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Organic Bunkers 20 May 2009 update, CnC still needed http://forums.datarealms.com/viewtopic.php?f=61&t=14349 |
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Author: | ZomBuster [ Sat May 16, 2009 11:20 pm ] |
Post subject: | Re: Organic Bunkers 3 May 2009 release, CnC still needed |
Yes those look pretty good. But the background should be darker than the foreground. |
Author: | carriontrooper [ Tue May 19, 2009 2:15 pm ] |
Post subject: | Re: Organic Bunkers 3 May 2009 release, CnC still needed |
The pic on the first post is the old version. New version should be darker than that. |
Author: | Mats [ Tue May 19, 2009 4:48 pm ] |
Post subject: | Re: Organic Bunkers 3 May 2009 release, CnC still needed |
Awesome! I would have imagined more of a Zerg look to it, though... Would be cool to see some veins and pulsation... Maybie more of a grey shade on the walls... I dunno, great mod though |
Author: | Flammablezombie [ Tue May 19, 2009 4:50 pm ] |
Post subject: | Re: Organic Bunkers 3 May 2009 release, CnC still needed |
Like the veins and pulsation bit, but this is supposed to represent the human body. |
Author: | godinys [ Tue May 19, 2009 5:02 pm ] |
Post subject: | Re: Organic Bunkers 3 May 2009 release, CnC still needed |
good one perhaps you can made some trooper with some meat sprites lol |
Author: | Flammablezombie [ Tue May 19, 2009 5:03 pm ] |
Post subject: | Re: Organic Bunkers 3 May 2009 release, CnC still needed |
Look up cell actors. Read the thread, then look for them. Jeez. |
Author: | Miles_T3hR4t [ Tue May 19, 2009 8:44 pm ] |
Post subject: | Re: Organic Bunkers 3 May 2009 release, CnC still needed |
these need to be way darker, have you ever cut anyone open and seen just orange? Nice try but at the moment its kind of eye-rape. also, teeth doors? not sphincter doors? meh, that would be a pain to code. but seriously make it look dark and bloody, not neon. -edit, although this is kinda cool. |
Author: | Konn [ Tue May 19, 2009 8:48 pm ] |
Post subject: | Re: Organic Bunkers 3 May 2009 release, CnC still needed |
He made a darker version =/ (Only he uploaded it on page 5) |
Author: | Miles_T3hR4t [ Tue May 19, 2009 8:55 pm ] |
Post subject: | Re: Organic Bunkers 3 May 2009 release, CnC still needed |
Konn wrote: He made a darker version =/ (Only he uploaded it on page 5) ahhhh... Dude, make the Walls and ceiling wound-able, and if they gib, that it will destroy the entire section of wall, with bloody chunks. actors don't walk on walls. also make the ceiling wound-able, just a pinned MOSR or even a door that doesn't move so that the AI shoots it. and if the cieling gibs it will nuke the floor above it, which would be terrain. that would be epic. |
Author: | Mats [ Tue May 19, 2009 9:47 pm ] |
Post subject: | Re: Organic Bunkers 3 May 2009 release, CnC still needed |
Are collapsible segments even possible? (I know nothing of code, please don't flame me for my ignorance ) I think the only thing this mod lacks, is bleeding walls (when shot at) and more veins and pulsation... Animated segments, and less repetitive segments... But still, bravo, loving this mod |
Author: | carriontrooper [ Wed May 20, 2009 5:13 am ] |
Post subject: | Re: Organic Bunkers 3 May 2009 release, CnC still needed |
well, you guys could have a bleeding bunker, I'll make it soon. But as of now, animated bunkers are not possible yet. |
Author: | mail2345 [ Wed May 20, 2009 6:05 am ] |
Post subject: | Re: Organic Bunkers 3 May 2009 release, CnC still needed |
Why not an animated MO with GetHitByMOs and HitsMOs = 0 |
Author: | carriontrooper [ Wed May 20, 2009 3:32 pm ] |
Post subject: | Re: Organic Bunkers 3 May 2009 release, CnC still needed |
mail, I tried and my actors get jigglyfeet when they walk on it. So nope, no animatable bunkers yet, but I have managed to slap together an idea of making it bleed. Thanks to Metal Meltdown for the spark! I'll update the first post after I submit this post. Hurr. |
Author: | Metal Meltdown [ Wed May 20, 2009 3:55 pm ] |
Post subject: | Re: Organic Bunkers 20 May 2009 update, CnC still needed |
YEEESS!!! MOAR BLOOD! Also, as an added bonus, the bunker seems to be impervious to diggers. Finally, a bunker that's not utterly useless. |
Author: | carriontrooper [ Wed May 20, 2009 4:13 pm ] |
Post subject: | Re: Organic Bunkers 20 May 2009 update, CnC still needed |
Well, it only KINDA impervious to bunkers, as the doods could still poke their diggers (or weapons) so that the muzzle's on the other side of the MOSR... but still, it's more actor-proof now. HUZZAH! |
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