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 Mind Control Device 
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Joined: Wed Jan 14, 2009 7:12 pm
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Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Post Re: Mind Control Device
You know what I wanna see now? A gun that takes 2 people and swaps their positions.


Thu May 14, 2009 7:50 pm
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Post Re: Mind Control Device
Flammablezombie wrote:
You know what I wanna see now? A gun that takes 2 people and swaps their positions.


You are in luck:
Numgun already made one and it is in his mercenary combat pack which he hasn't released yet.


Thu May 14, 2009 8:21 pm
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Post Re: Mind Control Device
Hah, I managed to mind control the train in that skirmish station level.

This is great fun.


Fri May 15, 2009 3:32 am
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Post Re: Mind Control Device
I tried that... It definitely ran over me, crashed, and exploded into GOOOOOLD!
Lol, that was fun.


Fri May 15, 2009 4:17 am
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Post Re: Mind Control Device
I know the topic's a little aged, but does anyone know what happens when two players use this on the same unit? Will the second one boot off the first with no problems?


Mon Jun 14, 2010 7:35 am
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Post Re: Mind Control Device
"A little" is an understatement. It's nearly a year old.

Anyways, I'm not sure, but it should be easy enough to test.


Mon Jun 14, 2010 5:11 pm
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Post Re: Mind Control Device
Unless both orbs hit the actor at the exact same frame, it shouldn't be a problem. Otherwise it may cause a crash, but I'm not devoted enough to test that.


Mon Jun 14, 2010 11:25 pm
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Post Re: Mind Control Device
Well to test that you could just write a lua script that passes control to both teams simultaneously.


Tue Jun 15, 2010 12:39 am
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Post Re: Mind Control Device
It is your problem, not his.


Tue Jun 15, 2010 1:42 am
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Joined: Sat Mar 28, 2009 2:33 pm
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Post Re: Mind Control Device
TheLastBanana wrote:
Unless both orbs hit the actor at the exact same frame, it shouldn't be a problem. Otherwise it may cause a crash, but I'm not devoted enough to test that.


I doubt that.
Judging how the game engine probably cycles through all mos every frame, [this is the probable reason for the small MO limit of 255], the latter of the MOs would probably get the conversion, as its script runs last.


Tue Jun 15, 2010 1:54 am
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Post Re: Mind Control Device
The issue is that switching an actor's control more than once in the same frame causes as crash as far as I can tell.


Tue Jun 15, 2010 2:36 am
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 Re: Mind Control Device
Ok so i figured out how to get this to work with version 1.0...All you need to do is copy the sound file called DestroyerFire.wav found in Dummy.rte/Effects/Sounds to Dummy.rte/Devices/Weapons and thats basically it :???: .Anyway hope this helped :razz: :D


Sat Nov 24, 2012 6:49 pm
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 bran unit.
TheLastBanana wrote:
If another player is controlling the actor, they are booted back to their bran unit.

also, does it work with 1.0?
edit: nvm, didn't read above post.


Sun Dec 02, 2012 2:47 pm
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