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Infectious Zombies - Now with possible mac fix. http://forums.datarealms.com/viewtopic.php?f=61&t=14745 |
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Author: | Mind [ Tue May 19, 2009 12:28 am ] |
Post subject: | Re: Infectious Zombies exponential issue may be fixed. 5/18 |
Maybe i will release my version, which doesnt crash CC Maybe not though. There raelly isnt a reason to |
Author: | godinys [ Tue May 19, 2009 1:32 am ] |
Post subject: | Re: Infectious Zombies exponential issue may be fixed. 5/18 |
looks good i haven't tryied it alredy now i will try it submit for money lolololololollol |
Author: | Allen [ Tue May 19, 2009 1:52 am ] |
Post subject: | Re: Infectious Zombies exponential issue may be fixed. 5/18 |
Okay, so this crashes my game as well. Anyone on a mac get it to work? I really want to try it out. I commented out SkirmishActivites from the missions.rte index, and tried it with just doing a multi line comment of the actual body of SkirmishActivities.ini without commenting it out of the index. One crashed before the game finished loading (multi-line) and the other crashed when i started up a skirmish. So: Any tips? |
Author: | mail2345 [ Tue May 19, 2009 4:05 am ] |
Post subject: | Re: Infectious Zombies okay, now really fixed. |
The issue turned out to be a misplaced line in the GCM(Global Control Module, aka the floating stone). The offending code: Code: i = i + 1 The GCM was made to emulate function injection by using a list. Unfortunately, the list index increasing code was misplaced, so when the GCM removed a entry, it removed the next entry in the list. Now, who wants to make a gif? |
Author: | undertech [ Tue May 19, 2009 4:17 am ] |
Post subject: | Re: Infectious Zombies okay, now really fixed. |
Um, as soon as I placed the zombies and the first enemy appeared, all of the zombies immediately flew off the screen and the game froze. Back to the drawing board with thee. |
Author: | mail2345 [ Tue May 19, 2009 4:35 am ] |
Post subject: | Re: Infectious Zombies okay, now really fixed. |
Hmm. I actually never tested these on a map without X warp. Well, the only people with crashes are mac users. Sorry. |
Author: | Allen [ Tue May 19, 2009 6:46 am ] |
Post subject: | Re: Infectious Zombies okay, now fixed. Not sure about macs. |
Okay, i'm gonna go out on a limb here and say that someone should address this mac compatibility problem. There are a lot of people on these boards (let alone lurkers) who use macs. There wasn't supposed to be a discrepancy between the two Operating Systems this build, but the faster the differences are identified and addressed the faster we can all have access to the same content. Also, i really want to play this, it seems really compelling. |
Author: | mail2345 [ Tue May 19, 2009 6:50 am ] |
Post subject: | Re: Infectious Zombies okay, now fixed. Not sure about macs. |
I have no idea how to fix it. I can guarantee it is due to differences between the mac and windows lua engines. EDIT: Emergency update. It seems I should have done skirmish testing too, as the older edition breaks skrimish matches. |
Author: | turunen45 [ Tue May 19, 2009 12:09 pm ] |
Post subject: | Re: Infectious Zombies - Improved AI - 5/19 [B23] |
I have a problem. the zombies do work well but there is a glitch. i put zombies everywhere along the flatzone (large), then one zombie notices a dropship and EEEVERY zombie jumps towards it creating a Hellofa rain of zombieparts. |
Author: | war_man333 [ Tue May 19, 2009 2:28 pm ] |
Post subject: | Re: Infectious Zombies - Improved AI - 5/19 [B23] |
Crashed as soon as it touched a dropship, and that was after I made a huge base. Bad mod. |
Author: | mail2345 [ Tue May 19, 2009 11:21 pm ] |
Post subject: | Re: Infectious Zombies - Improved AI - 5/19 [B23] |
Which type of zombies, and mac or pc build? Secondly, it's not my fault for mac crashes. I do not have a mac, and the code look perfectly fine to me. |
Author: | Maarak [ Wed May 27, 2009 5:16 am ] |
Post subject: | Re: Infectious Zombies - Now with possible mac fix. |
As soon as the zombies interact with anything the game freezes up and can only be shut down from ctrl-atl-del |
Author: | mail2345 [ Wed May 27, 2009 5:59 am ] |
Post subject: | Re: Infectious Zombies - Now with possible mac fix. |
This thread is abandonded. Please use my LuaTech thread. Anyway, have you tied commenting out MP.ini or Zombies.ini ? Please reply to my luatech thread, btw. |
Author: | Rawtoast [ Thu May 28, 2009 2:32 pm ] |
Post subject: | Re: Infectious Zombies - Now with possible mac fix. |
Game only crashed when the zombies encountered other Lau objects. Like if they flew into a vortex - poof! Never managed to infect anyone either, but I might have been doing it wrong. |
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