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 Velocity based Gravity Gun/Telekinesis! *Updated* 
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Joined: Thu Apr 12, 2007 2:53 am
Posts: 83
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Post Velocity based Gravity Gun/Telekinesis! *Updated*
Yep, after looking merging Zalo's, Daman's, and Piipu's code together, I was able to figure out a convincing way to get the HL2 style gravity gun effect into Cortex Command!

Image

It's similiar to Zalo's clone in that you push a button to activate the effect when you have the clone selected (the clone is called "Telekinesis Master", and is found in the actors tab).

It can also attract particles such as rockets, bullets, and weapons.

I added in a few functions of my own into the code, mainly one that allows you to push actors and projectiles and even bullets you captured into your enemies.

Controls
F for push
G for gravity gun effect
C to decrease distance of gravity gun
V to increase


*
It should be quite a bit less laggier, I hope.
I also made it so that only MOPixels trapped in the telegrab field are the only particles to have their lifetime extended, and removed the "snow" effect from the blue particles.

Also, fast moving bullets will be a bit harder to catch, but the effect looks nicer.

Post here if you see any crippling bugs.


Attachments:
File comment: 5/25/09 update #2
TKClone.rte.rar [21.81 KiB]
Downloaded 1056 times


Last edited by Erahgon on Mon May 25, 2009 11:22 pm, edited 5 times in total.

Thu May 21, 2009 2:36 am
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Joined: Sun Sep 23, 2007 4:13 pm
Posts: 35
Location: Generally? Earth
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Post Re: Velocity based Gravity Gun/Telekinesis!
awesome! pretty soon you will be able to use a clone to teleport a fake alien into a city and kill thousands of innocents! or something like that. good idea though, really


Thu May 21, 2009 2:39 am
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Joined: Sat Feb 03, 2007 7:11 pm
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Post Re: Velocity based Gravity Gun/Telekinesis!
That's so cool, I didn't think anything like this would be stable enough to be feasible.


Thu May 21, 2009 2:46 am
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Joined: Wed Feb 14, 2007 9:34 pm
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Post Re: Velocity based Gravity Gun/Telekinesis!
Congrats, man. This is pretty amazing.


Thu May 21, 2009 2:46 am
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Joined: Fri Aug 22, 2008 6:08 pm
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Post Re: Velocity based Gravity Gun/Telekinesis!
it would awesome to add one more button that makes pulling power so strong (for a second or two) that it rips apart trapped actor


Thu May 21, 2009 2:53 am
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Joined: Wed Mar 25, 2009 9:49 pm
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Post Re: Velocity based Gravity Gun/Telekinesis!
That already happens for me...

...and it includes my actor


Thu May 21, 2009 3:05 am
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Joined: Tue May 19, 2009 2:17 am
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Post Re: Velocity based Gravity Gun/Telekinesis!
Now we need:
Sith lightning
Force choke
and
force-rip-apart-the-target-into-bloody-peices-or-metal-chunks


Thu May 21, 2009 3:12 am
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Joined: Fri Dec 22, 2006 4:20 am
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Location: Good news everyone!
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Post Re: Velocity based Gravity Gun/Telekinesis!
Have to test this...


Thu May 21, 2009 3:24 am
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Joined: Sun Jun 10, 2007 2:05 am
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Post Re: Velocity based Gravity Gun/Telekinesis!
Incredibly fun, along with the teleporting clone we're getting some proper superpoweres! Unfortunately there is a bit of an error, it doesn't work with luaguns.rte, when you try to use the power it spawns a vortex thing and kills you. :P Go and rename whatever it is you copied from luaguns I guess...


Thu May 21, 2009 4:16 am
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Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
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Post Re: Velocity based Gravity Gun/Telekinesis!
Man, I love you, I've learned a few techniques that can be used.

'Perfect Heal' : Tele-Grab your target, and aim the Cauterizer at it

'Shrapnel Cannon' : Tele-Grab + Shrapnel, then Tele-Force

Beat Tut Mission by throwing a Dreadnought at another Dreadnought.


Thu May 21, 2009 4:32 am
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Joined: Wed May 20, 2009 12:46 pm
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Location: At a secret laboratory dividing by zero
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Post Re: Velocity based Gravity Gun/Telekinesis!
You should definatly make a marvel super hero sprite for this some one like Jean Grey or anyone else that is a telekinetic (did i spell it right)


Thu May 21, 2009 8:17 am
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Joined: Sat Feb 14, 2009 2:15 am
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Post Re: Velocity based Gravity Gun/Telekinesis!
I tried grabbing the particles from the planet killer bomb as it exploded with this. Instead, it exploded like normal, and he was instantly shredded. Then it exploded again. And again. And killed my brain. Awesome.


Thu May 21, 2009 2:15 pm
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Joined: Thu Oct 16, 2008 5:37 pm
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Post Re: Velocity based Gravity Gun/Telekinesis!
Sooo cool. Destroying DropShips with this and throw the gibs at the enemys :grin:
But these Glow Particels make it a little bit instant-lagging. :???:


Thu May 21, 2009 2:38 pm
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: Velocity based Gravity Gun/Telekinesis!
Saint wrote:
Now we need:
Force choke


Darth Vader's trademark Force-Choke-Through-Television(tm)

I mean seriously. He choked a guy on the other side of the galaxy through the damn telly. :P


Thu May 21, 2009 2:41 pm
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Joined: Mon Jun 30, 2008 9:13 pm
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Post Re: Velocity based Gravity Gun/Telekinesis!
Maybe the things have force transmitters just for that? Also, how would you do choking in CC? Just incapacitate and drain hp?


Thu May 21, 2009 2:44 pm
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