Hm, now that's very interesting. I'm rather fond of this compilation, but I'm having a bit of a problem with it. For some reason, the Assault Mutant actor causes the game to lock up. I can't even order one because the moment it pops out of the dropship, the game freezes. Perhaps someone has an idea of what the problem might be?


Thu Apr 09, 2009 8:31 am
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Joined: Thu May 15, 2008 11:40 am
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Location: In heaven, everything is fine.
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Post Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
Nice! This is almost a dream come true for me, almost. I was expecting for a dedicated zombie mod instead of a pile' O undead mod, but still it's cool.

I really enjoy fighting the big guys, but I think they need more graphical work. After all, giant demon coalition is not my cup of tea.


Thu Apr 09, 2009 12:54 pm
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Post Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
By the by, can you make a map to go with this? One that doesn't have the ground chewed up in like 10 seconds?


Thu Apr 09, 2009 2:14 pm
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Joined: Wed Dec 17, 2008 11:35 am
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Post Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
Where is the venom spit/claws and such located within the pack? Can't seem to find them...

I wanted to improve the claws... I feel the range could be a little further, might make a propper set of claws sprite or something too.


Thu Apr 09, 2009 5:03 pm
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Post Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
I'm not seeing any zombies spawning when I play skirmish games, just the AAL bots as I have that mod loaded too.

I also tried taking out AAL and just putting in the zombie mod and all I got were Coalition clones.

What's the deal? :???:


Last edited by xlucidx on Thu Apr 09, 2009 6:04 pm, edited 1 time in total.



Thu Apr 09, 2009 5:58 pm
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Post Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
Try looking through your mods and looking for a file called activities.ini in any of them. If there is one, go to the file called index.ini and put a // before a line that says something about including the file. do this for all mods except undead apoc. Then undead apoc will work.


Thu Apr 09, 2009 6:02 pm
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Post Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
Bladecat4 wrote:
Try looking through your mods and looking for a file called activities.ini in any of them. If there is one, go to the file called index.ini and put a // before a line that says something about including the file. do this for all mods except undead apoc. Then undead apoc will work.


I'm sorry but could you be a little more specific on where to put the //s?
This is what the AAL index.ini looks like...
Code:
DataModule
   Author = Numgun
   ModuleName = Alteisen Arsenal Labs
   IconFile = ContentFile
      Path = AAL.rte/ModuleIcon.bmp

//////////////////////////////////////////////////
//
//       -Alteisen Arsenal Labs-
//      =======================
//
//
//   Author: Numgun, aka Alteisen
//   (Anton Temba)         
//
//////////////////////////////////////////////////

//AAL INDEX: All the stuff in listed nice and tidy.


//-Section {0}: References

   IncludeFile = AAL.rte/Common/Index.ini

//-Section {1}: Weapons

   IncludeFile = AAL.rte/Device/Tool/Antimass/Index.ini
   IncludeFile = AAL.rte/Device/Tool/SpaceDigger/Index.ini
   IncludeFile = AAL.rte/Device/Weapon/Pilot/Index.ini
   IncludeFile = AAL.rte/Device/Weapon/Slayer/Index.ini
   IncludeFile = AAL.rte/Device/Weapon/MPAM/Index.ini
   IncludeFile = AAL.rte/Device/Weapon/Marine/Index.ini


//-Section {2}: Units

   IncludeFile = AAL.rte/Unit/Runner/Runner.ini
   IncludeFile = AAL.rte/Unit/Pilot/Index.ini
   IncludeFile = AAL.rte/Unit/Slayer/Index.ini
   IncludeFile = AAL.rte/Unit/Marine/Index.ini
   IncludeFile = AAL.rte/Unit/MPAM/Index.ini
   IncludeFile = AAL.rte/Unit/Tank/Tank.ini

//-Section {3}: Crafts

   IncludeFile = AAL.rte/Craft/Droppod/Droppod.ini
   IncludeFile = AAL.rte/Craft/Rocket/Index.ini
   IncludeFile = AAL.rte/Craft/CargoRocket/Index.ini
   IncludeFile = AAL.rte/Craft/Dropship/Dropship.ini
   IncludeFile = AAL.rte/Craft/Fighter/Index.ini
   IncludeFile = AAL.rte/Craft/Container/Container.ini
   IncludeFile = AAL.rte/Craft/TTR/Index.ini

//-Section {4}: Base

   IncludeFile = AAL.rte/Base/Modules/Index.ini
   IncludeFile = AAL.rte/Base/ThermalGrid/Index.ini
   IncludeFile = AAL.rte/Base/Amber/Index.ini
   IncludeFile = AAL.rte/Base/Novastar/Index.ini
   IncludeFile = AAL.rte/Base/BlastDoor/Index.ini
   IncludeFile = AAL.rte/Base/Harvester/Index.ini
   IncludeFile = AAL.rte/Base/Reactor/Index.ini

//-Section {5}: Cheats

   IncludeFile = AAL.rte/Cheats.ini

//-Section {6}: Activities

   IncludeFile = AAL.rte/Activities.ini

//-Section {7}: Test and Scenes
   
   IncludeFile = AAL.rte/Test/MapMats.ini
   IncludeFile = AAL.rte/Scenes/Index.ini


Thu Apr 09, 2009 6:09 pm
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Post Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
xlucidx wrote:
I'm sorry but could you be a little more specific on where to put the //s?
Code:
//   IncludeFile = AAL.rte/Activities.ini

Make sure that that line looks like that.


Thu Apr 09, 2009 6:16 pm
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Joined: Fri Aug 01, 2008 9:20 pm
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Post Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
Bladecat4 wrote:
xlucidx wrote:
I'm sorry but could you be a little more specific on where to put the //s?
Code:
//   IncludeFile = AAL.rte/Activities.ini

Make sure that that line looks like that.


The AAL guys stopped spawning and now it's just Coalition clones. D:


Thu Apr 09, 2009 6:46 pm
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