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 War Crime PLUS Anarchists (UPDATED) 
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Joined: Sun Mar 29, 2009 7:51 pm
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Post Re: War Crime PLUS Anarchists (UPDATED)
Thanks. What used to be a slightly modified Shotgun is now a well-liked War Crime. Yay!

What do you think of the Anarchists?


Mon May 25, 2009 9:27 pm
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Post Re: War Crime PLUS Anarchists (UPDATED)
I haven't yet tried it, but I'll give it a spin.


Tue May 26, 2009 12:00 am
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Post Re: War Crime PLUS Anarchists (UPDATED)
i love the coalition style sprites and the whole mod is just very well done. i think this should be vanilla-ized. the "crime" is epicness.


Tue May 26, 2009 1:42 am
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Post Re: War Crime PLUS Anarchists (UPDATED)
Thanks. I didn't really expect this kind of praise over such a simple mod!


Tue May 26, 2009 5:15 pm
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Post Re: War Crime PLUS Anarchists (UPDATED)
Both guns are kinda unreliable though. Make the anarchist fire 2 missiles quickly, to cover its drunkenness please.


Tue May 26, 2009 5:51 pm
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Post Re: War Crime PLUS Anarchists (UPDATED)
Flammablezombie wrote:
Both guns are kinda unreliable though. Make the anarchist fire 2 missiles quickly, to cover its drunkenness please.


I don't see how the Crime is unreliable, but the Anarchist does fire two rockets quickly - when you dual-wield. The double-rocket effect makes up for the inaccuracy, as that was the intended effect. You can't have an ACCURATE rapid-fire explosive launcher. That's why I made it drunken. The addition of dual-wielding allows for more area coverage and more "accuracy" at the cost of movement and gold.


Tue May 26, 2009 7:52 pm
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Post Re: War Crime PLUS Anarchists (UPDATED)
Lol it's a flare gun.

Edit: Wow, both of them are really fun, except the shotgun is really powerful.


Tue May 26, 2009 11:51 pm
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Post Re: War Crime PLUS Anarchists (UPDATED)
Then again, the Crime is heavy and very costly to buy.


Wed May 27, 2009 11:43 am
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Post Re: War Crime PLUS Anarchists (UPDATED)
Yeah, which is why it needs a bigger sprite. That's my only real complaint. It also need a price adjustment, which ain't so bad, but apart from that, I really can't find fault in this.


Wed May 27, 2009 6:02 pm
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Post Re: War Crime PLUS Anarchists (UPDATED)
Flammablezombie wrote:
Yeah, which is why it needs a bigger sprite. That's my only real complaint. It also need a price adjustment, which ain't so bad, but apart from that, I really can't find fault in this.

Adjustment up or down?


Wed May 27, 2009 7:48 pm
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Post Re: War Crime PLUS Anarchists (UPDATED)
Up, somewhere above the Mauler Shotgun.


Wed May 27, 2009 7:54 pm
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Post Re: War Crime PLUS Anarchists (UPDATED)
Alright, people.

Do you want a gun that shoots a short-lived emitter that creates an orb of digginess around it used for digging short tunnels
OR
An obscenely powerful and obscenely short-ranged blowtorch used for cutting through enemy fortifications and also doubles as a melee weapon?


Sat May 30, 2009 12:22 am
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Post Re: War Crime PLUS Anarchists (UPDATED)
Blowtorch. Make it glow well too.


Sat May 30, 2009 1:49 am
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Post Re: War Crime PLUS Anarchists (UPDATED)
I desire the options of a plasma arc cutter, thermite cutter, or oxyacetylene torch depending on my specific in-game needs at the time.

As per their RL specs, the Plasma Arc might be powerful and efficient with high clip and medium price.

The Thermite Cutter would be significantly more powerful but would require more reloads and be more expensive.

Oxyacetylene would be the med-mag, med-power, low priced one that you default to when strapped for cash.

I doubt you'd do all the above, but I would like to see a cutting torch in the game specifically designed for bunker breaching. Good idea!


Sat May 30, 2009 3:52 am
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