View unanswered posts | View active topics It is currently Fri Mar 29, 2024 9:59 am



Reply to topic  [ 42 posts ]  Go to page Previous  1, 2, 3  Next
 Kamikaze Rocket Dummy 
Author Message

Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Reply with quote
Post Re: Kamikaze Rocket Dummy
To my surprise the rocket was wired to the DOWN button instead of crouch which led to a couple funny accidents at first hand.

I'm playing keyboard only. I think you might have mixed up the binding code at Lua.


Sun Jul 05, 2009 11:18 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jul 03, 2009 11:05 am
Posts: 3878
Reply with quote
Post Re: Kamikaze Rocket Dummy
numgun wrote:
To my surprise the rocket was wired to the DOWN button instead of crouch which led to a couple funny accidents at first hand.


Yeah, i played with keyboard only (when my friend played with keyb.+mouse) and experienced the same problem. That is annoying when you are trying to shoot someone.


Sun Jul 05, 2009 5:39 pm
Profile
User avatar

Joined: Wed Jan 03, 2007 12:48 am
Posts: 163
Reply with quote
Post Re: Kamikaze Rocket Dummy
Where is the thrust controlling key defined in LUA? I want to change it from S to spacebar or C or something.


Sun Jul 05, 2009 9:32 pm
Profile
DRL Developer
DRL Developer
User avatar

Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
Reply with quote
Post Re: Kamikaze Rocket Dummy
You could always set it up to use actor:GetController:IsState(Controller.BODY_CROUCH). That would make it work for all control setups.


Sun Jul 05, 2009 9:35 pm
Profile WWW
User avatar

Joined: Wed Jan 03, 2007 12:48 am
Posts: 163
Reply with quote
Post Re: Kamikaze Rocket Dummy
TheLastBanana wrote:
You could always set it up to use actor:GetController:IsState(Controller.BODY_CROUCH). That would make it work for all control setups.

Hey thanks, it worked (and as a bonus I know a little more LUA :D )


Sun Jul 05, 2009 9:43 pm
Profile
User avatar

Joined: Sun May 31, 2009 1:04 am
Posts: 308
Reply with quote
Post Re: Kamikaze Rocket Dummy
TheLastBanana wrote:
You could always set it up to use actor:GetController:IsState(Controller.BODY_CROUCH). That would make it work for all control setups.

Huh, never saw that in the documentation. I'll fix that as soon as I get back.

*Edit* Okay, I fixed it and uploaded it. Thanks Banana =P


Sun Jul 05, 2009 11:40 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jul 03, 2009 11:05 am
Posts: 3878
Reply with quote
Post Re: Kamikaze Rocket Dummy
Nice! Now i can use him as a normal soldier too! And blow my friends rocket dummies from distance! :grin:


Mon Jul 06, 2009 7:56 am
Profile

Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Reply with quote
Post Re: Kamikaze Rocket Dummy
Any chance we could use up and down to change the angle of flight?
It would allow for even more control.

I can see it already: Red Bull Dummy Rocket Racing GP! :grin:


Mon Jul 06, 2009 9:18 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jul 03, 2009 11:05 am
Posts: 3878
Reply with quote
Post Re: Kamikaze Rocket Dummy
numgun wrote:
Any chance we could use up and down to change the angle of flight?
It would allow for even more control.

I can see it already: Red Bull Dummy Rocket Racing GP! :grin:


But then there should be two versions of the unit: Controllable flight and Uncontrollable.

Is that a good idea?

E: And the controllable should be more expensive, i think.


Last edited by Natti on Tue Jul 07, 2009 8:33 am, edited 1 time in total.



Mon Jul 06, 2009 2:28 pm
Profile
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Reply with quote
Post Re: Kamikaze Rocket Dummy
Think.
DOGFIGHTING INFANTRY THAT ARE FLYING BECAUSE OF LARGE MOUNTED ROCKETS
Read the third panel (Except if you're not allowed to look at swear words)


Mon Jul 06, 2009 2:48 pm
Profile WWW

Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Reply with quote
Post Re: Kamikaze Rocket Dummy
?

Why the hell two versions if you simply want to ram the thing like you can right now?
Besides, it will open much more launching possibilities. Like straight up or diagonally up or down.


Mon Jul 06, 2009 3:35 pm
Profile
User avatar

Joined: Fri Dec 22, 2006 4:20 am
Posts: 4772
Location: Good news everyone!
Reply with quote
Post Re: Kamikaze Rocket Dummy
411570N3 wrote:
Think.
DOGFIGHTING INFANTRY THAT ARE FLYING BECAUSE OF LARGE MOUNTED ROCKETS
Read the third panel (Except if you're not allowed to look at swear words)

I want to do a karate kick on the sun, then I will buy it.


Mon Jul 06, 2009 8:47 pm
Profile WWW
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jul 03, 2009 11:05 am
Posts: 3878
Reply with quote
Post Re: Kamikaze Rocket Dummy
numgun wrote:
?

Why the hell two versions if you simply want to ram the thing like you can right now?
Besides, it will open much more launching possibilities. Like straight up or diagonally up or down.


Because aiming is alot funnier this way. (In my opinion.)
And because the controllable is more "better" and then it would be good if it would be more expensive.


Tue Jul 07, 2009 8:35 am
Profile
User avatar

Joined: Sun May 31, 2009 1:04 am
Posts: 308
Reply with quote
Post Re: Kamikaze Rocket Dummy
mail2345 wrote:
Nice.

You think you might want to make a heat seeking version?

Okay, I'm giving it a shot. However, I'm having a little bit of an issue with shifting the rocket's trajectory.

The Homing Missile method doesn't work very well when your already flying pretty fast. Suddenly pointing the rocket at the target doesn't always cut it =P (the Zombie will momentarily flash white when the rocket locks on).
Image

There should be a way to account for this in mid-flight. I'm trying to avoid using Lua to alter the dummy's velocity, and instead let the rocket's thrust handle it. I'll use Lua to rotate the dummy in the proper angle needed to hit the target. I'm going have to sit down and think this one out. It isn't rocket science...I hope.

Also, after this, I want to make a "terrain hugging" version of the rocket dummy just for the heck of it.


Tue Jul 07, 2009 9:02 am
Profile
User avatar

Joined: Tue Jul 03, 2007 12:33 am
Posts: 1275
Location: Elsewhere.
Reply with quote
Post Re: Kamikaze Rocket Dummy
Kyred wrote:
mail2345 wrote:
Also, after this, I want to make a "terrain hugging" version of the rocket dummy just for the heck of it.

:O
Spider bombs..?
WALL CRAWLING LAND-MINES!


Tue Jul 07, 2009 10:03 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 42 posts ]  Go to page Previous  1, 2, 3  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.470s | 15 Queries | GZIP : Off ]