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 Vault-Tec 1.00 (B25) - DISCONTINUED 
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Joined: Tue Apr 01, 2008 4:49 pm
Posts: 1972
Location: The Netherlands
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 Vault-Tec 1.00 (B25) - DISCONTINUED
Image

Welcome to Vault-Tec.

This mod is based on Fallout 1 and 2, with a hint of Fallout Tactics and just a tiny squeeze of Fallout 3.

Inventory:
Image

Download link:
Attachment:
Vault-Tec_B25_v100.rar [3.56 MiB]
Downloaded 20659 times


Things you need to know:
- I've included a map in it, but it will only work with the latest Map Pack 3 objects folder. It is disabled by default.
- 99.5% of the sprites are based on Fallout 1 and 2 material, not Fallout 3. So if you think the sprites look nothing like the weapons in Fallout 3 then you now know why.
- Currently AI don't use spinning weapons quite well. This can't be solved at the moment.
- The Steel Saw acts as a digger.
- The Stimpaks are actually healing grenades. Drop them at your feet and feel the heal.

Credits:
- Ivan21: Sprited all actors and was awfully kind to correct my lousy actor offsets as well.
- Shook: Created all the stunning energy weapon effects; lasers, pulses etc.
- Gotcha!: Weapon sprites, Vertibird sprites and general coding.
- Duh102: For his heal-particle lua script and spicying up the mini nuke with a sideward sweep.
- Deathbringer: Allowed me to use his amazing nuke glows.
- Numgun: For the code behind the Pulse Grenade.
- The creator of AmRobotics: For help with the Vertibird rotors. (Peeked in his code.)

If you'd like to continue working on this mod, please let me know.

I hope you'll enjoy it!


Last edited by Gotcha! on Sat Dec 08, 2012 5:30 pm, edited 6 times in total.



Fri May 29, 2009 9:50 pm
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Joined: Mon Feb 02, 2009 9:18 pm
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Location: Ancient Hispania
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Post Re: Vault-Tec 1.00
:0 woahhhh...
Perfect sprites, perfect motion, perfect bullets and funny actors....
This is what happend when masters join their forces...

And the chopper are so funny & great :)
Congrats!


Fri May 29, 2009 9:53 pm
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Joined: Thu May 28, 2009 8:08 pm
Posts: 31
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Post Re: Vault-Tec 1.00
Looks good at first glance. Testing


Fri May 29, 2009 9:53 pm
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Joined: Sun May 18, 2008 5:47 am
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Post Re: Vault-Tec 1.00
OMG
The vertibird sprite.
WIN.
DLing.


Fri May 29, 2009 9:54 pm
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Joined: Fri Oct 17, 2008 9:46 pm
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Location: The Grills Locker.
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Post Re: Vault-Tec 1.00
Ah, fallout 1 & 2... That does bring me some good memories...
Looks good, gonna test now.

Also, good thing you included the m79, it's one of my favorite weapons.


Fri May 29, 2009 9:55 pm
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Joined: Mon Jun 30, 2008 9:13 pm
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Location: Finland
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Post Re: Vault-Tec 1.00
Looking at the OP, the sprites aren't quite as cheesy as the ones in the games. And no Vault 13 jumpsuit guy actor? I'd comment more, but I don't have winrar currently installed.


Fri May 29, 2009 10:02 pm
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Joined: Tue Apr 01, 2008 4:49 pm
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Post Re: Vault-Tec 1.00
By the way, if anyone would like to make some gifs I'd certainly won't mind. >_>


Fri May 29, 2009 10:05 pm
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Joined: Sun May 18, 2008 5:47 am
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Post Re: Vault-Tec 1.00
Is anyone else bugged by the lack of trails?


Fri May 29, 2009 10:10 pm
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Joined: Fri Mar 27, 2009 4:48 am
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Post Re: Vault-Tec 1.00
O.M.G yes perfect :D

I just jizzed in my pants :O


Fri May 29, 2009 10:13 pm
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Joined: Sat Jan 06, 2007 9:45 pm
Posts: 94
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Post Re: Vault-Tec 1.00
Thank god this is based off the originals. It looks interesting, some spirtes look really good while some (i.e. the jackhammer) could use a touch up (it doesn't look like a jackhammer).

Are you thinking of making bunker modules? Some vault modules would be awesome.

The FEV vats would be awesome! Put an ordinary human in and a super mutant pops out!


Fri May 29, 2009 10:13 pm
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Joined: Fri May 22, 2009 4:22 pm
Posts: 64
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Post Re: Vault-Tec 1.00
Thanks for the tripple dose of ♥♥♥♥ awesome.

Now I'm not going to leave the house for days.

Very awesome sprites, though they lack a little detail.


Fri May 29, 2009 10:18 pm
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Joined: Mon Jan 12, 2009 10:16 pm
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Location: England
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Post Re: Vault-Tec 1.00
This looks like a bag full of epic.


Fri May 29, 2009 10:19 pm
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Joined: Tue Aug 21, 2007 12:51 am
Posts: 128
Location: Raleigh, North Carolina, USA
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Post Re: Vault-Tec 1.00
Your presentation is amazing.

I'm excited to try these out. Will edit this post when I'm done.


Fri May 29, 2009 10:28 pm
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Joined: Tue Aug 21, 2007 2:55 pm
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Post Re: Vault-Tec 1.00
The Vertibird (Mk.II at least) drops some sort of invisible particles that shred terrain.


Fri May 29, 2009 10:37 pm
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Joined: Tue Apr 01, 2008 4:49 pm
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Location: The Netherlands
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Post Re: Vault-Tec 1.00
Yeah, it was kind of annoying at first but it only does that with really weak materials as far as I know. (Like grass.) The rotorblades seem to create a kind of wind effect now. Anyway, it's completely harmless to actors. :)


Fri May 29, 2009 10:45 pm
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