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 War Crime PLUS Anarchists (UPDATED) 
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Data Realms Elite
Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
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Post Re: War Crime Tactical Shotgun (B23) -UPDATED!-
Ragdollmaster wrote:
I vote for this to replace the Heavy Auto Shotgun. We already have the regular Auto Shotgun, after all.

No, combine this with the Mauler and the Crime, and you have a deal!


Sun May 24, 2009 2:03 am
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Joined: Sun Mar 29, 2009 7:51 pm
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Post Re: War Crime Tactical Shotgun (B23) -UPDATED!-
I'm thinking of making another weapon with a sort of twist, the way this shotgun has the grenade. Any suggestions?

I'm kicking around the idea of a machine gun with splitting bullets and an explosive sniper rifle.


Sun May 24, 2009 2:15 am
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Joined: Mon May 18, 2009 4:01 am
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Post Re: War Crime Tactical Shotgun (B23) -UPDATED!-
Im having trouble doing my first little gun mod.
But I don't know how to attach it.
Also,
I'm using the templates and tutorials.

EDIT: Uploaded.See what you can do about it.


Attachments:
File comment: First Gun.
FirstMod.rte.rar [814 Bytes]
Downloaded 216 times
Sun May 24, 2009 2:38 am
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Post Re: War Crime Tactical Shotgun (B23) -UPDATED!-
I will help you, but to keep things on topic, I will post what could to be done about it here: (viewtopic.php?f=1&t=14898).

Back on track, I totally agree on this being a vanilla weapon, or be part of a faction that branches from the coalition...


Sun May 24, 2009 3:02 am
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Post Re: War Crime Tactical Shotgun (B23) -UPDATED!-
Great single-weapon mod. Haven't seen one of these in ages. Pretty good spriting, balanced, and fun gameplay with this make it a winner. I'm reluctant to ask for expansion into a full weapons corporation because that would take away so much of the unique aspect of creative weapons, but if you can pull it off you'd win a cookie.


Sun May 24, 2009 4:37 am
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Post Re: War Crime Tactical Shotgun (B23) -UPDATED!-
Great concept, well put together, great fun!
Perhaps with the splitting bullets idea it could be a missile which gibs into bullets at a range of say 150 pixels? I'm not sure if that'd be possible, but I'd love to see more of these types of weapons.


Sun May 24, 2009 6:34 am
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REAL AMERICAN HERO
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Post Re: War Crime Tactical Shotgun (B23) -UPDATED!-
Man it sure is TracerRound = Round in here today isn't it kiddos.

While this is far better than vanilla content, that's not saying much.


Sun May 24, 2009 6:44 am
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Post Re: War Crime Tactical Shotgun (B23) -UPDATED!-
I saw the title of the weapons and thought it was one of the newbie bullet spammers.

I was sure surprised.

Most balanced, high quality and well sprited first mod post I have ever seen.

I agree with vanilla quality posts.


Sun May 24, 2009 7:03 am
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Post Re: War Crime Tactical Shotgun (B23) -UPDATED!-
Thanks a lot, guys.
This really started off as just a modification of the Shotgun. I showed it to my brother and my badass uncle and they gave me some tips for tweaking and balancing it. It used to fire 25% faster and have a 17-shot clip, but now I've narrowed it down to what it is today.
I'm glad to see that I can actually mod!

Subiw wrote:
Great single-weapon mod. Haven't seen one of these in ages. Pretty good spriting, balanced, and fun gameplay with this make it a winner. I'm reluctant to ask for expansion into a full weapons corporation because that would take away so much of the unique aspect of creative weapons, but if you can pull it off you'd win a cookie.

Well, I'm thinking of making a Zerevorian Military Technologies, a sort of freelance arms company making guns for all factions, and the War Crime being a supplemental to the faction's existing weaponry bought by the Coalition.
Right now, the only thing I'm missing is an idea for another gun.
mail2345 wrote:
I saw the title of the weapons and thought it was one of the newbie bullet spammers.

I was sure surprised.

Most balanced, high quality and well sprited first mod post I have ever seen.

I agree with vanilla quality posts.

Thanks a lot! My first gun, and I'm getting really good feedback. I'm proud of myself. :3


Sun May 24, 2009 2:06 pm
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Post Re: War Crime Tactical Shotgun (B23) -UPDATED!-
Quote:
clip

FFFFFFFUUUUUUUUUUUUUUU----

ITS A MAGAZINE

MAGAZINE! GET IT RIGHT! DANG!

Nice mod.


Sun May 24, 2009 3:59 pm
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Post Re: War Crime Tactical Shotgun (B23) -UPDATED!-
Well its nice, but it been done before. Makes me want to make a gun with about 7 different rounds.


Sun May 24, 2009 4:33 pm
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Post Re: War Crime Tactical Shotgun (B23) -UPDATED!-
I have a thought, and it's just a thought, so please don't just mutilate it horribly, but I was wondering if it would be possible to decide when to fire your grenade round instead of just having it launch every first round. Implementing that might be accomplished through the use of a secondary key? This, so that you could fire six shotgun rounds at any time, yet also tap this secondary key at any time to fire the grenade. This way you could choose between using only shotgun rounds, or just using it as a grenade launcher if that's what the situation calls for.

Ideas aside, this was very well-scripted and sprited; I quite enjoyed using it. Wish there were more mods around of this caliber, if you will. Bravo!


Sun May 24, 2009 5:03 pm
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Post Re: War Crime Tactical Shotgun (B23) -UPDATED!-
i really dont see whats so amazing about this. but ohwell. good to see someone else learning the ropes, and making something fairly quality.


Sun May 24, 2009 5:54 pm
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Post Re: War Crime Tactical Shotgun (B23) -UPDATED!-
This isn't something new, Geti, but point me towards something in CC vanilla content that hasn't been thought of before by someone.
GUN IDEA: A paratrooper caller. Like a mortar caller but calls 3 drop crates like this: \ \ \ with the left falling first and the right falling last. The drop crates would ultimately contain anything you tell it to, but since you made a war crime shotgun, I recommend that you arm them with that. If they're both your products, then there's no real dependency errors, meaning that you're not trying to load a UniTec gun when someone might not have UniTec. Even if you reference vanilla stuff, some idiots can sometimes edit their vanilla presetnames. As far as I know no one has ever made this, so it'd be something new. You could make the crates neutral as well, so they would not generate losses. They're gonna die anyway, so it doesn't matter.


Sun May 24, 2009 6:11 pm
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Post Re: War Crime Tactical Shotgun (B23) -UPDATED!-
The paratrooper caller would not be a bad idea at all.

However, at the moment, I'm thinking along the lines of one-handed mini-drunken-rocket-launcher.


Sun May 24, 2009 11:40 pm
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