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 Blowguns 
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DRL Developer
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Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
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Post Re: Blowguns
Yeah, I could do that, but I was hoping to do it in a less hacky way. I could upload a version that works like that I guess.


Sat Jun 27, 2009 3:27 am
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Joined: Fri Jan 25, 2008 4:40 am
Posts: 97
Location: New York
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Post Re: Blowguns
numgun wrote:
Kinda boring and uneffective weapon. :P
Using this at a multiplayer versus wont be fun either because the health drain is just dull.


People, ignore this man. Much fun can be had with this weapon if you put your mind to it.

Anyways, good job TLB. I'm going to enjoy going tribal on Ronin troops.


Sat Jun 27, 2009 3:34 am
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Joined: Sat Dec 27, 2008 5:18 pm
Posts: 44
Location: Finland
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Post Re: Blowguns
Looks cool, going to download.

Any chances of, uhm, exploding blowdarts? :d That would be awesome. Or a dart that kills if you get hit twice. OR two kinds of darts that have chemicals that when mixed together make explosive, causing the victim to explode when killed.

I think I got a bit carried away.


Sat Jun 27, 2009 11:16 am
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Joined: Mon Jun 30, 2008 9:13 pm
Posts: 499
Location: Finland
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Post Re: Blowguns
I think using obstacle rays to find the collision position and attaching there would work nicely. I'll try it myself when I have time.


Sat Jun 27, 2009 8:46 pm
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Joined: Sat Jan 24, 2009 12:16 am
Posts: 76
Location: Define: location.....
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Post Re: Blowguns
nice, tested: worked extremely well, wa sable to blend in with the native inhabitants of the village.


Sat Jun 27, 2009 9:42 pm
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Joined: Wed Jul 01, 2009 11:46 pm
Posts: 1930
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Post Re: Blowguns
Great mod, TLB. I wish I knew how to mod stuff at all, then I'd totally make it that when you got shot it'd cripple you and keep you from walking normally.


Thu Jul 16, 2009 6:34 pm
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Joined: Tue Nov 06, 2007 6:58 am
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Post Re: Blowguns
Randomly shutting down controller impluses, with the probability of disabiling based off the mass?


Thu Jul 16, 2009 8:13 pm
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Joined: Wed Jul 01, 2009 11:46 pm
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Post Re: Blowguns
Well, I don't really ENTIRELY know what you just said, but it certainly sounds like what I was thinking. And basing it off the actor's mass, like how the damage is being calculated, is a good idea, too.


Thu Jul 16, 2009 8:25 pm
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