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 Outcast set 
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Joined: Sat Aug 23, 2008 2:51 pm
Posts: 209
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Post Re: Outcast set
Dude I love the overpowered weapons!

But it is true that maybe you want to power down on those.

Maybe you can make an overpowered set and a normal set?


Btw, excellent sprites but not quite godly sprites. Maybe you want to touch up the shadows and details a bit?


Sat Aug 15, 2009 5:08 pm
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Joined: Mon Feb 12, 2007 12:46 am
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Post Re: Outcast set
Point.blank wrote:
Roy-G-Biv wrote:
A horrible, horrible modder. Sprites are bad and the actual weapons/actors/whatever are overpowered.

If he were reading this now...

He's heard something like that enough times to not care anymore.

Because if he cared, he'd stop modding now.

And you really should balanced every mod for release.
Unless you're numgun.


Sat Aug 15, 2009 5:13 pm
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Joined: Thu May 15, 2008 11:40 am
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Location: In heaven, everything is fine.
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Post Re: Outcast set
Roy-G-Biv wrote:
And you really should balanced every mod for release.
Unless you're numgun.

Now let's not get onto the Numgun thing all over again. He's not the only one with overpowered mods by far. DSTech should be the boarder line. Anything more powerful than DSTech definitely has issues.

And I'm sure we can all make our own 9999 ammo rocket launcher by just changing a few numbers. Balancing a weapon and make it fun to use is a totally different thing.


Sat Aug 15, 2009 6:03 pm
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Joined: Mon Oct 06, 2008 2:04 am
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Post Re: Outcast set
From the pictures, the sprites don't look bad being dummy reskins.
Add some better shading and/or custom actor pieces, and I think they'd be pretty good.


Sat Aug 15, 2009 7:47 pm
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Joined: Mon Mar 16, 2009 10:50 pm
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Post Re: Outcast set
^Agreed. Most people who try to do this sort of thing end of having horrible sprites.

But one thing- don't use basic MS Paint default shades. A good recolour with make this mod 5x better.


Sat Aug 15, 2009 7:54 pm
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Joined: Sat Aug 15, 2009 2:51 am
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Post Re: Outcast set
The Decaying Soldat wrote:
Weaken the weapons please. We want fun weapons, not overpowered weapons.

But, I like the sprites.


Yeah, I definitely will. In fact, I already started. I agree overpowered weapons make games no fun. They were still experimental.


Sun Aug 16, 2009 1:00 am
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Joined: Sat Aug 15, 2009 2:51 am
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Post Re: Outcast set
duo9ace wrote:
Dude I love the overpowered weapons!

But it is true that maybe you want to power down on those.

Maybe you can make an overpowered set and a normal set?


Btw, excellent sprites but not quite godly sprites. Maybe you want to touch up the shadows and details a bit?


Thanks. If I do make an overpowered set, I will only release a weapons set, and I'll let you know. I'm not sure others will like that so much though...


Sun Aug 16, 2009 1:02 am
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Joined: Sat Aug 15, 2009 2:51 am
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Post Re: Outcast set
Roon3 wrote:
I think that's because they're too small. Judging by the pic only, it looks like that missile's side thrusters are off.

10110 wrote:
PS: only use the jetpack mech while carrying something/s heavy. We are trying to fly, not shoot down the moon OK?

Bad idea, tone down the jetpack and increase jumptime or something.


The point is that he can still fly around carrying things like the RPC or rocket launchers, while with a weaker jetpack You couldn't


Sun Aug 16, 2009 1:04 am
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Joined: Sun Dec 21, 2008 8:16 am
Posts: 293
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Post Re: Outcast set
You might want to make ONE post and edit it instead of making a triple post.

Still the mod doesn't look too bad, i won't download it though, i got too much rte folders already.


Mon Aug 17, 2009 3:33 am
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Joined: Tue Mar 04, 2008 1:40 am
Posts: 7096
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Post Re: Outcast set
deathbringer wrote:
i got too much rte folders already.

Many. Too many.

Anyway, why don't you try putting some in an "off" folder? I have tons of mods too, but every once in a while I'd download something interesting and give it a whirl with nothing enabled.


Mon Aug 17, 2009 3:37 am
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Joined: Sat Nov 03, 2007 7:58 pm
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Post Re: Outcast set
Even this is a resprite, it looks really cool. Good job.


Wed Aug 19, 2009 1:45 pm
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