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 Mutagen Makers Federation VERSION 3! With added lua-ness! 
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Joined: Sun Nov 30, 2008 4:56 pm
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Post Re: Mutagen Makers Federation VERSION 3! With added lua-ness!
Redownload in-frikin'-progress.
I am SO going to annihilate everything with the Titan Minigun!
Words of limited wisdom later.

EDIT:
I have to say, you have done an excellent piece of work!

The things I loved (Like the Starburst cannon) were still there and ya added many more I love now.
Especially the Timer guys. I can§t really describe how much fun it is to shoot slowly floating enemy units. It's just hard to explain.

Have a cookie.


Last edited by Inuyashe on Sat Jun 20, 2009 7:57 pm, edited 1 time in total.



Sat Jun 20, 2009 1:21 pm
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Joined: Wed Jan 14, 2009 7:12 pm
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Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Post Re: Mutagen Makers Federation VERSION 3! With added lua-ness!
Image
Hey, that's a cool gun! Can I have a shot?
NO.
Well why not?
BECAUSE IT WOULD RIP YOUR PUNY ARMS OFF.
C'mon, I can take it!
OKAY THEN.
Okay, give it here. *crack* DAMMIT, THAT WAS MY FRICKIN' ARM!


Sat Jun 20, 2009 1:37 pm
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Location: The Grills Locker.
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Post Re: Mutagen Makers Federation VERSION 3! With added lua-ness!
mail2345 wrote:
I have good reason to belive the enrage crash can be reduced by adding something that tracks the actors orginal team and resets it near/on death.


Hmm, I don't think that would work. You see, the crash does not happen when the actor dies, it happens after a few seconds when a player-controllable actor is enraged. Trying to regain control of the actor merely makes the crash happen faster.
But I'll try that anyway. Thanks!


Sat Jun 20, 2009 1:46 pm
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Post Re: Mutagen Makers Federation VERSION 3! With added lua-ness!
Oh, then just kick the player off. TLB's mind control code had an excelent(though use of controller would have boosted efficiency) example of that with his mind control code.


Sat Jun 20, 2009 5:33 pm
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Joined: Mon Feb 02, 2009 9:18 pm
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Location: Ancient Hispania
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Post Re: Mutagen Makers Federation VERSION 3! With added lua-ness!
Was a true pleasure to help and... Holy jumping jesus christmas biscuit!!!! run!!!
I love how ended the biggest gun ever, gonna test it, but I'm scared :lol:
Also the timerpeople!! I though they was on develop progres... you are a genious!

Tested!-> Fun nonstop with this mod :grin: the timebost are really awesome
and you got to teach AI to use the time power, it can be really scary, talking about
scary things, time-scientific's history have amazed me, fits pretty well.
And the ultimate smg works perfect! nothing to be changed need at my opinion...

The sci-bot its great :) so unstoppable how it seems ^^ but I think some
things can be changed, the minigun trigger its alone when it shoot I know
its really heavy minigun but needs to be active somehow :grin:
And just a last thing, I expected a robotic strong voice, I know
its controlled by one scientific but maybe more robotized sounds will fit nice.


Sat Jun 20, 2009 6:13 pm
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Post Re: Mutagen Makers Federation VERSION 3! With added lua-ness!
Really funny mod.

The I think that time controlers should have a bit more of control of time I mean a few seconds to go reverse or forward.
(thanks for the credits btw)

The big mech is just... Pwnage, but maybe the spray should have a bit more range?

I'm having so much fun with it, thanks


Sat Jun 20, 2009 8:24 pm
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Post Re: Mutagen Makers Federation VERSION 3! With added lua-ness!
im new to modding and the game how ever im utterly amazed and i wana know how can i add this to my game ?


Sat Jun 20, 2009 8:59 pm
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Joined: Mon Apr 13, 2009 12:27 pm
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Location: Yogyakarta, Indonesia. A slice o' paradise.
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Post Re: Mutagen Makers Federation VERSION 3! With added lua-ness!
Plop the .rte folder in your Cortex Command Folder. This concludes our handy mod installation tutorial. Please return the trays in an upright position, and have a nice day.


Sun Jun 21, 2009 7:07 am
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Post Re: Mutagen Makers Federation VERSION 3! With added lua-ness!
Image

*insert Heavy voice*
ENEMY IS LITTLE BABIES!!!!!!


Sun Jun 21, 2009 4:16 pm
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Joined: Wed Dec 03, 2008 8:54 pm
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Location: Andromeda Galaxy,localhost
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Post Re: Mutagen Makers Federation VERSION 3! With added lua-ness!
The.............♥♥♥♥!It is so awesome,redownloading in progress!IT WAS WORTH THE WAIT!GREAT JOB!....NOT!Because it is AWESOME!!!!!!!


Sun Jun 21, 2009 8:37 pm
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Post Re: Mutagen Makers Federation VERSION 3! With added lua-ness!
The kick off can be achived by causing the player to go to it's brain. Get the player via controllers.


Mon Jun 22, 2009 10:17 pm
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Post Re: Mutagen Makers Federation VERSION 3! With added lua-ness!
Ok, get ready for da big post:

First of all, I'd like to thank everyone for their comments and criticism. This mod has been generally more well received than I thought it would be. I also want to say that there will be a more or less long hiatus between this version and the next one, except for small sprite and bugfix updates. The reason for that is that I've decided to make an experimental mod about a webcomic, and I think that'll take priority for the next month or so. And now, for the individual answers:


@Numgun: Heh, thanks for the appreciation. :) I will try to make the minigun more deadly, I think I ended up making it too underpowered for it's size.

@point.blank: Yeah, I know it looks a bit weird. The problem is that walkpaths are the only thing in CC that I can't ever do, no matter how hard I try. I just copied the paths from my old Dummy Smasher, and it was the only way to make this robot walk more or less properly.

@mail2345: those are some really nice suggestions. Will try to implement them on the next release. Thanks!

@The Decaying Soldat: Well, really manipulating time is a little bit out of my league. I can only code very basic lua, such as the velocity multiplier used in such units. I think I will change their names and descriptions in the next release. Also, I'm still trying to make the rock monster stronger. Tried changing the material, increasing GibWoundLimit, and yet it feels weak. Will keep trying.

@NaXx: Glad you like it. :) It was a pleasure having your sprites in this mod.

@-Sky-: Well, the problem with the timebots is that they don't really control the flow of time in the game. I can only reduce or increase particle velocity to make it seem that timespeed is changing. Thanks for the sprites, also.

@ProjektTHOR: -_-"

And I guess that's it.


Tue Jun 23, 2009 12:12 am
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Post Re: Mutagen Makers Federation VERSION 3! With added lua-ness!
The city of chainsaws!

Have you through to make a campaign with hundreds of those chainsaws attacks you?
and perhaps a super robot in the half of battle helps you to decline the win to your side...
Just wondering :) I've played too many hours with that homing chainsaw launcher, I know :lol:


Wed Jun 24, 2009 5:34 pm
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Post Re: Mutagen Makers Federation VERSION 3! With added lua-ness!
NaXx wrote:
The city of chainsaws!

Have you through to make a campaign with hundreds of those chainsaws attacks you?
and perhaps a super robot in the half of battle helps you to decline the win to your side...
Just wondering :) I've played too many hours with that homing chainsaw launcher, I know :lol:

In the (in)famous words of Doctor Gregory House (sorta) , It's an addiction, but its not a problem. :D


Thu Jun 25, 2009 4:31 am
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Joined: Sat May 16, 2009 12:53 am
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Location: vancouver BC, Canada, eh?
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Post Re: Mutagen Makers Federation VERSION 3! With added lua-ness!
The titan minigun=
MY GUN IS MUCH BIGER THAN YOURS!
MY GUN HANGS RIGHT DOWN TO THE FLOOR
WITH A FEELING SO PURE!
ITS GOT YOU SCREAMING BACK FOR MORE!
sereously, thats the kind of gun an anoying 3rd world country gets to make itself look big.
...perfect :twisted:
once again, you have improved your awsome faction and made some new units with some great spriting (here's looking at you mutant moai/science suit) im'a downloading now, and cant wait to test.


Thu Jun 25, 2009 8:10 am
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