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Lost Boys faction v1.0
http://forums.datarealms.com/viewtopic.php?f=61&t=15047
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Author:  ccontinisio [ Mon Jun 01, 2009 12:17 pm ]
Post subject:  Re: Lost Boys faction v1.0

The Decaying Soldat wrote:
From what I've seen in the gif, the 'doors' of the elevator has parts of it not connected to the rotation joint, better fix that.

You're right, that's my laziness... I did it for the right door, the parabolic dish.
The Decaying Soldat wrote:
Also, it seems to have the control ability of a wild horse. Dunno if that's a feature or balance or just technical error.

It's a consequence of the shape of the dropship. It's tall and the engines are so near, that when it moves it tends to sway a lot. It's a design fault, but it's not mine, you should ask the Lost Boys directly.

Author:  The Decaying Soldat [ Mon Jun 01, 2009 12:22 pm ]
Post subject:  Re: Lost Boys faction v1.0

ccontinisio wrote:
It's a consequence of the shape of the dropship. It's tall and the engines are so near, that when it moves it tends to sway a lot. It's a design fault, but it's not mine, you should ask the Lost Boys directly.


Since it's build by the lost boys, I have no problem with it either. It would be like questioning orkz technology.

Author:  carriontrooper [ Mon Jun 01, 2009 1:46 pm ]
Post subject:  Re: Lost Boys faction v1.0

Hoo boy! This mod is something like that Kids Next Door. :D Which is good... but not according to the Geneva Convention. Child soldiers FTW! XD

Author:  Limericki [ Sun Jun 07, 2009 7:35 am ]
Post subject:  Re: Lost Boys faction v1.0

I love the elevator so far. Great sprites too! :grin:

Author:  Hellevator [ Mon Aug 01, 2011 6:43 pm ]
Post subject:  Re: Lost Boys faction v1.0

Lord of the god-damn flies.

This is an incredibly old thread, please refrain from bumping these unless you have something constructive to say.
I'll let you off with a warning this time.

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