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Organic Bunkers 20 May 2009 update, CnC still needed
http://forums.datarealms.com/viewtopic.php?f=61&t=14349
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Author:  Konn [ Wed May 20, 2009 7:33 pm ]
Post subject:  Re: Organic Bunkers 20 May 2009 update, CnC still needed

Impervious ?_? No such thing!!! BRING IN THE SEIGE TANKS!!! (Sorry I mean BRING IN THE CRUCIO TANKS)

Glad to see a good Zerg Module XD Re-DLed =D

Author:  SpacePope [ Wed May 20, 2009 9:17 pm ]
Post subject:  Re: Organic Bunkers 20 May 2009 update, CnC still needed

Flashy bunkers ftw !

Author:  akblabla [ Wed Jun 03, 2009 2:48 pm ]
Post subject:  Re: Organic Bunkers 20 May 2009 update, CnC still needed

Very good idea, but i have a suggestion. What about making the colour style more neutral like thisor maybe some more alien style organs? With a colour theme like this. Just a idea, and of course the brain unit should be a giant brain :grin:

Author:  deathbringer [ Wed Jun 03, 2009 3:08 pm ]
Post subject:  Re: Organic Bunkers 20 May 2009 update, CnC still needed

They BLEED?! Oh my gosh it's even more gross than i ever imagined! :shock:

Great job out there, Re-Dled. Maybe i'll put up another screenie and send it to you by pm.

Author:  Konn [ Wed Jun 03, 2009 10:17 pm ]
Post subject:  Re: Organic Bunkers 20 May 2009 update, CnC still needed

akblabla wrote:
Very good idea, but i have a suggestion. What about making the colour style more neutral like thisor maybe some more alien style organs? With a colour theme like this. Just a idea, and of course the brain unit should be a giant brain :grin:


If you havnt noticed, its supposed to be zerg based (Atleast I think this is the person who quoted the Infested Terran "Live for the swarm") Dont worry not everyone knows about Starcraft XD

Author:  dragonxp [ Sun Oct 18, 2009 5:07 am ]
Post subject:  Re: Organic Bunkers 20 May 2009 update, CnC still needed

For sum reason this lags alot, is this normal, otherwise making a huge base won't be practical.

Author:  Natti [ Sun Oct 18, 2009 6:27 am ]
Post subject:  Re: Organic Bunkers 20 May 2009 update, CnC still needed

That was a necro, and you know it. Be ashamed.

Author:  Metal Meltdown [ Sun Oct 18, 2009 8:09 am ]
Post subject:  Re: Organic Bunkers 20 May 2009 update, CnC still needed

This was indeed a retarded reason to bump the thread. But FYI, the lag is normal, it's because the bunkers can bleed.

Author:  mcguinty [ Thu Oct 29, 2009 4:01 am ]
Post subject:  Re: Organic Bunkers 20 May 2009 update, CnC still needed

It looks pretty good as is but a species 8472 ship colour-scheme would be easier on the eyes. It could work as an enemy of this faction.

Image
Image
Image
Image

Sorry to bump an old thread I just thought these might help someone at least.

Author:  Levelx [ Mon Nov 02, 2009 4:03 am ]
Post subject:  Re: Organic Bunkers 20 May 2009 update, CnC still needed

I like the unique look of the bunker, and the teeth doors are impressive. If I could make a aesthetic suggestion: Round off the corners, cuz nothing living is square irl (except box turtles). Also, it would be nice to have organic stuff to hide behind, like loose teeth or something.

Anyone know an easy way to make the bunkers lag less?

Author:  Metal Meltdown [ Mon Nov 02, 2009 1:37 pm ]
Post subject:  Re: Organic Bunkers 20 May 2009 update, CnC still needed

Use less modules. They lag because of the layer of MOSRs they contain, which permit bleeding. Remove those, and you lose lag, but also what makes these unique, besides the visuals.

Author:  bbbzzz234 [ Sun Nov 08, 2009 8:42 pm ]
Post subject:  Re: Organic Bunkers 20 May 2009 update, CnC still needed

This is good, but it needs some more modules. Specifically maybe some empty ones, and maybe a trap or two like a stomach module or something.

Author:  huehuehue [ Sun Mar 12, 2017 6:02 pm ]
Post subject:  Re: Organic Bunkers 20 May 2009 update, CnC still needed

could someone update this mod to a B31 edition please?
this thing is jam packed with errors(as of right now)

Author:  Asklar [ Fri Mar 17, 2017 9:58 pm ]
Post subject:  Re: Organic Bunkers 20 May 2009 update, CnC still needed

I tested the download in the OP on the steam version and it works without errors. What kind of error did you get?

Author:  huehuehue [ Sat Mar 18, 2017 1:24 am ]
Post subject:  Re: Organic Bunkers 20 May 2009 update, CnC still needed

i just got tons of errors relating to nonexisting files. i tried to mess with the Lua code at first, and then i just gave up due to there being MORE errors.
(i've done this crap with GODDAMN Corp in terms of editing the Lua, there was just too much on this one :???: )

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