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Dear Sister Pistol [UPDATE]
http://forums.datarealms.com/viewtopic.php?f=61&t=14709
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Author:  Roy-G-Biv [ Sun May 17, 2009 1:13 pm ]
Post subject:  Re: Dear Sister pistol

Daman wrote:
The above is an important post as to getting the joke of this gun


how is this gmod related at all

It could've just been recreated in Gmod too much.

I do get the joke, but is there a real difference in weapon stats other than the Dear Sister song as seen in The OC and SNL?

Author:  Neeip [ Sun May 17, 2009 2:07 pm ]
Post subject:  Re: Dear Sister pistol

OHMYGODOHMYGOD! i guess i just never got a kill shot with the thing before, oh god this thing is awsome! the snl sketch is awsome, too!

Author:  smithno13 [ Sun May 17, 2009 3:06 pm ]
Post subject:  Re: Dear Sister pistol

There is the dear sister song, and a time slowdown. Its slightly more complex than it looks.

Author:  TheCombine [ Sun May 17, 2009 3:48 pm ]
Post subject:  Re: Dear Sister pistol

Daman wrote:
how is this gmod related at all


There was a Dear Sister gun released for GMod quite some time ago.

http://www.youtube.com/watch?v=4f20Jfg_EI4

Author:  smithno13 [ Sun May 17, 2009 3:49 pm ]
Post subject:  Re: Dear Sister pistol

Doesnt mean its Gmod related... I havent seen the Gmod Dear sister actually.

Author:  TheCombine [ Sun May 17, 2009 3:51 pm ]
Post subject:  Re: Dear Sister pistol

I edited a video in the post.

Yeah, I agree, doesn't make it GMod related regardless.

Author:  Metal Chao [ Sun May 17, 2009 3:52 pm ]
Post subject:  Re: Dear Sister pistol

It would be cool if you automatically dropped the gun too but I guess you would have put that in if it was possible. I remember TLB saying something about there not being many inventory hooks yet.
But this is still amusing.

Author:  smithno13 [ Sun May 17, 2009 3:57 pm ]
Post subject:  Re: Dear Sister pistol

I tried that with DropAllInventory, it didnt work.

Author:  robolee [ Sun May 17, 2009 4:09 pm ]
Post subject:  Re: Dear Sister pistol

lol, I've had the Gmod version for a while and I say you done a good job 'tis awesome, though I have to drop the gun myself to get the effect.
in the tutorial mission I got a headshot on a dummy who jetpacked down from the ledge, 'twas awesome.

Author:  Miles_T3hR4t [ Sun May 17, 2009 5:23 pm ]
Post subject:  Re: Dear Sister pistol

you win the internet.

Author:  Metal Chao [ Sun May 17, 2009 5:24 pm ]
Post subject:  Re: Dear Sister pistol

Do I just have an old version or does it play the sound and slowdown for every shot, not every kill?
It would be nice if it only did it on kills, although again I'm not sure if that is possible.

Author:  Miles_T3hR4t [ Sun May 17, 2009 5:34 pm ]
Post subject:  Re: Dear Sister pistol

metal chao wrote:
Do I just have an old version or does it play the sound and slowdown for every shot, not every kill?
It would be nice if it only did it on kills, although again I'm not sure if that is possible.


put lua in the bullet so that if it hits an actor of any sort, it will slow down and play that sound, but not when you shoot.

Author:  mail2345 [ Sun May 17, 2009 6:12 pm ]
Post subject:  Re: Dear Sister pistol

smithno13 wrote:
I tried that with DropAllInventory, it didnt work.


That seems to drop everything but the weapon in hand.

Author:  TheLastBanana [ Sun May 17, 2009 6:24 pm ]
Post subject:  Re: Dear Sister pistol

It would be cool if the pistol killed the person it hits no matter what. You could achieve that by setting their health to 0.

Author:  smithno13 [ Sun May 17, 2009 6:27 pm ]
Post subject:  Re: Dear Sister pistol

Miles_T3hR4t wrote:
metal chao wrote:
Do I just have an old version or does it play the sound and slowdown for every shot, not every kill?
It would be nice if it only did it on kills, although again I'm not sure if that is possible.


put lua in the bullet so that if it hits an actor of any sort, it will slow down and play that sound, but not when you shoot.

Not possible... With my current knowledge of Lua. I will think of a way to do it. Biggest problem is this pistol uses heavy sniper method and fires 20 MOPixels (Got to be accurate, the people in the skit didnt keep on walking, did they?) so any method I used to check who it hits would be glitchy, to say the least. Besides, I am on to my next lua project.

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