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 WH40k Necrons!!! BETA TEST (UPDATE 15.06.09) 
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Post Re: WH40k Necrons!!!
I just tested this against my Tau faction...
As long as you can get a few shots off before you get hit with a gauss blast then you're going to kill the Necron...
Whether I should keep it balanced to the Necrons or balanced to normal play I don't know... Ah well, the Tau are weak as anyway, so it should be fine.


Fri Jun 12, 2009 8:03 am
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Post Re: WH40k Necrons!!!
411570N3 wrote:
I just tested this against my Tau faction...
As long as you can get a few shots off before you get hit with a gauss blast then you're going to kill the Necron...
Whether I should keep it balanced to the Necrons or balanced to normal play I don't know... Ah well, the Tau are weak as anyway, so it should be fine.



I thought the fluff was that Necron are insanely hard to take down with any normal sidearm in the 40k Universe.


Fri Jun 12, 2009 8:11 am
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Post Re: WH40k Necrons!!!
I was using the Pulse Rifle.
It's the strongest standard weapon in WH40K.
I'll probably rebalance it when the Tau aren't as ridiculously fragile. For now they have to compensate by wielding ridiculous weapons.
Also, the gauss tubes appear to have wounds identical to the brain case, you might want to fix that.


Fri Jun 12, 2009 8:13 am
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Post Re: WH40k Necrons!!!
their actually not that hard to kill just 2 shots to the head with a space marine bolter and their down. monoliths insanely hard to kill but its fun. well done mod i liked it very fun to pit against orks, sm, and imperial guard.


Fri Jun 12, 2009 8:57 am
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Post Re: WH40k Necrons!!!
metal chao wrote:
I think he means they are only meant to be used against his other mods.
Personally I think this is a little pointless but I guess it's his choice :/



Space marines is my mod :sad:


Fri Jun 12, 2009 10:47 am
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sock wrote:
their actually not that hard to kill just 2 shots to the head with a space marine bolter and their down. monoliths insanely hard to kill but its fun. well done mod i liked it very fun to pit against orks, sm, and imperial guard.

Wingwolf's IG might have a shot at killing them, since he uses the Bear Federation's gauss gun for a lasgun, but the lasguns should really do squat against the necrons, since they (should) suck at penetrating armor.


Fri Jun 12, 2009 10:51 am
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Post Re: WH40k Necrons!!!
411570N3 wrote:
I just tested this against my Tau faction...
As long as you can get a few shots off before you get hit with a gauss blast then you're going to kill the Necron...
Whether I should keep it balanced to the Necrons or balanced to normal play I don't know... Ah well, the Tau are weak as anyway, so it should be fine.


balanceв as you to want, but I advise balanced under ORKZ and Marine.


AND!!! IF YOU ALL WANT, LITTLE WEAKEN NECRONS?
OK I DO, AND RELOAD UPDATE, I DO BALANCED UNDER MODS WH40K(ORKZ and SM)Image


Fri Jun 12, 2009 1:26 pm
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Post Re: WH40k Necrons!!! BETA TEST
Now I'll admit, the overpowered army of the walking undead coated in living metal (who SHOULD COME BACK TO LIFE I MIGHT ADD) is just something that their enemies have to suffer with.

anyway, I'd imagine that Their Armour capacity is on par with that of the T'au weaponry power (since they're of similar age (i think, i only guess since my contact with WH40K is th DoW games)) so Tau should annihilate them.

and I have to ask, are Ork's parents ACTUAL ORKS!? I mean seriously HOW THE F*** DO YOU GUYS UNDERSTAND HIM! or do you just go yep, uh-huh, haha, sure why not, whenever he says something like you do to those semi-homeless people you see in secondhand shops


Fri Jun 12, 2009 9:34 pm
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Post Re: WH40k Necrons!!! BETA TEST
IceSilver wrote:
HOW THE F*** DO YOU GUYS UNDERSTAND HIM!

With many hard years of schooling at the Xaolin Studio of Understanding Broken English. You can get the gist of what he's saying, and ask for clarification if needed.
Also, you can let it all out, we have a word filter for a reason.


Fri Jun 12, 2009 9:44 pm
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Post Re: WH40k Necrons!!! BETA TEST
English is a high redundancy language.

You can thank evolution of languages for that.


Fri Jun 12, 2009 10:03 pm
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Post Re: WH40k Necrons!!! BETA TEST
Okay, so has anyone tried extremely heavy weaponary on the Necron Destroyer's torsos?
Using the Rail Rifle, I managed to get them hurtling accross the battlefield ridculously... they barely take kinetic damage to the torso...
But I have to admit, that was awesomely fun for about half an hour, trying to hit the ones in mid-air with a second round to knock them off the top of the screen...
IceSilver wrote:
Now I'll admit, the overpowered army of the walking undead coated in living metal (who SHOULD COME BACK TO LIFE I MIGHT ADD) is just something that their enemies have to suffer with.
Eh? They do come back to life sometimes...

One thing I have to commend this mod for is the effects. I like the effects.


Sat Jun 13, 2009 1:06 am
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Post Re: WH40k Necrons!!! BETA TEST
IceSilver wrote:
anyway, I'd imagine that Their Armour capacity is on par with that of the T'au weaponry power (since they're of similar age)

Please learn WH40K fluff before you say things like that. Even DoW makes it clear that the Tau are much younger than the Necrons (ancient threat or something like that). You might be thinking about Eldar...
Oh, and the damned race is called TAU, not T'AU, that's their homeworld.


Sat Jun 13, 2009 8:57 am
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Post Re: WH40k Necrons!!! BETA TEST
Whut.
The Tau were at the hunter-gatherer stage before the reign of terror or whatever it was called...
Yeah, they're just about the youngest race in WH40K...
Necrons on the other hand, are like ancient.

Also, they seem to almost never respawn when headshotted. Is this intentional?


Sat Jun 13, 2009 9:03 am
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Post Re: WH40k Necrons!!! BETA TEST
Has to do with health.

I recomend nerfing the head's break wound, like what zalo did with his pheonix bot.


Sat Jun 13, 2009 9:06 am
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Post Re: WH40k Necrons!!! BETA TEST
The Warriors always respawn for me, regardless as to what I shoot (and where) them with.


Sat Jun 13, 2009 9:06 am
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