View unanswered posts | View active topics It is currently Sat Aug 24, 2019 8:47 am



Reply to topic  [ 34 posts ]  Go to page 1, 2, 3  Next
 Treasure! 
Author Message
User avatar

Joined: Tue Jul 31, 2007 11:25 pm
Posts: 81
Reply with quote
 Treasure!
Image
Break boxes, collect treasure, throw it in a rocket, and sell it for cash! Mod comes with a little test mission with some treasure collecting. Tell me what you think, and if the sprites are acceptable :cctongue:
Thanks Gotcha!, TLB and Weegee for their existing code.

9/24/09 Fixed Mission and sound, Treasure is now throwable


Attachments:
treasure2.jpg [5.05 KiB]
Not downloaded yet
File comment: Treasure 9/24/09
Treasure.rte.rar [32.72 KiB]
Downloaded 1147 times


Last edited by Levelx on Sat Oct 24, 2009 9:47 pm, edited 2 times in total.

Sat Oct 24, 2009 3:53 am
Profile
happy carebear mom
User avatar

Joined: Tue Mar 04, 2008 1:40 am
Posts: 7093
Location: b8bbd5
Reply with quote
Post Re: Treasure!
I wanted to do something like this a while ago. Props for actually doing it, and doing it nicely looking.


Sat Oct 24, 2009 3:58 am
Profile
User avatar

Joined: Tue Jul 31, 2007 11:25 pm
Posts: 81
Reply with quote
Post Re: Treasure!
Thanks. Most of the hard work was getting Lua to work. Getting familiar with it was like a priority to get it running. I thank Weegee for that.


Sat Oct 24, 2009 4:25 am
Profile
User avatar

Joined: Fri May 08, 2009 1:39 am
Posts: 482
Location: Playing a children's card game
Reply with quote
Post Re: Treasure!
Hehe skeletons with shotguns, all you need now is to give them pirate hats!
will test in a moment, just need to load it up...... GECK better get the hell off my screen.... goood

5 minutes and 2 wolf parade songs later: Not too bad, concept is fun, but I'm just wondering how it works in skirmish? The mission itself is fun, and easy too for beginners. 10/10!


Sat Oct 24, 2009 5:50 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Reply with quote
Post Re: Treasure!
Those aren't shotguns!!!
Those are the more evil yet one round, short range cousins of the default shotgun, THE BLUNDERBUSS!

Damn, you just had to revive the skely reaper set up.


Sat Oct 24, 2009 6:15 am
Profile
User avatar

Joined: Sat Dec 27, 2008 5:18 pm
Posts: 44
Location: Finland
Reply with quote
Post Re: Treasure!
Would it be possible to make it so that the treasure spawns underground like the rocks?

That would add more DEPTH to this mod *ba-dum-PISH*


Sat Oct 24, 2009 12:16 pm
Profile WWW
User avatar

Joined: Sat May 02, 2009 4:52 am
Posts: 254
Reply with quote
Post Re: Treasure!
I think that the golden 'skull' chest could use some hit sounds. And, are the actors supposed to be unarmed? None of the AHumans (except my brain) have any weapons!

Also, when you destroy the 2 brains, it says: "congratulations! You destroyed the dummy base!". Might wanna fix that. Other than that, it is very interesting.


Sat Oct 24, 2009 1:32 pm
Profile
User avatar

Joined: Sun Dec 21, 2008 8:16 am
Posts: 293
Reply with quote
Post Re: Treasure!
Not a bad idea. It gives a little Tomb Raider feel to the game. Now all we need is a Lara Croft actor >.>


Sat Oct 24, 2009 3:09 pm
Profile
User avatar

Joined: Thu May 15, 2008 11:40 am
Posts: 1527
Location: In heaven, everything is fine.
Reply with quote
Post Re: Treasure!
A more challenging mission would be good. All the enemies are not armed right now, and the map is small.

I like the idea of treasure boxes, but they seem to only serve a purpose in missions. Wonder how they can be made to have a place in skirmish.


Sat Oct 24, 2009 3:45 pm
Profile
DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
Reply with quote
Post Re: Treasure!
The only fault i can see with these is that they shouldn't be HeldDevice, but rather HTDevice or whatever grenades are, because it's frustrating not to be able to throw them into a rocket.


Sat Oct 24, 2009 4:42 pm
Profile
User avatar

Joined: Tue Jul 31, 2007 11:25 pm
Posts: 81
Reply with quote
Post Re: Treasure!
Point.blank wrote:
I think that the golden 'skull' chest could use some hit sounds. And, are the actors supposed to be unarmed? None of the AHumans (except my brain) have any weapons!

The Scene.ini pulled a vanishing trick on me! :x I guess the trick is/was to edit in weapons AFTER messing with the scene editor.
Lizard wrote:
The only fault i can see with these is that they shouldn't be HeldDevice, but rather HTDevice or whatever grenades are, because it's frustrating not to be able to throw them into a rocket.
I just imagined all TDexplosives being extremely fragile, so that's why I used HeldDevice. Zombie Cave's Memory chip was the same way too, and is also an artifact as it turns out :)


Sat Oct 24, 2009 6:41 pm
Profile
DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
Reply with quote
Post Re: Treasure!
Eh, the strength of a device is only controlled by those freaky gibimpulse'n'co things.


Sat Oct 24, 2009 6:44 pm
Profile
User avatar

Joined: Mon Feb 02, 2009 9:18 pm
Posts: 618
Location: Ancient Hispania
Reply with quote
Post Re: Treasure!
nax likes that nice war-trophy :wink:


Sat Oct 24, 2009 8:58 pm
Profile

Joined: Sat Oct 24, 2009 12:13 pm
Posts: 13
Reply with quote
Post Re: Treasure!
Mod doesn't work for me...

ERROR: referring to an instance ("Base.rte/Flat Zone Terrain) to copy from that hasn't been defined!
In Treasure.rte/scenes/Treasure Test.ini at line 8!

P.S Someone should really make those errors copy and pastable.

P.P.S I'm on a mac.


Attachments:
File comment: Abort Screen Image
abortscreen.bmp
abortscreen.bmp [ 1.37 MiB | Viewed 10021 times ]
Sun Oct 25, 2009 5:39 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Reply with quote
Post Re: Treasure!
Spy MasterX wrote:
Mod doesn't work for me...

ERROR: referring to an instance ("Base.rte/Flat Zone Terrain) to copy from that hasn't been defined!
In Treasure.rte/scenes/Treasure Test.ini at line 8!

P.S Someone should really make those errors copy and pastable.

P.P.S I'm on a mac.

Dude, thet mac version uses '\' , and not '/'.
REPLACE ALL '/' with '\'


Sun Oct 25, 2009 5:52 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 34 posts ]  Go to page 1, 2, 3  Next

Who is online

Users browsing this forum: Bing [Bot]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.029s | 19 Queries | GZIP : Off ]