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 Coming of God - UPDATE: Deadlier Boulders + Fire 
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Joined: Sat Aug 23, 2008 2:51 pm
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Post Re: Coming of God - UPDATE: Deadlier Boulders + Fire
ditto


Sun Jul 19, 2009 4:17 am
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Location: A little south and a lot west of Moscow
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Post Re: Coming of God - UPDATE: Deadlier Boulders + Fire
Duo9ace, please don't do that.
Scope0: Not particularly. Just order a Dafred :P


Sun Jul 19, 2009 4:42 am
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Joined: Sun Jan 11, 2009 10:54 am
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Post Re: Coming of God - UPDATE: Deadlier Boulders + Fire
i ordered a crab with it...
Epic crab is epic.


Sun Jul 19, 2009 10:59 am
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Joined: Wed Apr 29, 2009 12:24 am
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Post Re: Coming of God - UPDATE: Deadlier Boulders + Fire
Are u talking to me

YES I AM.

To avoid further confusion, I (p3lb0x) edited this in, locked the post and warned this fellow.


Sun Jul 19, 2009 3:47 pm
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Location: well... on my computer! need to know any more??
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Post Re: Coming of God - UPDATE: Deadlier Boulders + Fire
good work , but every time i use it i destroy everything on the map :-?
i will try to use on dummy assault mission :evil: :twisted:


Sun Jul 19, 2009 4:35 pm
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Joined: Fri Feb 15, 2008 8:54 pm
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Post Re: Coming of God - UPDATE: Deadlier Boulders + Fire
Can you make the actor being transported turn any color when he descends or just white?


Sun Jul 19, 2009 11:54 pm
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Joined: Sat Jun 16, 2007 2:31 am
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Location: Texas
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Post Re: Coming of God - UPDATE: Deadlier Boulders + Fire
Actors can only flash white.

Code:
actor:FlashWhite()


Sun Jul 19, 2009 11:55 pm
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Post Re: Coming of God - UPDATE: Deadlier Boulders + Fire
TheLastBanana wrote:
Duo9ace, please don't do that.
Scope0: Not particularly. Just order a Dafred :P

Are u talking to me


Mon Jul 20, 2009 2:54 pm
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Post Re: Coming of God - UPDATE: Deadlier Boulders + Fire
acemaclace wrote:
Are u talking to me


is he spamming or somthing?
on topic.
stress test:order th cog and when it comes to the screen distorsion effect order 2 nukes one on each side....
it will lag like hell but it is one of the coolest things i saw in a long time...


Mon Jul 20, 2009 7:16 pm
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Post Re: Coming of God - UPDATE: Deadlier Boulders + Fire
Acemaclace, why are you doing that? It's really starting to get annoying.


Mon Jul 20, 2009 10:56 pm
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Post Re: Coming of God - UPDATE: Deadlier Boulders + Fire
Ok so the brain exploding problem is fixed. The solution is to just have enough actors so that the suction will suck those cannon fodder actors and not suck the actors you want. I was lucky in that all the guy protecting my base died except for a few.

So, is it possible for you to make the anti-gravity pull not as hard on the actors? The actors in my base keep on going through the ceiling and then dying.


Mon Jul 20, 2009 11:05 pm
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Post Re: Coming of God - UPDATE: Deadlier Boulders + Fire
I'm impressed by the (relative) lack of lag, all things considered. At first I thought this was a LOLARTILLERY mod, and then the blackhole appeared. Epic.

No real suggestions to improve it, except make the boulders more deadlier and stuff.


Mon Jul 20, 2009 11:49 pm
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Post Re: Coming of God - UPDATE: Deadlier Boulders + Fire
The meteors should....
    1: Make bigger explosions. (have you ever heard of someone having a meteor their size land right in front of them and them living?)
    2: Move faster. (They came in from very high up, right? they've had plenty of time to accelerate.)
    3: Make craters.


Mon Jul 20, 2009 11:55 pm
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Post Re: Coming of God - UPDATE: Deadlier Boulders + Fire
CrazyMLC wrote:
The meteors should....
    1: Make bigger explosions. (have you ever heard of someone having a meteor their size land right in front of them and them living?)
    2: Move faster. (They came in from very high up, right? they've had plenty of time to accelerate.)



Yeh. Like a shockwave relative to the size of the meteor, the blows everything around it into chunks and makes a nice sized crater.


Last edited by sandwichmerc on Tue Jul 21, 2009 12:13 am, edited 2 times in total.



Mon Jul 20, 2009 11:58 pm
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Post Re: Coming of God - UPDATE: Deadlier Boulders + Fire
Ah, yes, a meteor hit a dropship and rolled off of it.
What?


Tue Jul 21, 2009 12:07 am
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