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W40K Mega Horde http://forums.datarealms.com/viewtopic.php?f=61&t=14578 |
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Author: | 10050 [ Sun May 10, 2009 9:48 pm ] |
Post subject: | Re: W40K Mega Horde |
whats the name of the imperial guard marine and commissar respectively? i want to put them in my activities. |
Author: | ZyreX [ Mon May 11, 2009 12:38 am ] |
Post subject: | Re: W40K Mega Horde |
Quote: whats the name of the imperial guard marine and commissar respectively? i want to put them in my activities. Imperial Guardsman Nice mod btw. Kasrkin please. |
Author: | PointlessSoldier [ Mon May 11, 2009 2:12 am ] |
Post subject: | Re: W40K Mega Horde |
Okay, so NONE of the downloads are working for me. Every time I try one, I get a massive page full of random text. |
Author: | gtaiiilc [ Mon May 11, 2009 2:16 am ] |
Post subject: | Re: W40K Mega Horde |
PointlessSoldier wrote: Okay, so NONE of the downloads are working for me. Every time I try one, I get a massive page full of random text. ya the site HATES Internet Explorer get google crome its a small download. |
Author: | Duh102 [ Mon May 11, 2009 2:23 am ] |
Post subject: | Re: W40K Mega Horde |
Do check the URL. If it happens to end in ".zip", or ".rar", you're simply seeing the binary data encoded into characters. Do a File->Save as. Even if it doesn't end in that, try a File->Save as anyway and see if it works. |
Author: | duo9ace [ Mon May 11, 2009 3:50 am ] |
Post subject: | Re: W40K Mega Horde |
I am assuming you are going to make other Chapters as well? So far all the 40k mods have been fractures. Also, could you possibly make the Commissar, Sergeant, and Captain brain units? |
Author: | grenade [ Mon May 11, 2009 10:10 am ] |
Post subject: | Re: W40K Mega Horde |
Well the thing i must say - the eyes of ultramarines are always red http://www.games-workshop.com/gws/conte ... Id=3400032 |
Author: | Kallemort [ Mon May 11, 2009 12:32 pm ] |
Post subject: | Re: W40K Mega Horde |
grenade wrote: Well the thing i must say - the eyes of ultramarines are always red http://www.games-workshop.com/gws/conte ... Id=3400032 That bugged me too, the green doesn't stand out at all. |
Author: | Marloss [ Mon May 11, 2009 2:10 pm ] |
Post subject: | Re: W40K Mega Horde |
The baneblade, or 'superfudgeawesomekillertankwithlasers'' would be also cool, maybe edit and resprite the mammoth tank a little.. otherwise it looks good.. testing. Edit: It complains me about a SM1rte/decives/SniperCasing and i cant find the folder! |
Author: | Flammablezombie [ Mon May 11, 2009 4:30 pm ] |
Post subject: | Re: W40K Mega Horde |
There's a million and six different Guard Tanks, every one the size of the mammoth tank. |
Author: | Manbearpig [ Mon May 11, 2009 7:31 pm ] |
Post subject: | Re: W40K Mega Horde |
I just jizzed in my pants! Anyways is the guard far less weaker now? Because beta was like terminator. a rocket just made it barrel roll. -After trying this out- Yeah Imperial guards die more easily now but their lazers are like death lazers from space! They cut 2m of concrete and steel like butter. |
Author: | Mind [ Mon May 11, 2009 9:22 pm ] |
Post subject: | Re: W40K Mega Horde |
Hm, nice sprites (i think) May as well DL. Good work |
Author: | 10050 [ Tue May 12, 2009 8:34 pm ] |
Post subject: | Re: W40K Mega Horde |
ZyreX wrote: Quote: whats the name of the imperial guard marine and commissar respectively? i want to put them in my activities. Imperial Guardsman Nice mod btw. Kasrkin please. /\ didn't work, got an error. can someone plz give me an activities, or the names of the soldier/ commissar? |
Author: | LtCORTES [ Wed May 13, 2009 6:49 am ] |
Post subject: | Re: W40K Mega Horde |
Nice mod !!!! Good-looking mod. Emperial Grand SUPEP =) |
Author: | GISMO [ Wed May 13, 2009 2:04 pm ] |
Post subject: | Re: W40K Mega Horde |
oooo[size=200]oooooooooooo[/size] that is so COOL |
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