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 Realistic C4, Better Skirmishes, Quinta Explosives 
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Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
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Post Re: Realistic C4, Better Skirmishes, Quinta Explosives
numgun wrote:
Mainly the jetpack is non-harmful, and the actor not colliding with other actors, just like the crobos are.

jetpacks should be harmful, and should also be more pretty.
i kinda like actors colliding with actors, but kinda dont. so i'm undecided as to the second one.
i fully condone the C4 change though.


Sat Jun 20, 2009 4:54 am
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Joined: Thu Dec 28, 2006 12:47 am
Posts: 40
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Post Re: Realistic C4, Better Skirmishes, Quinta Explosives
NoCollideAI.rte now contains added awesome in the form of non-massacring diggers and powerful jetpacks. The capacity of the AI to invade your base is greatly improved.


Sat Jun 20, 2009 7:27 am
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Joined: Tue Nov 06, 2007 6:58 am
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Post Re: Realistic C4, Better Skirmishes, Quinta Explosives
Couldn't you have done:
Code:
AddActor = AHuman
   CopyOf = X
   PresetName = X
   HitsMOs = 0
   Jetpack = AEmitter
      CopyOf = Safepack Extra Heavy
      ParentOffset = Vector
         X = -6
         Y = 3
      DrawAfterParent = 0

Cleaner, and boosts inter build compatability.


Sat Jun 20, 2009 7:33 am
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Joined: Tue Nov 18, 2008 1:03 am
Posts: 342
Location: Spathiwa
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Post Re: Realistic C4, Better Skirmishes, Quinta Explosives
hmm this is giving me an idea. we need a serious cortex command balencing thread, not about adding crazy new abilities or weapons, but more about making the game work with itself better. this would mainly be stuff that would be easy ini or lua changes.


Sat Jun 20, 2009 7:36 am
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Joined: Sat Nov 18, 2006 8:11 pm
Posts: 266
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Post Re: Realistic C4, Better Skirmishes, Quinta Explosives
nocollideai.rte isn't doing anything for me. It's not working at all.


Sat Jun 20, 2009 8:07 am
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Joined: Tue Nov 06, 2007 6:58 am
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Post Re: Realistic C4, Better Skirmishes, Quinta Explosives
Disable activties.

The mod uses custom activities.


Sat Jun 20, 2009 8:30 am
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Joined: Sat Nov 18, 2006 8:11 pm
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Post Re: Realistic C4, Better Skirmishes, Quinta Explosives
Okay, new problem... I made CC use the activities file for this mod. However, it references "Ronin/Bazooka" which isn't defined in any of the files that come with this mod. Is this mod just broken?


Sat Jun 20, 2009 5:47 pm
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Joined: Thu Dec 28, 2006 12:47 am
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Post Re: Realistic C4, Better Skirmishes, Quinta Explosives
Ronin Bazooka is part of the base Ronin.rte files. So something is wrong with your installation, is my guess.


Sat Jun 20, 2009 6:18 pm
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Joined: Mon May 07, 2007 1:49 pm
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Post Re: Realistic C4, Better Skirmishes, Quinta Explosives
hey what happened to all the downloads?
That no collide AI was a great idea


Mon Jun 22, 2009 10:39 pm
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