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 Organic Bunkers 20 May 2009 update, CnC still needed 
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Joined: Fri Dec 28, 2007 4:19 am
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Post Re: Organic Bunkers (Need some c&c and whatnot)
Hopefully this will become a faction that's the polar opposite of DSTech.


Sun Apr 19, 2009 11:25 pm
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Joined: Wed Jan 14, 2009 7:12 pm
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Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Post Re: Organic Bunkers (Need some c&c and whatnot)
Lol. No tech, just pure overpowered gooey, muscley awesomeness. Also, I had an idea for a crab that looked like it was just muscle. No skin or bones, just muscle. And make it spit ACID! And make a version that sprays epic concrete muscle for repairing the 'hive' as I like to call it :D.


Sun Apr 19, 2009 11:51 pm
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Joined: Wed Dec 13, 2006 12:10 am
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Location: Termina
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Post Re: Organic Bunkers (Need some c&c and whatnot)
there a we bit to bright compared to the default stuff maybe darken it a bit?


Mon Apr 20, 2009 12:49 am
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Joined: Fri Jul 18, 2008 9:18 pm
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Location: Sacramento, CA
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Post Re: Organic Bunkers (Need some c&c and whatnot)
Looks like a definite step in the right direction.
But everything looks so...orange

It'd look better with red, and dark red colors, and the exposed areas should have veins in them. Look to games such as the Contra series for creepy-textures and colors.
And it'd be seriously cool if you could make the teeth a defensive structure rather than a door; they stay open when your units pass through them, but when an enemy passes through its detector it chomps down! Even more epic if other teeth chomped on flying gibs.

What'd be really snazzy would be if you could make a the bunker walls out of a material that emitted blood when it was shot.


Mon Apr 20, 2009 2:12 am
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Joined: Tue Nov 06, 2007 6:58 am
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Post Re: Organic Bunkers (Need some c&c and whatnot)
This may be for B23, but it may be good to make whatever units are attached to this heal when inside(symbiotic relationship).

Materials can't have wounds.

Big MOs disguised as terrain with terrain backing can have wounds.

EDIT:
Err, spellcheck error.


Last edited by mail2345 on Mon Apr 20, 2009 3:35 am, edited 1 time in total.



Mon Apr 20, 2009 2:31 am
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Joined: Thu Feb 12, 2009 1:47 am
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Post Re: Organic Bunkers (Need some c&c and whatnot)
I think you mean symbiotic.


Mon Apr 20, 2009 2:32 am
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Joined: Thu May 15, 2008 11:40 am
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Location: In heaven, everything is fine.
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Post Re: Organic Bunkers (Need some c&c and whatnot)
Makes me wanna do some concept art on this mod. I was thinking about the same thing with the acid-spraying muscle crab.


Mon Apr 20, 2009 2:47 am
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Joined: Mon Apr 13, 2009 12:27 pm
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Location: Yogyakarta, Indonesia. A slice o' paradise.
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Post Re: Organic Bunkers (Need some c&c and whatnot)
Thanks for all the responses! Sorry for the lateness, I'm literally halfway around the world from the rest of you. South East Asia.
About the bunker... I guess I haven't tried running a heavy soldier through the mouth... I tested them with dummies. Okay, so, more strength on the teeth. And color issues, too orange, yes? I will edit it next release. And then there's the nerve node... I still need to refix that gibbage. The glass wounds need to be re-sprited, but the water... kinda logical... :D
About the bunker ideas... sphincter doors? explain plz? Stomach could be done... but it'll just be like a pit of acid. Maybe if one of our actors come in the acid stops spraying? Lemme try to work on that. Anyone interested in making one?
Actor ideas... I'm kinda new at coding actors, but the ideas are awesome. Instead of muscle-spray, a more realistic approach would be blood clots. Make a stronger material, etc... I'd be glad to sprite some of this madness! The crab idea is awesome. Think of headcrabs and facehuggers... let's make some kamikaze jumpers too, along with the acidsquirters and the bloodclotters...
And sorry for the lack of pics, once I play CC I tend to forget to take screenshots. So... Immersive...


Mon Apr 20, 2009 4:02 am
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Joined: Tue Nov 18, 2008 1:03 am
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Location: Spathiwa
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Post Re: Organic Bunkers (Need some c&c and whatnot)
im not really into the bones for the hard bunker material. maybe make them one large crazy looking spikey bone. but other than that well done and original.(i love the way you did those doors.)


Mon Apr 20, 2009 4:25 am
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Joined: Thu Jan 08, 2009 2:18 am
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Post Re: Organic Bunkers (Need some c&c and whatnot)
Oh. My. Lord.

"What is a drop of rain, compared to the storm? What is a thought, compared to the mind? Our unity is full of wonder which your tiny individualism cannot even conceive ... how can you choose cold metal over the splendor of flesh?"

Should you ever make this a faction, you MUST name it The Many!


Mon Apr 20, 2009 5:38 am
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Post Re: Organic Bunkers (Need some c&c and whatnot)
or the hive...
also the colors are too bright.
other than that it is a good mod.


Mon Apr 20, 2009 12:12 pm
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Joined: Wed Jan 07, 2009 10:26 am
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Location: That quaint little British colony down south
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Post Re: Organic Bunkers (Need some c&c and whatnot)
Repeated patterns be screwan with ma eyes...
It looks good otherwise...

Hehehe, it rhymes.


Mon Apr 20, 2009 12:53 pm
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Joined: Tue Aug 21, 2007 12:51 am
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Location: Raleigh, North Carolina, USA
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Post Re: Organic Bunkers (Need some c&c and whatnot)
I like this alot. All the previous crits apply, but one thing I'd like to see is a "turret" that consists of a thrashing eye on a bundle of optic nerves attached to the ceiling, and it fires either spears of bone that make a really gross squelching noise when they're fired, or shoots acid. Maybe both, with the acid being a continuous-spray thing and the bone-spears being a machine-gun type thing.

Also good would be something kinda like the DSTech Drone Hive, but instead it's a disgusting pulsing organ in the ceiling which spews antibodies at enemies.


Tue Apr 21, 2009 1:22 am
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Location: Yogyakarta, Indonesia. A slice o' paradise.
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Post Re: Organic Bunkers (Need some c&c and whatnot)
Hmm, maybe eyes that shoot lasers. Biologically plausible, there being bioluminescence and organic lenses... And definitely an acid turret. I have this idea of making a stationary turret that, when killed, gibs into an ACrab of said turret... with legs. I mean, how cool would that be? I just gotta see that flea crab and try to make something out of it...


Tue Apr 21, 2009 2:01 am
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Joined: Mon Mar 16, 2009 10:50 pm
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Post Re: Organic Bunkers (Need some c&c and whatnot)
Pretty cool, I'll dl later.

You guys seemed to have jacked up his mod, lol.


Tue Apr 21, 2009 2:58 am
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