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 W40K Mega Horde 
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Joined: Wed Dec 26, 2007 4:25 am
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Location: Hopefully in front of a gaming platform of some kind
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Post Re: W40K Mega Horde
whats the name of the imperial guard marine and commissar respectively? i want to put them in my activities.


Sun May 10, 2009 9:48 pm
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Joined: Tue Jul 10, 2007 1:05 pm
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Location: manila, philippines
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Post Re: W40K Mega Horde
Quote:
whats the name of the imperial guard marine and commissar respectively? i want to put them in my activities.

Imperial Guardsman

The PowerSword is in the Guard.rte, move it if you want to use it.

Nice mod btw. Kasrkin please.


Last edited by ZyreX on Mon May 11, 2009 2:17 pm, edited 1 time in total.



Mon May 11, 2009 12:38 am
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Post Re: W40K Mega Horde
Okay, so NONE of the downloads are working for me. Every time I try one, I get a massive page full of random text.


Mon May 11, 2009 2:12 am
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Post Re: W40K Mega Horde
PointlessSoldier wrote:
Okay, so NONE of the downloads are working for me. Every time I try one, I get a massive page full of random text.

ya the site HATES Internet Explorer get google crome its a small download.


Mon May 11, 2009 2:16 am
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Post Re: W40K Mega Horde
Do check the URL. If it happens to end in ".zip", or ".rar", you're simply seeing the binary data encoded into characters. Do a File->Save as.
Even if it doesn't end in that, try a File->Save as anyway and see if it works.


Mon May 11, 2009 2:23 am
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Post Re: W40K Mega Horde
I am assuming you are going to make other Chapters as well?

So far all the 40k mods have been fractures.

Also, could you possibly make the Commissar, Sergeant, and Captain brain units?


Mon May 11, 2009 3:50 am
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Post Re: W40K Mega Horde
Well the thing i must say - the eyes of ultramarines are always red http://www.games-workshop.com/gws/conte ... Id=3400032


Mon May 11, 2009 10:10 am
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Post Re: W40K Mega Horde
grenade wrote:
Well the thing i must say - the eyes of ultramarines are always red http://www.games-workshop.com/gws/conte ... Id=3400032

That bugged me too, the green doesn't stand out at all.


Mon May 11, 2009 12:32 pm
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Post Re: W40K Mega Horde
The baneblade, or 'superfudgeawesomekillertankwithlasers'' would be also cool, maybe
edit and resprite the mammoth tank a little.. otherwise it looks good.. testing.

Edit: It complains me about a SM1rte/decives/SniperCasing and i cant find the folder!


Mon May 11, 2009 2:10 pm
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Post Re: W40K Mega Horde
There's a million and six different Guard Tanks, every one the size of the mammoth tank.


Mon May 11, 2009 4:30 pm
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Post Re: W40K Mega Horde
I just jizzed in my pants!
Anyways is the guard far less weaker now?
Because beta was like terminator. a rocket just made it barrel roll.

-After trying this out-

Yeah Imperial guards die more easily now but their lazers are like death lazers from space!
They cut 2m of concrete and steel like butter.


Mon May 11, 2009 7:31 pm
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Joined: Thu Mar 06, 2008 10:54 pm
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Post Re: W40K Mega Horde
Hm, nice sprites (i think)

May as well DL.

Good work


Mon May 11, 2009 9:22 pm
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Post Re: W40K Mega Horde
ZyreX wrote:
Quote:
whats the name of the imperial guard marine and commissar respectively? i want to put them in my activities.

Imperial Guardsman

The PowerSword is in the Guard.rte, move it if you want to use it.

Nice mod btw. Kasrkin please.



/\ didn't work, got an error. can someone plz give me an activities, or the names of the soldier/ commissar?


Tue May 12, 2009 8:34 pm
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Post Re: W40K Mega Horde
Nice mod !!!!
Good-looking mod.
Emperial Grand SUPEP =)


Wed May 13, 2009 6:49 am
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Post Re: W40K Mega Horde
oooo[size=200]oooooooooooo[/size]
that is so COOL


Wed May 13, 2009 2:04 pm
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