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 Coming of God - UPDATE: Deadlier Boulders + Fire 
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Post Re: Coming of God - UPDATE: Deadlier Boulders + Fire
That doesn't help at all. Again, in order to actually fix the bug, I have to replicate it so that I can find what the problem is. The only other way I can fix it is by sending somebody who is experiencing the bug instructions. That said, extract this to ComingOfGod.rte and test it for me. Maybe it'll work.


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Script.rar [3.09 KiB]
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Tue Jul 28, 2009 7:20 pm
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Joined: Sun Mar 22, 2009 7:30 am
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Post Re: Coming of God - UPDATE: Deadlier Boulders + Fire
Look, real meteors fall to the ground at speeds of hundreds of thousands of MPH, yours fall in slow motion, and they can just bounce harmlessly off people. In epic movies they go slowly, but that's because the whole scene is in slow mo or they're showing it from far away, like an earth shot. But seriously, those boulders are too slow.


Mon Aug 03, 2009 8:06 pm
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Post Re: Coming of God - UPDATE: Deadlier Boulders + Fire
Yeah schnitzel is right. Faster boulders. Darkstorm drop pod speed boulders.


Tue Aug 04, 2009 2:00 am
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Post Re: Coming of God - UPDATE: Deadlier Boulders + Fire
it's a great thing!I like the BGM :grin:


Mon Aug 24, 2009 7:47 am
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Post Re: Coming of God - UPDATE: Deadlier Boulders + Fire
ShnitzelKiller wrote:
Look, real meteors fall to the ground at speeds of hundreds of thousands of MPH, yours fall in slow motion, and they can just bounce harmlessly off people. In epic movies they go slowly, but that's because the whole scene is in slow mo or they're showing it from far away, like an earth shot. But seriously, those boulders are too slow.

That would be a good idea.


Mon Aug 24, 2009 12:36 pm
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Post Re: Coming of God - UPDATE: Deadlier Boulders + Fire
Hey I can't download the file, there is no link where it says DOWNLOAD, where can I get it from?


Tue Dec 01, 2009 7:17 am
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Post Re: Coming of God - UPDATE: Deadlier Boulders + Fire
The host appears to have died; TLB, can you re-upload this please?


Tue Dec 01, 2009 11:35 am
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Post Re: Coming of God - UPDATE: Deadlier Boulders + Fire
I never clarified: The brain shatters. I think it might be the gravitational pull unpinning it and smashing it against the wall. You could run a check for brains on your team and make them immune.


Wed Dec 02, 2009 12:42 am
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Post Re: Coming of God - UPDATE: Deadlier Boulders + Fire
That's pretty epic! i like it. :idea: :hat: :-|


Wed Dec 02, 2009 3:56 am
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Post Re: Coming of God - UPDATE: Deadlier Boulders + Fire
Too bad, looks like my old host is dead. It should be working now, and if it isn't, give it a few minutes to upload.


Thu Dec 03, 2009 12:37 am
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Post Re: Coming of God - UPDATE: Deadlier Boulders + Fire
I like it. I like it alot :D.
Could u make a longer version with only rain and lightning.
It would be really cool to play in such conditions with lightning striking.
It would give the maps a better look and makes the game more fun becuase u don`t know when lightning strikes:D

For example:
ur fighting 1 vs 3 and you think you`r gonna lose and than all the sudden lightning strikes and kills two of the three guys leaving you with only 1 guy.


Fri Dec 04, 2009 3:23 pm
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Post Re: Coming of God - UPDATE: Deadlier Boulders + Fire
I've updated this to work with CC 1.0.


Sat Nov 24, 2012 2:33 am
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Post Re: Coming of God - UPDATE: Deadlier Boulders + Fire
Ive tested the mod on Tutorial Bunker, and...my dummies were stuck in the ground, the other dummies were dead. Seems like id need grapple guns against such force.


Tue Nov 27, 2012 7:08 am
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Post Re: Coming of God - UPDATE: Deadlier Boulders + Fire
I don't know why, but for some reason, my brain shatters.
I tried editing the values of the brains to be more resistant, but alas, no luck.
Any idea what is causing this? It's making me frustrated though, because I really want
one of my silly actors to come out of the sky and start shooting nicholas's cage's face, which is scripted to turn into more cage faces, which will eventually crush everything ever and lag/crash the computer. (mod was on a site somewhere, i think maybe on reddit?)
EDIT:
Some useful information is that I am not using the mod on its own.
I'm using quite a lot of mods actually, including, but not limited too;
AARCannon.rte
Air Support.rte
Antigold.rte
Computer.rte
CorpusKinesis.rte
Crabconomy.rte
Doomsday.rte
FiringRange.rte
GODDAMN.rte
GyroWheel.rte
Hydra.rte
lulz.rte (smiley face/ epic face mod)
Annnnnd you get the jist, I have a buttton of mods
(These(above) were added after a few sessions with coming of god, with the same bug.)
These were added at the same time as COG
TacNuke.rte
HuegPackOMods.rte
(maybe)Plane.rte (Its a plane mod, I can't place my finger what though.)

Just incase its a mod conflict, I want to list some of the mods I have.


Sat Jan 25, 2014 6:47 am
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Post Re: Coming of God - UPDATE: Deadlier Boulders + Fire
There's a good chance that the Nick Cage mod you're describing is causing the brain to explode.

When more than 255 physical objects exist at the same time, the game starts to get "confused" about which one is which. It'll start applying physics effects to the wrong thing. Since this mod makes a lot of things explode (especially in the black hole stage), the game may be confusing one of the Nick Cage heads with the brain and making the brain explode in its place.


Tue Jan 28, 2014 11:33 pm
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