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 Infectious Zombies - Now with possible mac fix. 
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Joined: Thu Mar 06, 2008 10:54 pm
Posts: 1359
Location: USA
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Post Re: Infectious Zombies exponential issue may be fixed. 5/18
Maybe i will release my version, which doesnt crash CC :D

Maybe not though. There raelly isnt a reason to


Tue May 19, 2009 12:28 am
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Joined: Wed Jan 14, 2009 5:21 pm
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Location: well... on my computer! need to know any more??
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Post Re: Infectious Zombies exponential issue may be fixed. 5/18
looks good i haven't tryied it alredy
now i will try it


submit for money lolololololollol


Tue May 19, 2009 1:32 am
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Joined: Wed Apr 30, 2008 10:10 am
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Location: Seattle, WA
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Post Re: Infectious Zombies exponential issue may be fixed. 5/18
Okay, so this crashes my game as well. Anyone on a mac get it to work? I really want to try it out. I commented out SkirmishActivites from the missions.rte index, and tried it with just doing a multi line comment of the actual body of SkirmishActivities.ini without commenting it out of the index. One crashed before the game finished loading (multi-line) and the other crashed when i started up a skirmish.

So: Any tips?


Tue May 19, 2009 1:52 am
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Joined: Tue Nov 06, 2007 6:58 am
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Post Re: Infectious Zombies okay, now really fixed.
The issue turned out to be a misplaced line in the GCM(Global Control Module, aka the floating stone).

The offending code:
Code:
i = i + 1


The GCM was made to emulate function injection by using a list.

Unfortunately, the list index increasing code was misplaced, so when the GCM removed a entry, it removed the next entry in the list.

Now, who wants to make a gif?


Tue May 19, 2009 4:05 am
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Joined: Tue Nov 11, 2008 8:26 am
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Location: Near Aloha
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Post Re: Infectious Zombies okay, now really fixed.
Um, as soon as I placed the zombies and the first enemy appeared, all of the zombies immediately flew off the screen and the game froze. Back to the drawing board with thee.


Tue May 19, 2009 4:17 am
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Post Re: Infectious Zombies okay, now really fixed.
Hmm.

I actually never tested these on a map without X warp.

Oh, and mac or windows?

Well, the only people with crashes are mac users.

Sorry.


Tue May 19, 2009 4:35 am
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Location: Seattle, WA
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Post Re: Infectious Zombies okay, now fixed. Not sure about macs.
Okay, i'm gonna go out on a limb here and say that someone should address this mac compatibility problem. There are a lot of people on these boards (let alone lurkers) who use macs. There wasn't supposed to be a discrepancy between the two Operating Systems this build, but the faster the differences are identified and addressed the faster we can all have access to the same content.

Also, i really want to play this, it seems really compelling.


Tue May 19, 2009 6:46 am
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Post Re: Infectious Zombies okay, now fixed. Not sure about macs.
I have no idea how to fix it.

I can guarantee it is due to differences between the mac and windows lua engines.

EDIT:
Emergency update.

It seems I should have done skirmish testing too, as the older edition breaks skrimish matches.


Tue May 19, 2009 6:50 am
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Joined: Sat Jun 09, 2007 9:29 am
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Post Re: Infectious Zombies - Improved AI - 5/19 [B23]
I have a problem. the zombies do work well but there is a glitch. i put zombies everywhere along the flatzone (large), then one zombie notices a dropship and EEEVERY zombie jumps towards it creating a Hellofa rain of zombieparts.


Tue May 19, 2009 12:09 pm
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Post Re: Infectious Zombies - Improved AI - 5/19 [B23]
Crashed as soon as it touched a dropship, and that was after I made a huge base.
Bad mod.


Tue May 19, 2009 2:28 pm
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Post Re: Infectious Zombies - Improved AI - 5/19 [B23]
Which type of zombies, and mac or pc build?

Secondly, it's not my fault for mac crashes.

I do not have a mac, and the code look perfectly fine to me.


Tue May 19, 2009 11:21 pm
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Joined: Wed Apr 29, 2009 7:07 am
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Post Re: Infectious Zombies - Now with possible mac fix.
As soon as the zombies interact with anything the game freezes up and can only be shut down from ctrl-atl-del


Wed May 27, 2009 5:16 am
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Post Re: Infectious Zombies - Now with possible mac fix.
This thread is abandonded.

Please use my LuaTech thread.

Anyway, have you tied commenting out MP.ini or Zombies.ini ?
Please reply to my luatech thread, btw.


Wed May 27, 2009 5:59 am
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Location: New York
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Post Re: Infectious Zombies - Now with possible mac fix.
Game only crashed when the zombies encountered other Lau objects. Like if they flew into a vortex - poof! Never managed to infect anyone either, but I might have been doing it wrong.


Thu May 28, 2009 2:32 pm
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