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 Outcast set 
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Joined: Sat Aug 15, 2009 2:51 am
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Post Outcast set
]First Post-

Just started making this mod. Nothing great. Most of them are modified scripts from build 23. Some interesting things. I was experimenting with making unique weapons, so there is the Dead Space plasma cutter thrown in. Again, nothing great. I havent got around to redesign the weapons, so for now, its just different colors (I didn't put too much effort in with the weapons. They were purely experimental.. Will rerelease when I add more things and redesign the weapons. Any suggestions are welcome. Positive criticism is too! If you encounter problems, relay them to me please. It's in a Zip file. Extract first.

Set includes-

Auto Rocket Launcher (Experimental. Still in developing stages)
Auto Homing Rocket Launcher (Experimental. Still in developing stages)
Neutron Uplink Rifle (Needs sprite)

Outcast Brain
MG Turret (Needs different sprite)
Outcast Mech
Outcast Mech Light
Outcast Jetpack Mech

Missle (outcast delivery/death from above)

PS: only use the jetpack mech while carrying something/s heavy. We are trying to fly, not shoot down the moon OK?

Update - Cleaned up Some junk. Will post pictures soon. Plasma cutter doesn't agree too well with another weapon. Will repost the Plasma cutter in a new mod set. In the meanwhile, here are some pics.

Full Auto Rocket Launcher-
Not very tactical (or fair for the matter), I will try to make it more gameplay friendly.
Attachment:
Full Auto Rocket Launcher.bmp
Full Auto Rocket Launcher.bmp [ 786.01 KiB | Viewed 11326 times ]


Outcast Mechs -
The Soldiers, brain and MG turret All with different pros and cons.
Attachment:
Outcast characters.bmp [68.02 KiB]
Not downloaded yet


Missile -
Will need editing. Something that ugly can't stay.
Attachment:
Missile.bmp [180.93 KiB]
Not downloaded yet


Will take sometime for me to fix them up. I'm kinda busy right now. I am still new at Fan forums, so I will take some time to know how to do everything correctly.


Attachments:
Outcast.rte.zip [1.18 MiB]
Downloaded 591 times


Last edited by 10110 on Sat Aug 15, 2009 11:43 am, edited 5 times in total.

Sat Aug 15, 2009 3:27 am
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Joined: Thu May 15, 2008 11:40 am
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Post Re: Outcast set
No pics, no clicks.

I would like a pictorial sample of how the stuff would look before DLing.


Sat Aug 15, 2009 4:06 am
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Joined: Sat Aug 15, 2009 2:51 am
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Post Re: Outcast set
I'll try my best.


Sat Aug 15, 2009 10:48 am
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Joined: Mon Apr 13, 2009 12:27 pm
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Location: Yogyakarta, Indonesia. A slice o' paradise.
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Post Re: Outcast set
Where's the .rte download attachment? If this is a WIP, please note so in the title.


Sat Aug 15, 2009 11:34 am
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Post Re: Outcast set
It's a ZIP. You need to extract it first. I didn't know how to upload it otherwise. Advice would be most welcome.


Sat Aug 15, 2009 11:40 am
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Post Re: Outcast set
He appears to have accidentally deleted the download in the proccess of adding pictures.


Sat Aug 15, 2009 11:42 am
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Post Re: Outcast set
10110 wrote:
It's a ZIP. You need to extract it first. I didn't know how to upload it otherwise. Advice would be most welcome.


Yeah, see, the problem is that I can't find the .zip in your post anywhere. This is quite the problem because you've only got two .bmp attachmentss on your original post, as far as I can see.

NEVERMIND THIS POST, he updated it right after I posted this. Shoop da whoop.


Last edited by carriontrooper on Sat Aug 15, 2009 11:45 am, edited 1 time in total.



Sat Aug 15, 2009 11:43 am
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Post Re: Outcast set
411570N3 wrote:
He appears to have accidentally deleted the download in the proccess of adding pictures.


Yeah... I needed to change some stuff so I removed it temporarily. If everything worked, it should be up again...

The bmp files are pictures. I cant get them to show up like the first one.


Sat Aug 15, 2009 11:45 am
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Joined: Sun May 11, 2008 12:50 pm
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Post Re: Outcast set
I think that's because they're too small. Judging by the pic only, it looks like that missile's side thrusters are off.

10110 wrote:
PS: only use the jetpack mech while carrying something/s heavy. We are trying to fly, not shoot down the moon OK?

Bad idea, tone down the jetpack and increase jumptime or something.


Sat Aug 15, 2009 12:43 pm
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Post Re: Outcast set
When lafe was churning out half made mods, he made one called the outcast faction.
Might want to reconsider the name.


Sat Aug 15, 2009 1:13 pm
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Post Re: Outcast set
Good Idea. Thanks. BTW, Who's Lafe?


Sat Aug 15, 2009 2:06 pm
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Post Re: Outcast set
10110 wrote:
Good Idea. Thanks. BTW, Who's Lafe?

A horrible, horrible modder.
Sprites are bad and the actual weapons/actors/whatever are overpowered.


Sat Aug 15, 2009 2:19 pm
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Post Re: Outcast set
Sprite-wise, looks very promising. Though I don't think I'm gonna download...Oh whatever, I'll download it and leave more comments.


Sat Aug 15, 2009 4:38 pm
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Post Re: Outcast set
Roy-G-Biv wrote:
A horrible, horrible modder. Sprites are bad and the actual weapons/actors/whatever are overpowered.

If he were reading this now...

Anyways, if you want to balance the auto-rocket launcher out more, you could try spreading the firing sweep (make it shoot rockets less accurate), or you could always make it more over-priced. Maybe longer reload times and much heavier weight (to make the weight of the large clip more realistic) would help.


Sat Aug 15, 2009 4:39 pm
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Post Re: Outcast set
Weaken the weapons please. We want fun weapons, not overpowered weapons.

But, I like the sprites.


Sat Aug 15, 2009 4:59 pm
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