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 Communicator - Control Multiple Units with Ease! *Bug Fix 2 
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Post Communicator - Control Multiple Units with Ease! *Bug Fix 2
The Hanheld Transceiver/Communicator/Radio is a device that allows you to easily command multiple units on your team, such as ordering a squad of 20 soldiers to attack a base or play follow-the-leader. To start the radio, press fire to bring up a cursor.

Image

Controls:
Up/Down/Left/Right or Mouse - Move cursor
Fire - Hold and move the cursor over actors to high-light them. Press again to un-high-light all of them.
Jump - Order high-lighted actors to the cursor's position.
Crouch - Hold and move the cursor over an actor to make high-lighted actors follow it.
Pie Menu - Cancel orders sent to high-lighted actors.

Credits:
CaveCricket48 - Sprites, ini coding, Lua scripting
Valve - Sounds


Attachments:
Communicator.rte.rar [57.26 KiB]
Downloaded 1465 times


Last edited by CaveCricket48 on Sun Jan 17, 2010 10:29 pm, edited 2 times in total.

Sun Jan 17, 2010 8:38 pm
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Post Re: Communicator - Control Multiple Units with Ease!
FINALLY! WE don't have to be a one man army.

Cave, at this rate, we will have lots of useful things from you.
Just... Don't go too fast, we don't want you to get Modder's burn-out.


Sun Jan 17, 2010 8:51 pm
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Post Re: Communicator - Control Multiple Units with Ease!
D/Ling will come back with feedback for my fav modder xD.

EDIT: um ok nothing worked i told them to follow one of my guys and they sat still.....


Last edited by JoesycopOwnz on Mon Jan 18, 2010 2:10 pm, edited 1 time in total.



Sun Jan 17, 2010 9:10 pm
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Post Re: Communicator - Control Multiple Units with Ease!
Oh god what a horrible avatar...

The people that i told to go to a place didn't go there, they just sat under a rock, mind you, I was playing on zombie cave.


Sun Jan 17, 2010 9:16 pm
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Post Re: Communicator - Control Multiple Units with Ease! *Bug Fix
Bug Fix: The device would lag for a certain reason, that's fixed.

@Lizard - Where they flashing white? Where other waypoints placed?


Sun Jan 17, 2010 9:23 pm
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Post Re: Communicator - Control Multiple Units with Ease! *Bug Fix
yes, they flashed white and i pressed jetpack button.


Sun Jan 17, 2010 9:49 pm
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Post Re: Communicator - Control Multiple Units with Ease! *Bug Fix
Tested, it works well for me.

Edit: What OS do you have?

Edit2: Bug fix again, that last bug wasn't fixed properly, now it is.


Sun Jan 17, 2010 10:12 pm
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Post Re: Communicator - Control Multiple Units with Ease!
Lizard wrote:
Oh god what a horrible avatar...

Agreed

Anyway, were they pinned under it? Or is it more of a blatant refusal thing? Because I've seen the AI simply refuse to move if they're jammed into a position from which walking can't unstick them.


Sun Jan 17, 2010 11:42 pm
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Post Re: Communicator - Control Multiple Units with Ease! *Bug Fix 2
I'm starting to think this should be implemented onto a brain and then be used a vanilla content.


Sun Jan 17, 2010 11:50 pm
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Post Re: Communicator - Control Multiple Units with Ease! *Bug Fix 2
dragonxp wrote:
I'm starting to think this should be implemented onto a brain and then be used a vanilla content.

with some heavy modifications, such as an added option to the pie menu for "multiple control mode"


Mon Jan 18, 2010 3:44 am
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Post Re: Communicator - Control Multiple Units with Ease! *Bug Fix 2
:0 :) :smile: :grin: :D You are awesome CaveCricket


Mon Jan 18, 2010 6:02 am
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Post Re: Communicator - Control Multiple Units with Ease! *Bug Fix 2
DL'd it and loved it! Swarms of lowly grunts are now possible! :twisted:
Experiences:

Soldier with tranciever got squashed by marching grunts. = no more multiple control.

Steep hills and shafts get actors killed (crushed).

highlighted AI shot and murdered tranciever holder when sitting still. :cry:


Mon Jan 18, 2010 9:51 am
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Post Re: Communicator - Control Multiple Units with Ease! *Bug Fix 2
Freeflow wrote:
highlighted AI shot and murdered tranciever holder when sitting still. :cry:


"You're not the boss of me! I answer only to THE BRAIN!"
*bang*
"LONG LIVE THE BRAIN!!!"


Mon Jan 18, 2010 2:28 pm
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Post Re: Communicator - Control Multiple Units with Ease! *Bug Fix 2
I can't fix the AI, that's Data's job. :???:

Also, if the AI doesn't seem to be moving, cancel all orders first and make sure there aren't any actors in the way.


Mon Jan 18, 2010 5:25 pm
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Post Re: Communicator - Control Multiple Units with Ease! *Bug Fix 2
Woah This is pretty awesome thanks! :grin:


Mon Jan 18, 2010 5:54 pm
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