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 Dispenser [lua] 
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Joined: Tue Nov 06, 2007 6:58 am
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Post Re: Dispenser [lua]
CaveCricket48 wrote:
Grif wrote:
I can tell you right now that I will never ever add specific keybindings to anything I make.

And I approve! I hate specific key bindings. Maybe you can make the dispenser an actor and (fire) would deactivate/activate it.

Excecpt when it's near impossible to associate enough relative bindings. Eg, telekinesis.


Fri Aug 14, 2009 4:23 am
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: Dispenser [lua]
Try harder! Nah, just kidding, as long as it's a player controlled actor-specific thing it's alright but I'd rather work within gamepad and non-english keyboard restrictions than exclude anyone.

Also, I guess with the production rate of the dispenser you don't have to build many (does anyone want it slower?) so adding one MOID probably wouldn't hurt. Also, PhantomAGN, I can fix that two ways.


Fri Aug 14, 2009 6:21 pm
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Joined: Sat Aug 08, 2009 9:38 pm
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Post Re: Dispenser [lua]
It seems to be in the background. Is there a way it can be destroyed by the enemy? Seems to me that having more critical / functional base components could make a multiplayer match more exciting


Fri Aug 14, 2009 9:15 pm
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