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 Lost Boys faction v1.0 
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Joined: Tue Aug 21, 2007 12:51 am
Posts: 128
Location: Raleigh, North Carolina, USA
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Post Re: Lost Boys faction v0.5
This is a really cool, novel actor with some nice touches. I'm looking forward to seeing more from you.

Jeff from Earthbound indeed--perhaps you should have him in there as a fireworks-equipped demolitions expert?


Fri May 29, 2009 9:45 pm
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Joined: Tue May 19, 2009 12:54 pm
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Post Re: Lost Boys faction v0.5
Fredrick wrote:
This is a really cool, novel actor with some nice touches. I'm looking forward to seeing more from you.

Jeff from Earthbound indeed--perhaps you should have him in there as a fireworks-equipped demolitions expert?


Yes he resembles Jeff, although I never intented to do that!
I won't change his role, for now he's only a badass robot. I am trying to build something original.

By the way, version 0.6 is up. Rob is now armed, and I followed Exalion's suggestion by making his tank top green.


Fri May 29, 2009 10:07 pm
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Joined: Wed Jul 30, 2008 10:27 pm
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Post Re: Lost Boys faction v0.6
Make a kid with a bag of rocks.
That would be funny.


Fri May 29, 2009 11:28 pm
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Joined: Sun Dec 24, 2006 11:28 pm
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Location: London Server
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Post Re: Lost Boys faction v0.6
Oh man, I haven't watched Hook in ages. ROO FEEE OOOOH... sprites look nice, hope this develops nicely.


Fri May 29, 2009 11:56 pm
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Joined: Tue Jul 24, 2007 1:13 am
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Location: eating sock's face like a cupcake
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Post Re: Lost Boys faction v0.6
looks really fun to blow up


Sat May 30, 2009 2:52 am
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Joined: Tue Jul 03, 2007 12:33 am
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Location: Elsewhere.
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Post Re: Lost Boys faction v0.5
Fredrick wrote:
This is a really cool, novel actor with some nice touches. I'm looking forward to seeing more from you.

Jeff from Earthbound indeed--perhaps you should have him in there as a fireworks-equipped demolitions expert?

Yay, someone got it!


Sat May 30, 2009 8:26 am
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Joined: Sat Jan 06, 2007 9:45 pm
Posts: 94
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Post Re: Lost Boys faction v0.6
Looks awesome, but I came in here expecting a tribute to that camp 80s vampire movie.

Why is there no Kiefer Sutherland in this mod?


Sat May 30, 2009 11:47 am
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Joined: Tue May 19, 2009 12:54 pm
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Post Re: Lost Boys faction v0.6
TSRabbit wrote:
Looks awesome, but I came in here expecting a tribute to that camp 80s vampire movie.
Why is there no Kiefer Sutherland in this mod?

Sorry, this was inspired by the Lost Boys in the Hook movie.


Sat May 30, 2009 12:41 pm
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Joined: Fri Jun 15, 2007 6:47 am
Posts: 430
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Post Re: Lost Boys faction v0.7
ccontinisio wrote:
TSRabbit wrote:
Looks awesome, but I came in here expecting a tribute to that camp 80s vampire movie.
Why is there no Kiefer Sutherland in this mod?

Sorry, this was inspired by the Lost Boys in the Hook movie.

the characters are differernt int he hook and cartoon peter pan movie. are you sure you mean hook? w/e. im psyched for the Rufio character after watching MTR's Rufio clip.


Sat May 30, 2009 6:04 pm
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Post Re: Lost Boys faction v0.7
dapaperboy wrote:
the characters are differernt int he hook and cartoon peter pan movie. are you sure you mean hook? w/e. im psyched for the Rufio character after watching MTR's Rufio clip.

Yes, in fact I renamed the robosuit guy from Rob to Too Small, which is the name of the small red-headed Lost boy in the movie Hook. Don't expect me to copy all the names and likenesses though, I only want to do an homage, mines are meant to be Lost Boys who have nothing to do with Neverland.


Sat May 30, 2009 6:38 pm
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Joined: Fri May 16, 2008 11:12 pm
Posts: 471
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Post Re: Lost Boys faction v0.7
The windshield is just too weak and small. I also think he would be better off with a jump jet instead of a jetpack.

Otherwise, this mod is pretty excellent. I like the little details, like the animation on the levers.


Sat May 30, 2009 6:42 pm
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Joined: Tue May 19, 2009 12:54 pm
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Post Re: Lost Boys faction v0.7
Brainwashed wrote:
The windshield is just too weak and small. I also think he would be better off with a jump jet instead of a jetpack.
Otherwise, this mod is pretty excellent. I like the little details, like the animation on the levers.

A jump feature instead of a continuous jetpack would be nice, you're right. Can you tell me how to implement it? <- EDIT*
For the windshield, I like it weak. It's supposed to be only glass, and I made it weak so it can be broken often. Otherwise, most of the time the unit will be killed before it breaks.
However since I like constructive criticism, I have raised its GibWoundLimit from 1 to 2, so 2 shots are needed to take it off.

By the way, in the next update I will release a Dropship that will make you happy :P (or I hope so)

*EDIT: I managed to do it modifying the Zombie's jump and adding particles. It's really funny, thanks for the suggestion!


Sun May 31, 2009 3:04 pm
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Joined: Mon Apr 06, 2009 9:41 am
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Location: New York
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Post Re: Lost Boys faction v0.7
This is great! It's a bit like the mod I'm working on - basically the normal MK whatever dropship, but with a monkey grasping two joysticks on top.


Sun May 31, 2009 5:37 pm
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Joined: Tue May 19, 2009 12:54 pm
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Post Re: Lost Boys faction v1.0
The mod has been updated with a brand new Dropship: the Elevator.
Lost Boys mod v1.0


Mon Jun 01, 2009 10:05 am
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Joined: Thu May 15, 2008 11:40 am
Posts: 1527
Location: In heaven, everything is fine.
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Post Re: Lost Boys faction v1.0
From what I've seen in the gif, the 'doors' of the elevator has parts of it not connected to the rotation joint, better fix that. Also, it seems to have the control ability of a wild horse. Dunno if that's a feature or balance or just technical error.

But it looks good! For a rag tag faction, it looks ridiculous but fitting.


Mon Jun 01, 2009 11:37 am
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