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 *Lua Tech Inc.* V2.31- Spike pistol fix! 
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Joined: Tue Mar 16, 2010 7:38 pm
Posts: 447
Location: The Ninth Circle
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Post Re: *Lua Tech Inc.* V2.31- Spike pistol fix!
It's just another compression file, like .rar or .zip.

As for ways to decompress it, I use Ez7z.


Wed Feb 16, 2011 4:38 am
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Joined: Tue Nov 06, 2007 6:58 am
Posts: 2054
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Post Re: *Lua Tech Inc.* V2.31- Spike pistol fix!
I prefer 7zip myself, unpacks almost every file format(there was some really ancient and obscure one) that I've had to deal with.


Wed Feb 16, 2011 5:39 am
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Joined: Fri Sep 03, 2010 1:53 am
Posts: 67
Location: Philippines
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Post Re: *Lua Tech Inc.* V2.31- Spike pistol fix!
How do you change the keys on the Psi chip, it's conflicting with my jump button.


Thu Feb 17, 2011 10:10 am
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Joined: Tue Dec 23, 2008 8:04 pm
Posts: 1545
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Post Re: *Lua Tech Inc.* V2.31- Spike pistol fix!
Start changing around the following values and find out what they do. To be specific the KeyHeld value. I think "A" was 1 etc. Not sure.
Code:
   if(UInputMan:KeyHeld(7)) and (self:IsPlayerControlled()) then
      Holding = 1
   end
   if (UInputMan:KeyHeld(6)) and (self:IsPlayerControlled()) then
      HoldingB = 2
   end
   if (UInputMan:KeyHeld(8)) and (self:IsPlayerControlled()) then
      HoldingC = 3
   end
   if (UInputMan:KeyHeld(18)) and (self:IsPlayerControlled()) then
      HoldingD = 4
   end
   if (UInputMan:KeyHeld(24)) and (self:IsPlayerControlled()) then
      HoldingE = 5
   end
   if UInputMan:KeyHeld(2) and (self:IsPlayerControlled()) and math.random(16) == 16 then
      return freakyfriday(self)
   end


In the TKController.lua file.


Thu Feb 17, 2011 8:20 pm
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Joined: Sat Feb 06, 2010 9:08 pm
Posts: 34
Location: today lost in the dessert, but tomorrow i,m in a oases
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Post Re: *Lua Tech Inc.* V2.31- Spike pistol fix!
yes thats right but now i need help from you or sombody else is it even b 24 compitable because could not find copy of = shielder absober shield shieldupgrader.ini line 422
and vmode.rte/vs.ini line 85


Thu Feb 17, 2011 9:41 pm
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Joined: Tue Dec 23, 2008 8:04 pm
Posts: 1545
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Post Re: *Lua Tech Inc.* V2.31- Spike pistol fix!
Fixed that one as well. You need some files from B23 to make this work.
You want to copy the entire tools folder from B23 dummies.rte/devices/ to the same directory in your B24 installation. That should fix it.


Thu Feb 17, 2011 10:22 pm
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Joined: Sat Feb 06, 2010 9:08 pm
Posts: 34
Location: today lost in the dessert, but tomorrow i,m in a oases
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Post Re: *Lua Tech Inc.* V2.31- Spike pistol fix!
eeee i dont have that one any more and is it even download able because i delete that build damm
EDIT: do you mabey have the files and just overwrite the dummy file???


Thu Feb 17, 2011 10:26 pm
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Joined: Tue Dec 23, 2008 8:04 pm
Posts: 1545
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Post Re: *Lua Tech Inc.* V2.31- Spike pistol fix!
okay, just copy the whole file.


Attachments:
Dummy.rte.rar [1.59 MiB]
Downloaded 237 times
Thu Feb 17, 2011 10:47 pm
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Joined: Sat Feb 06, 2010 9:08 pm
Posts: 34
Location: today lost in the dessert, but tomorrow i,m in a oases
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Post Re: *Lua Tech Inc.* V2.31- Spike pistol fix!
okey thanks and a good playing time


Thu Feb 17, 2011 10:49 pm
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Joined: Sun Jan 17, 2010 7:15 am
Posts: 43
Location: Somewhere near Trade star
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Post Re: *Lua Tech Inc.* V2.31- Spike pistol fix!
This mod is just great, on my PC it runs sometimes with a little lag but that is because my PC is multi thread capable and CC is hard coded for single cores, anyways the mod itself is glorious very well done, it is obvious that some time and love was put into it.

now the sad part is that this mod is dead and I would love someone to push some life into it, it could use some more features and stuff and more guns. I wonder what happened to the Author... this mod has great potential.


Sat May 28, 2011 8:27 am
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Joined: Sun Mar 13, 2011 6:17 pm
Posts: 646
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Post Re: *Lua Tech Inc.* V2.31- Spike pistol fix!
any chance of a b26 update?


Mon Nov 14, 2011 1:36 am
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Joined: Thu May 05, 2011 1:30 am
Posts: 2875
Location: Rent free in your head. Vacation in your ass.
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Post Re: *Lua Tech Inc.* V2.31- Spike pistol fix!
I don't know if there is anything to update but I did notice a few missing things when I played with this.
So there must be something to update? It'd be nice.


Fri Nov 18, 2011 12:32 am
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Joined: Sun Mar 13, 2011 6:17 pm
Posts: 646
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Post Re: *Lua Tech Inc.* V2.31- Spike pistol fix!
also putting in the .RTE's by themselves causes it to crash, and yes I did put in the base mod files


Sat Nov 19, 2011 12:05 am
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Joined: Sun Jun 05, 2011 10:50 pm
Posts: 23
Location: USA, Earth
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Post Re: *Lua Tech Inc.* V2.31- Spike pistol fix!
Tried it and its great but I had to tweak some of the loading code *forgot what the technicle term is* so it doesnt load half the mod. The stuff that works about a quarter doesnt show.

It would be nice if someone made a rework for the mod.


Wed Nov 23, 2011 11:35 am
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